YES! i know how good you guys are at modeling so, why not make the models for the boxes and bridges and stuff and then make the actual foundry i think that would be FREAKN SWEET! you could use your gate model from havoc to be the fence walls.
Monoxide89 wrote:YES! i know how good you guys are at modeling so, why not make the models for the boxes and bridges and stuff and then make the actual foundry i think that would be FREAKN SWEET! you could use your gate model from havoc to be the fence walls.
Iron_Forge wrote:I assume I won?..I should get an emblem...
Argon wrote:Heres my basic idea. Im going to line up 8 to 16 monitors on the street of headlong. Right trigger fires object and Left trigger moves object. Detox is possibly going to make a pc app that uses RTH's sync feature, On the app there will be a list of the objects, weapons, vehicles what ever you click on will be the projectile spawned with Right trigger. When the button is clicked the info is synced to your xbox and is updated ingame(but you need RTH set up)
Are you going to be doing this for the final release?
im sure he will, you will need a debug mode set up. the XDI is the best choice, but hard to find.
debug doesn't work on 1.6+ versions of xbox but it will make your xbox a nice door stop
Monoxide89 wrote:YES! i know how good you guys are at modeling so, why not make the models for the boxes and bridges and stuff and then make the actual foundry i think that would be FREAKN SWEET! you could use your gate model from havoc to be the fence walls.