
My Latest sig.
This is Vector and it's very busy.Cuda wrote:its a vector sig, its not supposed to be very busy.
Anyway I don't really like this Sig. All it is two brushes and some text.
- RaVNzCRoFT
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- RaVNzCRoFT
- Posts: 6208
- Joined: Mon Jan 10, 2005 3:05 pm
- Location: Raleigh, North Carolina, USA
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I thought of a good way to explain how Cuda should fix this.
If the buildings were just 2d, they're be going in the northeast direction. But since they're 3d, you need to consider that they're really going up and to the right. There's nothing 3d about the arrows, so there's a clash between these 3d buildings going up and right, and the 2d arrows going northeast. This clash can make people feel dizzy, and it doesn't look too good. So I'd suggest giving the arrows a perspective distort, so they look 3d. That way, it will look like the arrows are going in the same direction as the buildings, and you will get a much nicer result.
If the buildings were just 2d, they're be going in the northeast direction. But since they're 3d, you need to consider that they're really going up and to the right. There's nothing 3d about the arrows, so there's a clash between these 3d buildings going up and right, and the 2d arrows going northeast. This clash can make people feel dizzy, and it doesn't look too good. So I'd suggest giving the arrows a perspective distort, so they look 3d. That way, it will look like the arrows are going in the same direction as the buildings, and you will get a much nicer result.
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Thats (f-word)ing Awesome!
100/10
100/10

I made this 100% by myself, Everything from the background, to the location of the tags, Get yours http://customgamercards.com
- RaVNzCRoFT
- Posts: 6208
- Joined: Mon Jan 10, 2005 3:05 pm
- Location: Raleigh, North Carolina, USA
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- Posts: 995
- Joined: Mon Sep 26, 2005 5:41 pm
- Location: I get around...