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Delta Farce

Posted: Wed Jun 27, 2007 9:35 pm
by RuleBreaker343
Author:Khorak Karesem AKA Rulebreaker343
Type:Serenity
Base Map:Beavercreek.map

Map Info:
[yes] System linkable
[Yes] Weapon Mods
[Yes] Skin Mods
[yes] Lighting Mods
[Yes] BSP Conversion
[Yes] Custom Spawns
[Yes] Team Play
[Yes] Weapon Models
[Yes] Added Weather
[Yes] Raised Water level
[Yes] Contrail Edits
[Yes] New Sky


Other things I can't think of. Finally Finished with this one.

Beginning

Image

Image

Middle

Image

Image

End

Image

Image

Delta Farce Link= http://www.megaupload.com/?d=UN0NRG59

Credit:
Enitity
H2 Core & H2 Guerilla
CougAr's Larger BSP Conversion Guide[/url]

Posted: Wed Jun 27, 2007 9:37 pm
by foxfanatic23I7
[sarcasm]Yay another unfinished mod![/sarcasm] C'mon guys. Can you please finish your mods before you post them? Pleeeeeeease? Do the game types work?

Posted: Wed Jun 27, 2007 9:38 pm
by Bass0125
he is right though u should finish your mod i havent made one yet but im workin on one for lockout at this very moment but besides it not being finished its okay

Posted: Wed Jun 27, 2007 9:47 pm
by Zune1337
Cool! I like it a lot!

Posted: Wed Jun 27, 2007 9:47 pm
by newbymodder
foxfanatic23I7 wrote:[sarcasm]Yay another unfinished mod![/sarcasm] C'mon guys. Can you please finish your mods before you post them? Pleeeeeeease? Do the game types work?
hmm i agree totally plz its nice your doing bsp's but finish them fix the game types balance the weapons mabey add a skin since no one has done one yet and mabey add weather or try to raise the water lvl or somthing

finish

Posted: Wed Jun 27, 2007 10:16 pm
by RuleBreaker343
I was taken a two minute break and decided to post what i ve done so far. sorry for not finishing yet. i figured post it and get some good ideas from others and maybe get alittle complement or two in the process. Thanks alot fox!

Re: finish

Posted: Wed Jun 27, 2007 10:22 pm
by foxfanatic23I7
RuleBreaker343 wrote:I was taken a two minute break and decided to post what i ve done so far. sorry for not finishing yet. i figured post it and get some good ideas from others and maybe get alittle complement or two in the process. Thanks alot fox!
Uhhh, no problem. Next time, post only pictures of you mod in the pictures section, and people can give you ideas and stuff for what you should do. Don't post in the downloads until it is completely finished. That way, no one bugs you like I did :).

good point

Posted: Wed Jun 27, 2007 10:32 pm
by RuleBreaker343
i post it here because this is where people look, but you do have a point i guess. it probably another stupid azz mod anyways.

Posted: Thu Jun 28, 2007 10:59 am
by FFIIMan
I like the bridge do you press a button to make it go across the cliff?

bridge

Posted: Thu Jun 28, 2007 12:45 pm
by RuleBreaker343
the bridge can be toggled to go across and come back.

Re: bridge

Posted: Thu Jun 28, 2007 1:00 pm
by bibbit
RuleBreaker343 wrote:the bridge can be toggled to go across and come back.
Sweet. Now go finish it, so I can play.

Almost

Posted: Thu Jun 28, 2007 1:54 pm
by RuleBreaker343
The Map is now complete. But Bugs need to be reported to me so i can fix them.

Posted: Thu Jun 28, 2007 9:56 pm
by -Treetoad-
This looks really cool, even if it is unfinnished :)

cant wait for th final version

Posted: Thu Jun 28, 2007 11:15 pm
by Anetheon
Sweetness dude im downloading it right now ^_^

Posted: Fri Jun 29, 2007 5:27 am
by -DeToX-
Meh could've been much more better.

Posted: Fri Jun 29, 2007 5:30 am
by RuleBreaker343
well i was being bugged so i post what ive done but there will be more to come. And ill be adding Ai don't know when though.

Posted: Fri Jun 29, 2007 11:05 am
by kibito87
RuleBreaker343 wrote:well i was being bugged so i post what ive done but there will be more to come. And ill be adding Ai don't know when though.
Tell the poeple who are bugging you to back off. That or do it themselves. Most if not all people like to see completed mods. This could use some more work.

Posted: Fri Jun 29, 2007 2:51 pm
by RuleBreaker343
Yeah i know im working on a Sbsp Based program that allows for direct placement and scripting of scens,Char,Bipds, and most of AI Zones.

hummm

Posted: Fri Jun 29, 2007 3:50 pm
by jahrizzy
... this does remind me alot of one of the sp maps with the bridge... idk or atleast you used the sp map and moved stuff with entity idk either way its cool good work!

Re: hummm

Posted: Fri Jun 29, 2007 3:56 pm
by kibito87
jahrizzy wrote:... this does remind me alot of one of the sp maps with the bridge... idk or atleast you used the sp map and moved stuff with entity idk either way its cool good work!
Might be because it is that sp map... :roll: