Marine Renders *not just marines*

Wanna show off your Sig/Avatar/artwork. Well this is the place to do it!
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Darco




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Marine Renders *not just marines*

Post by Darco »

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im planning on making a scene soon with the marines. i did lord hood because i was bored. but i need to get them rigged, if anybody wants to rig them or has a link to a good tutorial please let me know. ive never been able to rig anything very well.
Last edited by Darco on Wed Jan 17, 2007 8:20 pm, edited 1 time in total.
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JK-47




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Post by JK-47 »

The guy in the white suit scares the hell out of me (his face, not your fault), but they look nice :D
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metkillerjoe




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Post by metkillerjoe »

Really awesome. How did you render then with the normal mapping and such?
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a mammoth




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Post by a mammoth »

Make a specular map, some places look to shiny while other look god, so do a specular map.
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
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Darco




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Post by Darco »

a Mammoth wrote:Make a specular map, some places look to shiny while other look god, so do a specular map.
im using the ingame specular maps.
metkillerjoe wrote:Really awesome. How did you render then with the normal mapping and such?
now that we can extract perfect bump maps with entity, i use those for normal maps, and i also use a converted height map as an additional bump map so the bumps dont look so aliased.
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RaVNzCRoFT




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Post by RaVNzCRoFT »

Very life-like bumpmaps. :)
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Darco




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Post by Darco »

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ill have a scene WIP soon.
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TomClancey





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Post by TomClancey »

damn, those are really nice bumpmaps, and really nice renders aswell.
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Tural




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Post by Tural »

Medals need opacity maps, and the welded vertices on the base of his shirt make the mesh black and ugly.
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Darco




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Post by Darco »

thanks, ive always wondered why it looks that way.
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gh0570fchurch




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Post by gh0570fchurch »

Looks great, keep updating. :)
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Dr.Cox wrote:gh0570fchurch has a mexi-stash. =D
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