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First mod
Posted: Wed Jun 13, 2007 5:50 am
by jaxjags1767
.:: Lost ::.

By: jaxjags1767
You have drifted away from your group, and you are now stuck here at the worst time of year, winter. Fight, and see if you can survive.
Mod Information:
* Mod Name: Lost
* Original Map: deltatap.map
* Creators: jaxjags1767
* Serenity Patch: N/A
* SPPF Patch:
http://files.filefront.com/sancutaryspp ... einfo.html
Mod Attributes:
* [ No ] Gametypes Fixed
* [ No ] Team Spawns Fixed
* [ No ] BSP Conversion
* [ No ] Weapons Balanced
* [ No ] Custom Sounds
* [ No ] Custom Models
* [ No ] Machines Added
* [ Yes ] Scenery Added
* [ No ] AI Added
* [ No ] Scripts Added
* [ No ] Teleporters Added
* [ Yes ] Weather Edits/Added
* [ No ] Water Added
* [ Yes ] Skin/Texture Edits
* [ No ] Biped Edits
* [ Yes ] Vehicle Edits
* [ Yes ] Weapon Edits
* [ No ] Lighting Edits
* [ No ] Jmad Edits
* [ No ] Physics Edits
* [ No ] System Linkable
Credits:
* Me: making it
* Aequitas : Uber-Lightmap Tool
* TfAv1228 : H2IB
* tjc2k4: Insolence
* farklem: DotHalo
* xbox7887: Yelo
* Pokecancer: Entity, H2G & H2C
*I XpLiCiTMoDz I for helping me with the warthog
* Zone 117 for his tuts on how to become a pro modder
Pictures:

Posted: Wed Jun 13, 2007 6:18 am
by CptnNsan0
I'll say this. If your going to skin that much of the map, then you might as well skin it all. Its good for a first mod. I'm glad you decided to skin instead of just doing projectile swaps.
Posted: Wed Jun 13, 2007 6:21 am
by ninja modder
liek the idea of the red bricks
Posted: Wed Jun 13, 2007 6:48 am
by jaxjags1767
thanks
Posted: Wed Jun 13, 2007 7:12 am
by little_shadow
For a first this is really good im very impressed just the map doesn't seem all together its almost a bit random but still good job.
Posted: Wed Jun 13, 2007 7:33 am
by newbymodder
if you dulled the bricks it would look like a russian citidale or somthing lol well thats my opinion i like that you did a skin not as mentioned earlier projectile swaps but it seems a little miss matched mabey you should dull the shaders a little more or somthing the tones don't really match from the snow to the walls
Posted: Wed Jun 13, 2007 8:51 am
by sneakyn8
i like how the trees/snow /walls really go together gj for a first time
Posted: Wed Jun 13, 2007 9:08 am
by uncutshadow
i really hate the label "first mod" as if it hasn't been used enough. looks pretty good for a first. much more effort than most peoples first mods now a days.
Posted: Wed Jun 13, 2007 12:41 pm
by DemonicSandwich
busted link...
Posted: Wed Jun 13, 2007 12:47 pm
by jaxjags1767
thank you everyone for the positive feedback!
demonicsandwich wrote:busted link...
fixed it, see if it works
Posted: Wed Jun 13, 2007 7:24 pm
by Dootuz
I think it dose now.
Posted: Wed Jun 13, 2007 8:40 pm
by kibito87
sneakyn8 wrote:i like how the trees/snow /walls really go together gj for a first time
Just...no. Nothing in this mod links together in any way. The bricks don't match the snow at all. Neither do the trees that look like they are flourishing in the winter..? I'm glad you started to mod and didn't do just shader swaps and projectiles. I'd just suggest putting it all together and have everything compliment everything else. A theme if you will.
Posted: Thu Jun 14, 2007 7:35 am
by blahblah675
good job, i like the skins
Posted: Thu Jun 14, 2007 1:37 pm
by jaxjags1767
thanks
Posted: Thu Jun 14, 2007 3:50 pm
by blahblah675
just one question, how do you move the trees where you want them to be. When I went to entity spb viewer in coagulation, I couldn't see any trees so therfore I cound't move them. Do you have to write the coordinates or something to place them where you want them?
Posted: Thu Jun 14, 2007 4:12 pm
by newbymodder
i think the three that are there can't be moved so you need to clone chunks and inject trees form another map then you will be abel to see them and move them or look in the bsp veiwer and find one of the tags i think is scen and then click it they might come up then
EDIT: ya i don't think you can move the three original tree's you can just clone chunks and then change them 2 trees
Posted: Thu Jun 14, 2007 5:53 pm
by blahblah675
newbymodder wrote:i think the three that are there can't be moved so you need to clone chunks and inject trees form another map then you will be abel to see them and move them or look in the bsp veiwer and find one of the tags i think is scen and then click it they might come up then
EDIT: ya i don't think you can move the three original tree's you can just clone chunks and then change them 2 trees
ok, thanks man that helped me out alot.
Posted: Thu Jun 14, 2007 6:03 pm
by newbymodder
no problem if you need any help wit entity stuff i think im still good even though its been a year since i messed around with that stuff just pm me or somthing
Posted: Thu Jun 14, 2007 10:43 pm
by newthik
really good nice 10 times better then my first mod i love it
Posted: Thu Jun 14, 2007 11:09 pm
by destroyer69
Don't double post.
Especially when the text is big and annoying.