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my popout sig

Posted: Sun Feb 12, 2006 6:47 pm
by Kurroda
i thought since eveyone else was making one i would have a go at it

Image

Posted: Sun Feb 12, 2006 6:49 pm
by dos mes
i like but u might consider a diff render becasue of the size and the cutoff.

Posted: Sun Feb 12, 2006 6:50 pm
by Kurroda
here is with a different render
Image

Posted: Sun Feb 12, 2006 7:05 pm
by hogmaster77
still cut off

Posted: Sun Feb 12, 2006 7:09 pm
by Kurroda
yes i no but i am not making the render smaller am i aloud to make my sigs hieght taller then 120 as long as it doesnt go over 75kb

Posted: Sun Feb 12, 2006 7:09 pm
by Cuda
the thing you gotta avoid with popouts isCutoff of Key points,(face, gun, etc.). the First one, you cut off the gun, and second, the top of his head and back.

Posted: Sun Feb 12, 2006 7:18 pm
by Kurroda
this is how i want it but i dont want to make the render smaller but i cant have it this big

Image

Posted: Mon Feb 13, 2006 7:46 am
by Driv3r
if only these sig rules werent so strict

Posted: Mon Feb 13, 2006 8:02 am
by Patrickssj6
not strict:
-exagerated
-retarded
-unasassary(I know i spelled it wrong)

Sig looks good just the top of his head looks a little bit edgy.Mb you should duplicate rendern,blur it and set it under the unblurred render so it gives a fade effect

Posted: Mon Feb 13, 2006 8:17 am
by Kurroda
yes i dint do much to the render but i like this one with my Mason font

Posted: Mon Feb 13, 2006 1:29 pm
by RaVNzCRoFT
I would current any of them. Both render's quality is horrible.

Posted: Mon Feb 13, 2006 3:56 pm
by Driv3r
yeah most of the edges look pixelated