Aumaan Anubis wrote:
Less shader swaps, more skins.
I've said it WAY too many times, but here it is again. In order to get the EXACT look you want, MORE shader swaps are a must. You skin on the shader level. Find a shader you can work with, edit it to suit your needs, and swap it for the undesired shader in your map. With our current tools, we can almost completely build our own shaders. With this possibility, why are we not doing MORE shader swaps? Why are we bound to using a map's existing shaders?
Also, don't be a jerk to the guy. I heard somebody even suggest he be banned for posting these. Give him credit for what he's created. The majority of you who bag on him have never submitted something better than this mod (there ARE exceptions, mind you). Cut him some slack. If you see something he can improve on, tell him TACTFULLY. Comments like "rename this PUKE CLIFFS.. " are just uncalled for. You who do this obviously need to put down your computers, go outside, and learn how to interact with a real-life human.
Anybody else care to comment on his mod?