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Carousel

Posted: Fri Aug 03, 2007 9:25 pm
by CaptainPoopface
Four fans float in space, harvesting the precious atmospheric gases which Covenant warriors like to snort before going to battle.

Yes, they spin, and that's where the fun begins. The two 9-blade fans are positioned lower and spin slightly faster than the two 6-blade fans. This is important to remember. Adjacent fans spin in opposite directions.

Image

Gametypes: I've only fixed the spawns for Oddball. Entity refused to view the BSP, making all further spawn edits a prohibitive hassle. This map was built almost entirely by employing my hard-fought knowledge of Cartesian and polar/spherical coordinate systems, and a lot of FTP-ing. I'd love to add KOTH and CTF, but that's a crapload of coordinates to calculate and enter by hand. I might do it if enough people pester me though. As it stands, this would be a great map for slayer, oddball, juggernaut, and zombies.

Weapons: There are no weapons or ammo on the map. I didn't want to clutter the space or the few stable XY surfaces, or manually edit all the itmc spawns. Instead, the less crappy guns (by my judgment) have been quasi-infinite ammo-tized. This may seem cheesy, but trust me, you've really got your act together if you can unload ten clips or kill two other people before you die on this map. It plays very quickly. Short range weapons work best.

Due to a deliberate quirk in the Halo physics, the Master Chief maintains his yaw, pitch and roll even while he should be rotating out of them. I presume this is so that you don't feel like your reticle has been hijacked by Isaac Newton. Anyway, what this means is that you automatically counter-rotate to maintain your YPR, and keeping the reticle on a fixed point in space is easy. This makes scopes very cheap and unbalanced, so they've been removed. Additionally, magnum bullets do a bit more damage. The one clip wax factor is in effect, as it should be. Bungie came so close to not botching the magnum.

Here are some weapon combinations I suggest for this map. Set them in your quick options or game type. It's what everyone does anyway, right?

battle rifle + magnum
carbine + magnum
carbine only
magnum + magnum
Shotguns / swords (lunge melee at your own risk)
ROCKETS

In addition to the above guns, the plasma pistol and plasma rifle have also been infinite ammo-tized. Nades are worthless here unless you're really good at sticking people with plasmas, while both you and your target are on counter-rotating merry-go-rounds. In that case, you might wish you had them. TDB.

Gameplay tips: Make a custom game type where the suicide respawn time penalty is off and lives are unlimited, because you are going to die die die on this map. Even once you've figured out the reference frames and have a feel for the funky Halo physics, you will be taking many a flying leap. Everything moves except the claw below the center carousel, and if you end up on the claw, it means you have eaten your last can of beans this side of Oblivion.

Still, it's great fun. Just expect that the suicide tolls will be higher than usual.

Physics time 8) When traversing the fans, it's much safer and more productive if you move radially inward (toward the center), where the blades are closer together, their translational velocity is lower, and your angular displacement is greater. Then move back outward again to end up where you want. Jumping from the ends of the blades while trying to move any direction other than radially outward will probably result in a long, long drop, but not necessarily. Keep in mind that by the time you are at the end of a blade, your translational velocity (tangential to the circle) will definitely alter your trajectory. You must compensate for this. For example, let's say you're at the center of a fan that is spinning counterclockwise, and you want to go straight ahead, jumping from the fan blade to the center carousel. Here's what you have to do: Look at the blade that is 90 degrees to the right of where you want to end up, and run toward it. It will move maybe 30 degrees by the time you get to the end of it. Then run radially outward (down the blade) and jump from that blade BEFORE it gets where you want to be, because it's going to be throwing you to the left when you jump from it. Kind of funky, eh? In order to go straight ahead, you have to move to the center, go to the right, and jump earlier than you'd expect. It will take some practice. If you try to jump against the rotational direction of the fan, you will probably fail, especially on the two 9-blade fans. For the same reasons, you'll jump farther than you might expect if you jump tangentially to the circle in same the direction it's rotating.

Huh?

Just play the thing.

The other big clue is that you want to jump such that something will be under you when you land. I know it sounds obvious, but it means you may have to jump toward what is currently a gaping hole in space, reckoning beforehand that a fan blade will spin underneath you at the proper moment.

By design, it is not possible to jump from a lower fan to the adjacent higher fan. The height differential and orientation of the blades make it impossible, so stop trying. :wink: The high ground is more strategically valuable and should not be so easily reached. The tradeoff for strategic advantage is that you must flex skillz and risk your life to get there. Wow! Balance.

Try it. You will die a lot, then you'll start to figure it out, and then you'll die some more. Don't get frustrated.

Credits:
Entity 1.6. It's not perfect, but for everything it can do, you can't beat the price.
UndeadGhoul for his tutorial on active scenery.
Headshotmasta, for graciously supplying the sky/ambience/fog, and many top shelf mods in general.

NOTE: THERE IS NO SKIN. I HAVE NO INTEREST IN SKINNING.
I AM NOT GOING TO SKIN.
I AM NOT GOING TO SKIN.
I AM NOT GOING TO SKIN.

Download from filefront, because the halomods server didn't like my patch. I'll try again later.

Posted: Fri Aug 03, 2007 9:28 pm
by GametagAeonFlux
This sounds pretty crazy fun...I like the idea. Very creative, yet simple.

Posted: Fri Aug 03, 2007 9:31 pm
by CptnNsan0
your very creative with your mods. It looks pretty cool. The gameplay is kind of iffy though.

Posted: Fri Aug 03, 2007 9:32 pm
by StalkingGrunt911
This is probably one of the most creative mods I've seen in a while. Nice job bro.

Posted: Fri Aug 03, 2007 9:35 pm
by Xiion
I thought it was gonna be the map Carousel from halo PC. lmao.
nice job Cap'n!

Posted: Fri Aug 03, 2007 10:20 pm
by newbymodder
nice Captain keep it up looks like its pretty fun i'll give this a try tomorrow kinda late here

Posted: Fri Aug 03, 2007 10:22 pm
by foxfanatic23I7
SG911 wrote:This is probably one of the most creative mods I've seen in a while. Nice job bro.

Posted: Fri Aug 03, 2007 10:23 pm
by Umbral
that is cool nice work

Posted: Fri Aug 03, 2007 11:28 pm
by neodos
foxfanatic23I7 wrote:
SG911 wrote:This is probably one of the most creative mods I've seen in a while. Nice job bro.

Posted: Sat Aug 04, 2007 12:03 am
by Umbral
neodos i love you :wink:

also those are zanzibar wheels right?

Posted: Sat Aug 04, 2007 12:07 am
by ScottyGEE
I liked the foundation mod, and I like your posting style. This mod however, is a cut above the last one. I can just see my friends now having a blast trying to traverse accross the fans whilst at the same time trying to kill me. Of course, it is impossible even with the fans, but you've just made the task of killing me even harder...But funnier.

Great work sir! After doing a few modding tasks of my own, I will play this

Posted: Sat Aug 04, 2007 5:24 am
by killarzachary
ScottyGEE wrote:I liked the foundation mod, and I like your posting style. This mod however, is a cut above the last one. I can just see my friends now having a blast trying to traverse accross the fans whilst at the same time trying to kill me. Of course, it is impossible even with the fans, but you've just made the task of killing me even harder...But funnier.

Great work sir! After doing a few modding tasks of my own, I will play this
Same here, me freinds can never get my shields down. Yeah but i'll download this once I finish the huge mod i'm working on.

Posted: Sat Aug 04, 2007 5:54 am
by SpecOp44
Hmm, your maps are very creative and look fun, especially this one. I'll try it sometime. Now all you need to work on is making your maps visually pleasing, because right now they don't look too pretty. But you got good gameplay, so good job.

Posted: Sat Aug 04, 2007 6:02 am
by DrXThirst
Very nice. Great choice of placement. btw, I'm uploading now to my friends server. It's a direct download and a fast server.

EDIT: Put this into your post.

Code: Select all

Serenity Patch : [url=http://halo-network.com/mthalo/download.php?id=171]Download[/url]
It will turn into this :

Serenity Patch : Download

Posted: Sat Aug 04, 2007 7:28 am
by newbymodder
good ole thirst ready to help make it a serenity so i can enjoy it more seeing as how i hate sppf don't know why i just don't like that type of patch format

Edit: thirst we need to run this on Kia today or on xbc i have both

Posted: Sat Aug 04, 2007 7:55 am
by DJ_Gnomey
neodos wrote:
foxfanatic23I7 wrote:
SG911 wrote:This is probably one of the most creative mods I've seen in a while. Nice job bro.
I have to agree here. Your ideas are creative but simplistic. The gameplay would be a challenge (but don't we all like challenging gameplay? :D ).

Keep it up Cap'n!

Posted: Sat Aug 04, 2007 7:57 am
by SpecOp44
newbymodder wrote:good ole thirst ready to help make it a serenity so i can enjoy it more seeing as how i hate sppf
There's no link to a SPPF in the main post. It was already a Serenity.

Posted: Sat Aug 04, 2007 7:58 am
by DarkShallFall
DJ_Gnomey wrote:
neodos wrote:
foxfanatic23I7 wrote:
SG911 wrote:This is probably one of the most creative mods I've seen in a while. Nice job bro.
I have to agree here. Your ideas are creative but simplistic. The gameplay would be a challenge (but don't we all like challenging gameplay? :D ).

Keep it up Cap'n!
Quot needs to survive. Very Creative keep it up :wink:

Posted: Sat Aug 04, 2007 8:10 am
by bibbit
Extremely creative, we need more people like you posting in the Downloads section. Nice job.

Posted: Sat Aug 04, 2007 8:15 am
by - Flave -
I cant get this to patch anyone get it to work ?