Soffish Halo 2 Content Editor

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xbox7887




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Post by xbox7887 »

Themandyou wrote:
xbox7887 wrote:when I was learning C# so I didn't know a whole lot then :P
Where'd you learn C# from?
Intellisense 8)
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Post by DarkShallFall »

xbox7887 wrote:
Themandyou wrote:
xbox7887 wrote:when I was learning C# so I didn't know a whole lot then :P
Where'd you learn C# from?
Intellisense 8)
Hahaha love it.
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Post by Evilsnowflakes »

DemonicSandwich wrote:
Evilsnowflakes wrote:Man, if you can make this the only program we'll ever need, that be great, now we just need that animation injector/extractor for us modeling people :wink:
Actually you modeling people need a PMI that injects bone information more....then animation tools will actually become even more useful. :wink:
yeah your right, we have PMI right now but not with anything to do with the bones of a model.
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Post by Themandyou »

xbox7887 wrote:
Themandyou wrote:
xbox7887 wrote:when I was learning C# so I didn't know a whole lot then :P
Where'd you learn C# from?
Intellisense 8)
Nice...

You can learn from it but you can't learn that much...
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xzodia




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Post by xzodia »

Themandyou wrote:
xbox7887 wrote:
Themandyou wrote:
xbox7887 wrote:when I was learning C# so I didn't know a whole lot then :P
Where'd you learn C# from?
Intellisense 8)
Nice...

You can learn from it but you can't learn that much...
you can if you've learnt other languages...
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xXFeRcHoXx





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Post by xXFeRcHoXx »

The best app, better than all apps including Entity, better that Bungie's H2 DevKit, better that every app:

-Meta Editor
-BSP Viewer
-Model Viewer, Extraction and Injection
-Not really a much quality BSP Viewer, because it needs a great part of your RAM
-Map Rebuilder
-Script Tools
-Fully Working and last Plugins
-Sound Extraction Injection
-Media Player (for make modding alot funny hearing your own music)
-FTP Client
-Map Resigner
-Mainmenu Editor
-Drag and Drop
-Proper Building
-Proper Chunk Cloning
-I don't know it will even possible, but will be great, that the BSP viewer will be like HEK's Sapien, basically, the thing everyone wants... right click... add... scen, bloc, itmc, vehi, weap, bipd, ai, mach... [select a tag that already is built into the map, like Battle Rifle] voila! the item you select spawns at coords you're

Basically:

Right Click:
|-Add...
__|-scen
__|-itmc
__|-vehi
__|-vehc
__|-weap
_____|- objects\weapons\rifle\battle_rifle\battle_rifle

[A popup]

Set Coords:
X: [__________]
Y: [__________]
Z: [__________]

[checkbox] Use current camera coords

[Ok]_____[Cancel]

Then the battle rifle gets putted on the map, and basically it will add or clone a chunk as a new, and you can use it, move, ect, anything that bsp viewer offers

__|-bloc
__|-mach
__|-bipd
__|-ai
__|-Build...

-Screenshot tool and Deswizzle (like uber's)
-LightMap Tools


Lol, tell me if i forgot something lol
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Post by kibito87 »

xXFeRcHoXx wrote:I don't know it will even possible, but will be great, that the BSP viewer will be like HEK's Sapien, basically, the thing everyone wants... right click... add... scen, bloc, itmc, vehi, weap, bipd, ai, mach... [select a tag that already is built into the map, like Battle Rifle] voila! the item you select spawns at coords you're
I wrote:Although, now that I think of it, making scenario chunk cloning IN the BSP viewer would be a FANTASTIC addition! That way, you could right click a tag in the bsp viewer's hierarchy box, (or however you may be going about that) and just have a selection such as "clone chunk". Then the cloned chunk would appear either right on top of the original or next to it somewhere.
:roll:
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Post by Eaton »

xXFeRcHoXx wrote:The best app, better than all apps including Entity, better that Bungie's H2 DevKit, better that every app:

-Meta Editor
-BSP Viewer
-Model Viewer, Extraction and Injection
-Not really a much quality BSP Viewer, because it needs a great part of your RAM
-Map Rebuilder
-Script Tools
-Fully Working and last Plugins
-Sound Extraction Injection
-Media Player (for make modding alot funny hearing your own music)
-FTP Client
-Map Resigner
-Mainmenu Editor
-Drag and Drop
-Proper Building
-Proper Chunk Cloning
-I don't know it will even possible, but will be great, that the BSP viewer will be like HEK's Sapien, basically, the thing everyone wants... right click... add... scen, bloc, itmc, vehi, weap, bipd, ai, mach... [select a tag that already is built into the map, like Battle Rifle] voila! the item you select spawns at coords you're

Basically:

Right Click:
|-Add...
__|-scen
__|-itmc
__|-vehi
__|-vehc
__|-weap
_____|- objects\weapons\rifle\battle_rifle\battle_rifle

[A popup]

Set Coords:
X: [__________]
Y: [__________]
Z: [__________]

[checkbox] Use current camera coords

[Ok]_____[Cancel]

Then the battle rifle gets putted on the map, and basically it will add or clone a chunk as a new, and you can use it, move, ect, anything that bsp viewer offers

__|-bloc
__|-mach
__|-bipd
__|-ai
__|-Build...

-Screenshot tool and Deswizzle (like uber's)
-LightMap Tools


Lol, tell me if i forgot something lol
I highly doubt even any of the smartest programmers around here could do all of that without any errors. It would be nice though. :)
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Post by DemonicSandwich »

Eaton wrote:
xXFeRcHoXx wrote:...
I highly doubt even any of the smartest programmers around here could do all of that without any errors. It would be nice though. :)
There are errors in all applications.
It's not so much the errors that stop such an advancement but the programmers knowledge and will to program such features.
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Post by OwnZ joO »

Of course it would have errors, especially when it was first released. It could be done, but there's really no need, there just needs to be a working one of each of those, it's a lot harder for one or a few programmers to incorporate all that into one program than let many users switch between a couple of programs to fit their needs. But yeah like Demonic said, it's the will to program all the features, when you already have it and you're too lazy to switch between working programs then it's just too bad(I know there needs to be working chunk cloning and better bsp viewer, but everything else works pretty well).
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Post by SkgSkrillaka »

Bugs are fixable you know..
Even the smartest programmers couldn't make this without any problems, true.
But over (plenty of) time, easy programs will be like FeRcHo's description.
Humans create computers, humans use computers to create programs, computers that create computers, programs create programs, Noobs use programs to make programs like FeRcHo's description with ease.
It just takes time is all :D
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xzodia




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Post by xzodia »

you can program anything with ease, if you know exactly what you need the program to do, it just might take a while...
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Post by kibito87 »

If anybody was thinking of Entity while talking about this...anything it may have had wrong with it was because Anthony (can't say for Poke) was still learning and thus it may have caused problems when coding the application. Another reason why the code would do so sloppy if you have ever taken a look at it.

Anyways, with the BSP viewer, maybe give it enough detail when rendered to say look like this. (This shot was taken on a computer, with a program. The actual game was not involved in any way shape or form. Just a program and the .map.) It was rendered with lightmaps, detail maps, point sampling, and pitched camera.

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Post by grimdoomer »

xXFeRcHoXx wrote:-Media Player (for make modding alot funny hearing your own music)
Are you kidding me?

Most of that is already possible, like OwnZ joO said, you need to use more then one app. The main things we need is PMI and a better BSP viewer. I have soon good ideas on the BSP viewer I think people will enjoy. Also realize that school has started. Maybe this is a good time to get a life instead of bitching to people about putting stupid things in modding apps :roll:
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Post by SkgSkrillaka »

burn.

Although it would be nice having an extremely large ammount of things in one prgoram that have already been made, The program itself wouldn't run so fast..
And would take some time to do.


PMI & BSP
:D
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Post by OwnZ joO »

SkgSkrillaka wrote:burn.

Although it would be nice having an extremely large ammount of things in one prgoram that have already been made, The program itself wouldn't run so fast..
And would take some time to do.


PMI & BSP
:D
Like you said it would be nice... For you...
But it's not so nice for a programmer to incorporate it all into one thing when there are seperate tools that work pretty well for most of those things.
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Post by Shock120 »

Drag & Drop tag building &
Renaming tags please!
like Insolence can do. :wink:

color fonts/highlight for tags as a custom feature
An image preview of what has changed in the mainmenu UI, saves time.
Mod gametypes and also, an in-game keyboard that shows letters/numbers and emblems/images can be inserted in gametype name.we should also modify the .xbe, btw congrats
Last edited by Shock120 on Sun Sep 07, 2008 9:42 am, edited 8 times in total.
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Post by Eaton »

Shock120 wrote: like Insolence can do. :wink:
But with proper sound transferring. :wink:
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Post by kibito87 »

OwnZ joO wrote:Like you said it would be nice... For you...
But it's not so nice for a programmer to incorporate it all into one thing when there are seperate tools that work pretty well for most of those things.
While I agree entirely with what you said. Sometimes utilizing multiple programs won't play nice with the map. Like first thought would be h2core/h2guerilla and entity. Now, i'm not saying they can't be used in conjunction with one another, it just becomes more of a tedious job making sure nothing gets corrupted after something such as rebuilding then using Entity for any other purpose.

So on the bright side, yes we do have many easy work arounds but at the same time, if we had them all included into the same programming...it more than likely will all work together without programs if it's coded correctly into the same program. (Like using one program for almost all your needs. There is less of a worry that it will destroy your map if it was coded to work correctly with all the other features it offers.)
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Post by BattleSkarz »

it would be really nice to have a bsp viewer like sparkedit... much easier than entity. just sayin.

also the ability to internalize bitmaps would be cool, possibly by the several, or maybe just an option to just internalize all of them. entity is missing that. it's really annoying when you ftp a map to your xbox, run down a flight of stairs, start up halo, go into a game, and then realize you forgot to internalize your super cool plasma pistol skin... and entity can't do it... :shock:

and i don't know if it is possible, but it would be amazing if i could delete tags...

anyhoo, that's my two cents. keep up the good work, this looks like it could be really cool.
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