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dadhalo's AI terminal
Posted: Sat Nov 03, 2007 10:42 am
by daddyld
Author: __ dadhalo
XBC mod
Map Information:
[ YES ] __Fully System Linkable(even for non modders)
[ YES ] __ai added
[ YES ] __injected scripts
[ YES ] __jmad edits
[ YES ] __still moddable
Preview Images:



download
Posted: Sat Nov 03, 2007 10:51 am
by L0d3x
Erm so...does this feature ai zones?
Posted: Sat Nov 03, 2007 5:13 pm
by AModderPerson
nope, no AI zones, if he Jmad edit then he moves AI with jmad. u need to improve ur mod more then just AI. change sky or add machs or something. don't just do AIs, and try that AI zone Tutorial in the tut section.
Posted: Sat Nov 03, 2007 6:12 pm
by daddyld
can u see xbc mod in red
so that means its built for online game play so non modders can have fun to
my bad forgot i came to halomods where u all only post mods for personal use
Posted: Sat Nov 03, 2007 6:56 pm
by crabby
sweet

im downlaoding too bad they dont have zones, though it will get into the way of my opponents i play with

re
Posted: Sun Nov 04, 2007 2:38 pm
by DirtJumper
I don't think none modders can play this cause the chars have to be injected
Posted: Mon Nov 05, 2007 9:54 am
by XBC-Requiem
Pictures without dead links?
Re: dadhalo's AI terminal
Posted: Mon Nov 05, 2007 8:54 pm
by Skullking
use photobucket please

Posted: Mon Nov 05, 2007 9:27 pm
by DemonicSandwich
There's nothing wrong with the pictures or links.
Posted: Mon Nov 05, 2007 9:48 pm
by halo0001
the only way AFAIK to get non modders to see ai is to use the MC bipd and get them somehow to use yelo with the h2 disc, otherwise i dont think it would work, i know for a fact you cant inject those elite bipd's and it still work for non-modders.
Posted: Tue Nov 06, 2007 12:36 am
by DemonicSandwich
Thats the MP elite bipd using a different permutation.
No need for extra bipd tags.
Posted: Tue Nov 06, 2007 10:27 pm
by Skullking
can't see pictures so there is a problem with them
Posted: Wed Nov 07, 2007 12:41 am
by kibito87
Skullking wrote:can't see pictures so there is a problem with them
No there isn't. They show up fine, you will need to figure out the problem. It may be your browser not displaying them...
Re: dadhalo's AI terminal
Posted: Thu Nov 08, 2007 12:55 am
by Skullking
oh, I see, they are hosted on filefront
I hate filefront, it doesn't like me
please use image shack or photobucket in furture
Posted: Thu Nov 08, 2007 1:02 am
by DarkShallFall
demonicsandwich wrote:Thats the MP elite bipd using a different permutation.
No need for extra bipd tags.
Mp_elite has 1 varitaion and thats default. Elite has like 25. Some mp maps have the elite in the map file already.
Posted: Fri Nov 09, 2007 8:09 pm
by Zone 117

I'm glad to see AI mods.
Try to add AI zones or use a SP BSP with AI zones so it can be good enough for AI Revision v2.
Do you have a more creative name for this mod?