High Resolution Bitmaps

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Would you like me to post a video showing how to make your own any size bitmaps?

Poll ended at Sun Aug 24, 2008 6:29 am

Yes
15
94%
Yes
0
No votes
Don't Care either way.
1
6%
Don't Care either way.
0
No votes
 
Total votes: 16

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DemonicSandwich




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High Resolution Bitmaps

Post by DemonicSandwich »

High Resolution Bitmaps

I have created some high resolution bitmaps for Halo 2. These bitmaps can be used to add higher detail textures to custom models, as well as high detail map skins.
The bitmaps come in formats of DXT 1, DXT 2/3, and DXT 4/5 in both 1024x1024 and 2048x2048.

This is a list of the formats and how much file size they will add to your map labeled in blue.

Bitmaps: 1024x1024
  • DXT 1: 0.5Mb
  • DXT 2/3: 1.0Mb
  • DXT 4/5: 1.0Mb
Bitmaps: 2048x2048
  • DXT 1: 2.0Mb
  • DXT 2/3: 4.0Mb
  • DXT 4/5: 4.0Mb
Just save them from these maps I have supplied and build them into your map.
And if you need extras of the same format, you can just duplicate their tags...

Note: The 1024x1024 are best suited for gameplay. The 2048 are more of a proof of concept.
Attachments
High-Res Bitmaps (1024x and 2048x).rar
DXT 1, DXT 2/3, DXT 4/5 in both 1024x and 2048x
Serenity and SPPF patches. Apply to beavercreek.
(402.81 KiB) Downloaded 43 times
Last edited by DemonicSandwich on Sun Aug 03, 2008 11:13 am, edited 8 times in total.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Dr.Flatulator





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Post by Dr.Flatulator »

Ooooooh.
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CaptainPoopface




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Post by CaptainPoopface »

I'd like to see what can be done with these...
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
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ultama121





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Post by ultama121 »

I'd like to see these in H2V on Highest with 16x AF and 8xAA with an awesome graphics card... :)
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Thanks Scotty Gee for the avatar. Thanks Anthony for the Sig.
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NotZachary82





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Post by NotZachary82 »

Yes. Great for UVWing. :) Thanks Demonic.
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Post by click16 »

can you please make a A8R8G8B8??? (i would love you forever no homo...)
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DemonicSandwich




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Post by DemonicSandwich »

click16 wrote:can you please make a A8R8G8B8??? (i would love you forever no ***...)
I assume you would need that format for HUD bitmaps. If so then high res bitmaps would not only be non-useful but would take up an unnecessary amount of space.

Besides, I need Entity for the creation of these high res bitmaps and it can even extract/inject that format.

Edit: Wait, I know of a way I can create a bitmap of that format but I will try it later...
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
click16





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Post by click16 »

How do you do it with entity?

Merged second post: the size i need is a 256 x 256 and 512 x 512

Do not double post. Use the edit button. ~ iGeo
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SkgSkrillaka





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Post by SkgSkrillaka »

1st day back!
Double post above :lol:

downloading :wink:
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DemonicSandwich




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Post by DemonicSandwich »

Also, poll question.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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