My Latest sig.

Wanna show off your Sig/Avatar/artwork. Well this is the place to do it!
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Cuda




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My Latest sig.

Post by Cuda »

Its kinda a vector sig, but at the same time, its not.... wierd Huh?


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fourn443





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Post by fourn443 »

its kinda plain, mb add some color?
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Cuda




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Post by Cuda »

its a vector sig, its not supposed to be very busy.
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Dr.Cox




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Post by Dr.Cox »

i really like this one

:D

4.67/5
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Not removing this 'till I get back. Leaving on [01/05/09]
[TS]





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Post by [TS] »

I like it maybe lower the stroke on the text a bit, and if you can maybe show the arrows in the reflection of the mirrors, that would be nice.
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fourn443





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Post by fourn443 »

Cuda wrote:its a vector sig, its not supposed to be very busy.
i know but i just dun like its plainness, maybe u could add some vectors in a different direction? dunno im not so good at vector.
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maca_§




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Post by maca_§ »

Cuda wrote:its a vector sig, its not supposed to be very busy.
This is Vector and it's very busy.
Anyway I don't really like this Sig. All it is two brushes and some text.
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JK-47




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Post by JK-47 »

well, I still like it. 7.75/10.
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RaVNzCRoFT




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Post by RaVNzCRoFT »

You're back?

And I don't really like the signature. It's got a nice look, but even as a simplicity vector it's just too simple. And how can I say this...the stroke on the text needs to die.
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Post by lxNicktardxl »

RaVNzCRoFT wrote: And how can I say this...the stroke on the text needs to die.
This sig kind of makes me sick because of how the buildings are positioned...its hard to explain, but overall i like it
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Post by fourn443 »

yeah same here the buildings are way high up then it looks like the arrows are going in a different direction and it makes me dizzy sorta
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Post by RaVNzCRoFT »

I thought of a good way to explain how Cuda should fix this.

If the buildings were just 2d, they're be going in the northeast direction. But since they're 3d, you need to consider that they're really going up and to the right. There's nothing 3d about the arrows, so there's a clash between these 3d buildings going up and right, and the 2d arrows going northeast. This clash can make people feel dizzy, and it doesn't look too good. So I'd suggest giving the arrows a perspective distort, so they look 3d. That way, it will look like the arrows are going in the same direction as the buildings, and you will get a much nicer result.
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Post by VoYdE »

Thats (f-word)ing Awesome!

100/10
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I made this 100% by myself, Everything from the background, to the location of the tags, Get yours http://customgamercards.com
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Cuda




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Post by Cuda »

ok, I made another one. I guess I got in the mood of a popout after looking at Fourns...

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Heres one I made for someone in my CSS clan with the same render.
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which one you like better?
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Post by maca_§ »

I think both Renders need to be blended a bit more but I would say the second one is the better because of the contrast on the Render.
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RaVNzCRoFT




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Post by RaVNzCRoFT »

[quote="maca_
fourn443





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Post by fourn443 »

Cuda wrote:ok, I made another one. I guess I got in the mood of a popout after looking at Fourns...

Image

Heres one I made for someone in my CSS clan with the same render.
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which one you like better?
the render needs blending but it kicks mines ass! gj


EDIT****** do i smell a challenge arousing?
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Post by lxNicktardxl »

[quote="maca_
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