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Marine Renders *not just marines*
Posted: Wed Jan 10, 2007 10:27 pm
by Darco
Posted: Wed Jan 10, 2007 10:32 pm
by JK-47
The guy in the white suit scares the hell out of me (his face, not your fault), but they look nice

Posted: Thu Jan 11, 2007 3:31 am
by metkillerjoe
Really awesome. How did you render then with the normal mapping and such?
Posted: Thu Jan 11, 2007 7:58 am
by a mammoth
Make a specular map, some places look to shiny while other look god, so do a specular map.
Posted: Thu Jan 11, 2007 12:29 pm
by Darco
a Mammoth wrote:Make a specular map, some places look to shiny while other look god, so do a specular map.
im using the ingame specular maps.
metkillerjoe wrote:Really awesome. How did you render then with the normal mapping and such?
now that we can extract perfect bump maps with entity, i use those for normal maps, and i also use a converted height map as an additional bump map so the bumps dont look so aliased.
Posted: Thu Jan 11, 2007 4:44 pm
by RaVNzCRoFT
Very life-like bumpmaps.

Posted: Wed Jan 17, 2007 8:21 pm
by Darco
Posted: Thu Jan 18, 2007 2:01 pm
by TomClancey
damn, those are really nice bumpmaps, and really nice renders aswell.
Posted: Fri Jan 19, 2007 12:00 pm
by Tural
Medals need opacity maps, and the welded vertices on the base of his shirt make the mesh black and ugly.
Posted: Fri Jan 19, 2007 12:46 pm
by Darco
thanks, ive always wondered why it looks that way.
Posted: Fri Jan 19, 2007 3:47 pm
by gh0570fchurch
Looks great, keep updating.
