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				Marine Renders *not just marines*
				Posted: Wed Jan 10, 2007 10:27 pm
				by Darco
				
			 
			
					
				
				Posted: Wed Jan 10, 2007 10:32 pm
				by JK-47
				The guy in the white suit scares the hell out of me (his face, not your fault), but they look nice 

 
			
					
				
				Posted: Thu Jan 11, 2007 3:31 am
				by metkillerjoe
				Really awesome. How did you render then with the normal mapping and such?
			 
			
					
				
				Posted: Thu Jan 11, 2007 7:58 am
				by a mammoth
				Make a specular map, some places look to shiny while other look god, so do a specular map.
			 
			
					
				
				Posted: Thu Jan 11, 2007 12:29 pm
				by Darco
				a Mammoth wrote:Make a specular map, some places look to shiny while other look god, so do a specular map.
im using the ingame specular maps.
metkillerjoe wrote:Really awesome. How did you render then with the normal mapping and such?
now that we can extract perfect bump maps with entity, i use those for normal maps, and i also use a converted height map as an additional bump map so the bumps dont look so aliased.
 
			
					
				
				Posted: Thu Jan 11, 2007 4:44 pm
				by RaVNzCRoFT
				Very life-like bumpmaps.  

 
			
					
				
				Posted: Wed Jan 17, 2007 8:21 pm
				by Darco
				
			 
			
					
				
				Posted: Thu Jan 18, 2007 2:01 pm
				by TomClancey
				damn, those are really nice bumpmaps, and really nice renders aswell.
			 
			
					
				
				Posted: Fri Jan 19, 2007 12:00 pm
				by Tural
				Medals need opacity maps, and the welded vertices on the base of his shirt make the mesh black and ugly.
			 
			
					
				
				Posted: Fri Jan 19, 2007 12:46 pm
				by Darco
				thanks, ive always wondered why it looks that way.
			 
			
					
				
				Posted: Fri Jan 19, 2007 3:47 pm
				by gh0570fchurch
				Looks great, keep updating.  
