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*NEW TAGS* H2 Tags Repository *NEW TAGS*

Posted: Fri Dec 21, 2007 2:25 pm
by neodos
Hi!

Seeing how this was not useful for halomods users(9 downloads :roll: ) i'll just post here exclusive for remnant users, well those who come here.
You can use for your mods of course that's the point of this :)

But as i can't decide of it, i'll be just posting my own tags, and probably updating.

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Actually contain:

Switchable spot light :
http://youtube.com/watch?v=pj5HksIgy7s

Destructible Stone Cube:
http://youtube.com/watch?v=nvaxVUwCK08

Glugun projectile:
video:http://youtube.com/watch?v=RNRCh9xI7Os

Automatic lift:

Check the video at 37 second to see what it looks like:
http://youtube.com/watch?v=Inacc75oOWw

Laser tag: this projectile will bounce really fast and won't disapear until it touch the player.

Image

Shader Box's:

-Glass box
Image

-Distorsion Shader
Image

-Glow Shader
Image

-Metal shader
Image

Image

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Extract and place the "free_tags" folder on C:\

Inject with Entity

Use it for your mods but credit please, if you have any problem reply on this topic please.

Have fun with it! ^^

I'll be updating ;)

Posted: Fri Dec 21, 2007 2:30 pm
by -DeToX-
Awesome...

I really wish I had my HPC Plasma cannon for h2 tags now... I shouldn't have deleted them ;_;.

So people can post their tags here? Or only you? Nice idea though.

Posted: Fri Dec 21, 2007 2:31 pm
by Prey
Good work. Well done :P

Posted: Fri Dec 21, 2007 2:33 pm
by grimdoomer
sweet, If this is going to be for every ones tags, i might have a some stuff to upload later :P

Posted: Fri Dec 21, 2007 2:45 pm
by neodos
Everyone can post their tag here i'll be updating my first post :)

I hope this will be get stiky that's all ^^

Also if you want to post tags, keep in mind that you need to rename all your tags that form your main tag so that way people will be able to modify easly tags and have clean and well organised tags.

Thanks

Posted: Fri Dec 21, 2007 4:01 pm
by xzodia
i'd post my Tread Hog and motorcycle but there not injection friendly (you have to transfer with insolence0

Posted: Fri Dec 21, 2007 7:50 pm
by SPARTAN-OMEGA
very nice, will be very useful

Posted: Fri Dec 21, 2007 11:45 pm
by crabby
nice :wink: i got some ideas i could use for these

Posted: Sat Dec 22, 2007 3:33 pm
by plushiefire
I'm making a shader swapped map now. You inspire me :)

Posted: Sat Dec 22, 2007 7:04 pm
by Hawaiian Modder
Inside Map + Distortion & Bloom Boxes + Low Gravity Hax = Teh Winnage.

Thank you neodos.

Posted: Sun Dec 23, 2007 1:38 pm
by plushiefire
neodos, can you make a tut explaining how to make tags and shader type things? Did you make updated plugins? Tell us ur secrt hackz :PP

Posted: Sun Dec 23, 2007 2:06 pm
by neodos
Well for shaders i wouldn't know how to explain lol, i just looked at some single player shaders that are not used on MP, then edited some values (but not really much), like removing or adding chunks(removing cubemap chunk or adding etc), nothing really complicated if you know how to use entity's chunk cloner.

To "create" tags, i used existing tags, per example for the box i took the human military crate, i just keept the bloc,hlmt,phmo,coll as it is and then used another shader that i modify a bit, then i swaped some idents to link em, extracted tag recursive(the bloc) and renamed and injected back to test(that way i get injectable tags that i can add on a clean map= less problems with broken idents instead of creating the tags on the final map build that will be the mod)

Then dit the .info file, the meta.xml files to rename each tag then i inject back, the tags are renamed, that's how i get a new tag.

Still need a tutorial? i can make if u what but what exactly do you want?
Hawaiian Modder wrote:Inside Map + Distortion & Bloom Boxes + Low Gravity Hax = Teh Winnage.

Thank you neodos.
No prob :wink: lol if you want i can make it right now in 5 minutes i already have that inside map, well, a big room :lol:

Posted: Sat Dec 29, 2007 11:29 am
by neodos
Hey, not an update there but, these tags are 100% FREE use it for your mods, you have an idea of what to make with those?

Make mods! :D

Expect some cool PHMO's on next updates:

http://www.youtube.com/watch?v=RNRCh9xI7Os

Posted: Sat Dec 29, 2007 2:41 pm
by CptnNsan0
wow thats amazing

Posted: Sat Dec 29, 2007 3:29 pm
by StalkingGrunt911
Someone has been doing his research. ;P Did you find some values linking to the gravity lifts in the [phmo] tag? Oh and that effect looks awesome too.

Posted: Sat Dec 29, 2007 4:11 pm
by plushiefire
Ok, just wipped up a quick sky tag. Extract to C:/free_tags

Screenshot
Image
Image
Image
Image[/img]

Posted: Sat Dec 29, 2007 10:53 pm
by neodos
Haha looks cool :)

Posted: Sun Mar 23, 2008 11:55 pm
by neodos
Updated

Posted: Mon Mar 24, 2008 2:28 pm
by Yamagushi
<3

Posted: Tue Mar 25, 2008 3:36 am
by -DeToX-
Cool.