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my newest siggies
Posted: Sun Aug 20, 2006 12:26 am
by [SK]Yourpain

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Rate 1-10 plz,i did the killzone sig in diff colors cause i culdnt decide..
Renders From
http://www.gamerenders.com/ Sign up and get some cool renders
Posted: Sun Aug 20, 2006 2:06 am
by Cuda
lol, I think a lot of us already know about, and are members of gamerenders. >_>
The killzone sigs are not that good. the render is too small,and seems tacked on. The effect used on them would go great on the background. As for the coloring of the sig, a good trick is to base your color scheme of the sig on the render being used. That way, the coloring will always match, and fit niceley with the sig.
The best, IMO, is the bottom one. I say current it.
Posted: Sun Aug 20, 2006 3:07 am
by [SK]Yourpain
Bleh i just posted the site just in case sum1 didnt know ;p
.And you mean on the killzone sigs...say if the helmet/armor on the render is grey...make the background grey?Im also needing to know how to make the abstract brushs look sharp and solid like ice crystals..shinney?..I tryed the brighten/contrast settings but failed.
Posted: Sun Aug 20, 2006 7:14 am
by Phosphorous
Here's what I did with the same Killzone render, it's an older sig.
And Cuda's right, listen to him

Posted: Sun Aug 20, 2006 8:21 am
by xXxCocoFangxXx
They is too much free space in the Sigs.
Posted: Sun Aug 20, 2006 11:47 am
by EqUiNoX
I think you did a good job with the effect on the first one, but other than that, the sigs colors don't really blend well, and they sort of remindme of a carnival...I would try reworking the render from the first sig though,...
Posted: Sun Aug 20, 2006 3:09 pm
by RaVNzCRoFT
The colors in the first are kind of monotone.
Posted: Sun Aug 20, 2006 6:18 pm
by [SK]Yourpain
yeh i do make my renders small =S..I like the killzone sig phos.And i need start putting them in teh middile im guessing ;p
Posted: Sun Aug 20, 2006 8:59 pm
by Cuda
[SK]yourpain wrote:yeh i do make my renders small =S..I like the killzone sig phos.And i need start putting them in teh middile im guessing ;p
Renders don't always have to be centered. Just make sure it flows well, and the render matches that flow.
Posted: Sun Aug 20, 2006 9:05 pm
by Phosphorous
Yeah, but if you shift it over too much its easier to have dead space.
Posted: Mon Aug 21, 2006 8:56 pm
by I Trunks I
the anime one is hot *runs away*