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[Map] - Prisoner: Re-released!

Posted: Wed Sep 05, 2007 9:00 pm
by UpsetSpy
Well Halomods, I've came back...again.
Hopefully this time for longer than a few short weeks.

Teamspawns are now fixed! (Tested only by myself, I seemed to spawn and respawn in the right area so I'll assume i did it right :oops: )
A small carnage filled level (7+ people is pure carnage) with many obstacles to use as cover.

:wink: IF you find any hidden object(s) in the map, just enjoy, I got bored and started playing with some reflectives. :lol:

:!: PLEASE REPORT BUGS :!:
Other feedback too please :)

Prisoner
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After the flood infestation of this forerunner facility the
covenant have set up a base camp in this abandoned lab.

  • Author: __ Upsetspy
    Website: ...NomadFX.net
    Video:__....
    Patch:__....Serenity Only
    Type:___...Serenity
    Base:___...Midship

    Map Information:
    Prisoner is a small map based around fast paced double team or 3v3 gameplay.
    [ YES ] __System Linkable
    [ YES ] __Team Spawns
    [ YES ] __ALL Gametypes
    [ YES ] __Balanced Gameplay
    [ YES ] __SP > MP
    [ ___ ] __Weapon Mods
    [ ___ ] __Skin Mods
    [ ___ ] __Physics Mods
    [ ___ ] __Lighting Mods
    [ ___ ] __Vehicle Mods

Preview Image:
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^Click for Hi-Def picture^

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Thanks To,
Anthony, pokecancer and TheTykoMan for: H2Core, H2Guerilla
Iron_Forge for Serenity
-DeToX- for: XRSD
drxthirst2 for: "New" teamspawn tut. (I hope they worked :oops: )
All the people who made the many versions of Entity for: Entity 1.3 and Entity UE 1.6

This topic was auto generated with The Mimesis Mod Post Generator
dec1234 wrote:Why You leaving?
Arrested For Smuggling Beanie Babies In To Less Beanie Countries?
:D That's exactly why, I served my time and I'm back :P

Posted: Wed Sep 05, 2007 9:11 pm
by G.I.R.
Looks pretty cool, hopefully I can download it later this week.

Posted: Thu Sep 06, 2007 2:43 am
by DrXThirst
Nice, it looks great. Hopefully my tutorial was easy to follow? I did it when we didn't have internet and I was at my moms, so I couldn't test or reassure anything. I did it all from memory. :P

I guess I will make an actual tutorial later on. :wink:

Posted: Thu Sep 06, 2007 9:48 am
by CaptainPoopface
Excellent. This map is on my mainmenu already, from your first release of it.

There is another part of this BSP that I think would also make a good small Slayer mod. Use Yelo to fly through some of the sealed red doors, until you go down a long hallway, and then into the giant elevator shaft for the specimen storage lift. If you go to one of the other landings that juts into the shaft, you'll eventually find a dark room with eerie green light and plenty of breakable glass in the low ceiling. That's the one.

Since you've already done the work of converting the BSP, injecting objects and fixing spawns, you might as well move them to another very playable area of the map and get two mods for the price of 1.5.

Posted: Thu Sep 06, 2007 2:31 pm
by Xiion
I want to do a skin mod for this level SO BADLY. I think i will, just for personal use, and if it's any good, i'll get permission to release it. this map is great for 8-12 players, on teams, or FFA. great convo choice, thanks for finishing it!

Posted: Thu Sep 06, 2007 6:32 pm
by Umbral
Looks cool I love that BSP

Re: [Map] - Prisoner: Re-released!

Posted: Thu Sep 06, 2007 7:36 pm
by Supermodder911
UpsetSpy wrote:
Thanks To,
Anthony for: H2Core, H2Guerilla
You forgot pokecancer and TheTykoMan.
But the mod is great.

Re: [Map] - Prisoner: Re-released!

Posted: Thu Sep 06, 2007 7:38 pm
by UpsetSpy
supermodder911 wrote: You forgot pokecancer and TheTykoMan.
Lol, SHH...no I didn't :wink:
Fixed...

Posted: Fri Sep 07, 2007 11:12 am
by Evilsnowflakes
good thing you re-released it because I forgot about it.