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SP - MP: Foundation to Metropolis 2B

Posted: Mon Jun 04, 2007 9:29 am
by dcdj
.:: SP - MP: Foundation to Metropolis 2B ::.
By: DCDJ

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I've done yet another BSP conversion. I'm not so sure what this map is called, so i've named it metropolis2B. It's a fun map to explore around on, does contain the scarab gun, so you can go searching for that hehe, Fixed some spawns, made bipd run faster (trust me, it takes ages to get around the place) so walking speed is a bit faster, crouch to super run if you get too frustrated. Jump high to get to those tall buildings, because the barriers stop you and I'm working on removing those. Not much point of AI on this map. Plasma Pistol shoots purple plasma doors, charged shot shoots scarab beam, just if you can't be bothered to find the PR Scarab gun. Rocket Launcher shoots a pelican, which is driveable if you try and jump to the front and quickly hop in before it flips over again. Bugs? Well 1, you spawn in water, still trying to fix this but entity is as slow as hell when BSP viewing, so i'll do it manually some time. 2, pelican flippin' crazy. WIll fix. Enjoy! Let me know of any other bugs.
Mod Information:
  • Mod Name: MP - SP: Foundation to Metropolis 2B
  • Original Map: Foundation
  • Creators: DCDJ
  • Serenity Patch: Download
  • SPPF Patch: Download
Mod Attributes:
  • [ Yes ] Gametypes Fixed
  • [ No ] Team Spawns Fixed
  • [ Yes ] BSP Conversion
  • [ Yes ] Weapons Balanced
  • [ No ] Custom Sounds
  • [ No ] Custom Models
  • [ Yes ] Machines Added
  • [ Yes ] Scenery Added
  • [ No ] AI Added
  • [ No ] Scripts Added
  • [ No ] Teleporters Added
  • [ Yes ] Weather Edits/Added
  • [ Yes ] Water Added
  • [ Yes ] Skin/Texture Edits
  • [ Yes ] Biped Edits
  • [ Yes ] Vehicle Edits
  • [ Yes ] Weapon Edits
  • [ Yes ] Lighting Edits
  • [ No ] Jmad Edits
  • [ Yes ] Physics Edits
  • [ Yes ] System Linkable
Credits:
  • DCDJ: Main Map Creator
  • Seven Sins: BSP Conversion Support
Pictures:

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Removed.
Other info: Still working on a good skin. :)

Enjoy!!

Posted: Mon Jun 04, 2007 10:39 am
by AModderPerson
Great Job doing on this map. But I hope those mods with the PP shoots out those Scarab shields.

Posted: Mon Jun 04, 2007 12:12 pm
by uncutshadow
this one actually looks kinda cool. its better than the other one in my opinion but.... if you got rid of those silly weapon mods such as scarab gun and shooting out shields, then i think (in my opinion) it would be great for a beginer. now you should try skinning. good job. 8/10

Posted: Mon Jun 04, 2007 3:27 pm
by DJ_Gnomey
You had to ruin it with the projectile swaps didn't you.....

BSP and vehicles, good job. Projectiles swaps, bad boy! you should know better :lol:

Posted: Mon Jun 04, 2007 6:04 pm
by Redspike
this had the potential to be so much more. frankly its a huge disappointment.
needs way more placements. of scenery weapons and such. needs to get rid of the projectile swaps. and some areas should be blocked off.
maybe add a covenant shadow asewll.
This level is not suited for any flying vehicles.
maybe make a version 2.

Posted: Mon Jun 04, 2007 7:17 pm
by newbymodder
i agree a little i think that if you made the first area where the bowl is and make it a covenant landing where mabey a wrait is and some shild placements then at the base where the scorpion is make it the human base or just balance the map with warthogs on either side and good weapon placement mabey some projectile swaps but make models for the weapons that shoot them

Posted: Mon Jun 04, 2007 11:09 pm
by crabby
:shock: ffffrrrreeeekkkiiinnngg awsome!! i tried this as a convertion a million times it never worked thankyou great work DCDJ im impressed i like projectile swaps to and the rocket shottie you have to put that in every mod

Posted: Mon Jun 04, 2007 11:10 pm
by Dragonfire
Yeah, agreed, take some more time and get rid of the proj swaps, if u want, just make some simple models. ;)

Posted: Tue Jun 05, 2007 8:39 am
by dcdj
Thanks for the tips. I'll make a version 2.

Posted: Tue Jun 05, 2007 9:40 am
by Sgt.Peppers
I'm liking the pelican in there. However I don't really care too much for the fact that it shoots out of a rocket launcher. :?

Posted: Tue Jun 05, 2007 9:46 am
by Devilshadow934
Somebody should skin an SP map, that would just be amazing.

Re: SP - MP: Foundation to Metropolis 2B

Posted: Tue Jun 05, 2007 11:13 am
by i.am.terror
dcdj wrote: Post created with the [url=http://www.Link%20Removed.com/forums/download-h2-mods/59838-app-se7en-sins-post-generator.html]Se7en Sins Post Generator[/url] by Zone 117
since when are we aloud to link directly to se7en sins?

Re: SP - MP: Foundation to Metropolis 2B

Posted: Tue Jun 05, 2007 11:52 am
by BADSMILEY
i.am.terror wrote:
dcdj wrote: Post created with the [url=http://www.Link%20Removed.com/forums/download-h2-mods/59838-app-se7en-sins-post-generator.html]Se7en Sins Post Generator[/url] by Zone 117
since when are we aloud to link directly to se7en sins?
were not?

Posted: Tue Jun 05, 2007 2:46 pm
by ExileDestruction
We have never been able to link directly to 7.

Also, you could've just placed all the weapon and vehicles on the maps, that would've made it much easier and made it a better overall mod. Other than that though, it was fantastic.

Posted: Tue Jun 05, 2007 3:45 pm
by newbymodder
i like the pelicans but mabey you could add a barrier so you can't fly them to parts of the map that are just blank areas

Posted: Mon Jun 11, 2007 11:56 pm
by crabby
you could add a secret in the blank spots it will give a little challenge to find it like a cool model or something, you could add some trees in the blank spots and you could add a pelican on the machine bridge from delta halo it should stop it flipping and you could light map it

Posted: Tue Jun 12, 2007 7:40 am
by ninja modder
should of added more and got rid or proj swaps.