Zombie Devastation

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AntiJosh





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Zombie Devastation

Post by AntiJosh »

Map Name: Zombie Devastation
Description: "Zombies are crawling all over the place, can you survive?
Creator: "XxXAntiJoshXxX" [Me]

Zombies will eat you. It takes three consecutive bites to kill you.
Your Environment suit can only drain a little of the virus and it takes a while. So don't get bit too much. =]

If the zombie gets too hungry they will eat eachother and they will also sometimes bite your foot while they are dieing. So watchout.

Map Edits:
Has Elite AI
Completely skinned
Textures changed
New Sky
Added Fog
Added Sounds

Weapon Edits:
Shotgun: Shoots farther.
Battle Rifle: Is dualweildable.
Magnum: Has multishot.
Sniper Rilfe: Holds more ammo.
Sentinal Beam: Is a FlameThrower.
Rocket Launcher: Fires Fire filled Rockets.
SMG: Fires Plasma bolts.

System Linkable: Not Tested

If someone could test the system link and let me know that would be great. =]

I was going to add more scripts, but H2Core messes up the map when I try and Decompile it again. So the AI isn't as smart and they only spawn in the middle.

It is still fun regardless. :P

I hope you enjoy, any suggestions and comments would be greatly appreiciated. =]

(Sorry about my spelling) lol

You have to kill all zombies for new ones to respawn. It prevents more zombies from spawning so it doesn't lag the game. It's the best I could do with out adding anymore scripts.

Below are some pictues
and below them is the download for the patch.
It is a sppf and sould be applied to Lockout.map





ImageImage

ImageImage

ImageImage

Won't let me upload onto Halomods.com
So I'm uploading to filefront right now.

http://files.filefront.com/Zombie+Devst ... einfo.html

Apply to Lockput.map. Resign after patching and make sure"AI In Multiplayer" is activated in Yelo. You should rename lockout.map to something different because lockout doesn't work when you have the auto update disabled.
Last edited by AntiJosh on Sun Jul 27, 2008 8:37 pm, edited 1 time in total.
Sig images total over height limit.
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NotZachary82





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Post by NotZachary82 »

Not half bad. Cool. :)
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DrXThirst




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Post by DrXThirst »

Nice, that's pretty cool.
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AModderPerson





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Post by AModderPerson »

its nice t see another AI map made, I'm so glad. :D
Current Project: The Grunt Rebellion


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Argon





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Post by Argon »

Max signature height is 120px. Mod looks alright, I see you used my tut on proper dual wielding.
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neodos
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Post by neodos »

Nice mod ^^
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DemonicSandwich




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Post by DemonicSandwich »

I gotta say, that's a rather big patch.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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