Lurai is a word I made up. It has no meaning what so ever. The patch is for Turf its an sppf. Its a decent skin with green neon lights. which can be seen in the pictures:
Well now I got it all to work except I need the mode tag for Insolence or something but I don't think there is one. See in this tutorial.. ( http://files.halomods.com/viewtopic.php?t=55463 ) look at step 4.. I dont have that stuff.
u dont have insolence?
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CUZ u knwo u can DO all that in entity also... i think either just entity or entity and ADI... i dont think u need ADI if u haev the l8est verson or entity tho
uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
jzimmer09 wrote:u dont have insolence?
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CUZ u knwo u can DO all that in entity also... i think either just entity or entity and ADI... i dont think u need ADI if u haev the l8est verson or entity tho
jzimmer09 wrote:
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CUZ u knwo u can DO all that in entity also... i think either just entity or entity and ADI... i dont think u need ADI if u haev the l8est verson or entity tho
which enity is the best???
i only use the aphla one cause thats the only one i really know how to use
Larry
Ugh! (not the tag) to do neons it is simply just enabling the light completley (so it is never off like the toggleable ghost boost)
Insolence could edit anything except bsp's if you had the right plugin...
iGeo sillyly forgot to add the plugins to his tutorial for some reason and Entity doesnt have the amount of RGB values needed to make the neons work specifically for the ghost boost light...use a different lightsource and just change the RGB value...
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Technically its only me animating though
jzimmer09 wrote:u dont have insolence?
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CUZ u knwo u can DO all that in entity also... i think either just entity or entity and ADI... i dont think u need ADI if u haev the l8est verson or entity tho
eninity didnt have a ligh editor
ahh yea... 4 got that part... ya i guess u need both, adn enity has better versions for different things... I use like alpha, Beta 1.1
uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks