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Test_Ground
Posted: Thu May 24, 2007 6:47 pm
by DarkShallFall
This Map is for everyone!
Its for testing purposes.
Patch is for Gemini.
Pictures:

Posted: Thu May 24, 2007 6:49 pm
by McT0asT
Is is system linkable?
Posted: Thu May 24, 2007 6:49 pm
by Dissolution241
Is this from shared.map? I forget, is it called Landfill Room but with different spawns?
Posted: Thu May 24, 2007 6:52 pm
by JacksonCougAr
its a testing room; and yes its one of those maps >_<
I still don't get it Adam...
Posted: Thu May 24, 2007 6:58 pm
by DarkShallFall
Its a bsp Conversion
Smaller size map
Spawn with weapons
Can view ingame menu
Can pickup all weapons
And a place to test for new vehicles and weapons
Posted: Thu May 24, 2007 7:00 pm
by JacksonCougAr
Ooooo I get it... wouldn't wok for tank testing though >_< no hills... LMAO! I need to tweak something...
Posted: Thu May 24, 2007 7:05 pm
by DarkShallFall
You want a hill spawn a ramp!

Posted: Thu May 24, 2007 7:49 pm
by DemonicSandwich
Darkshallfall wrote:You want a hill spawn a ramp!

I remember when you bugged me post something for testing mods on.
I like this concept much more though!

Posted: Thu May 24, 2007 7:58 pm
by destroyer69
Love it.
Posted: Thu May 24, 2007 9:29 pm
by Fleabag77
Great idea, I'll be using this.
*creates new mainmenu slot*
Posted: Fri May 25, 2007 1:48 am
by ZeroKillerMods
great idea! Could come in handy for me, but I personally prefer to test things in the map I am making, however I suppose for testing weapon things such as firing rates, clips etc... this could come in very handy.

Posted: Fri May 25, 2007 1:54 am
by xzodia
seems a bit pointless to me...
Posted: Fri May 25, 2007 3:40 am
by ninja modder
add a soccerball and i'll download =P
but great idea...never would of thought to convert the shared map
Posted: Fri May 25, 2007 6:02 am
by CRAZYKALEB
Nice DarkShallFall, now I can test some of my weapon's I did, instead of screwing up my map.

I could never get the Shared.map to work.

Posted: Fri May 25, 2007 6:53 am
by GM_Battleman021
Fix pictures?
Posted: Fri May 25, 2007 7:45 am
by DemonicSandwich
GM_Battleman021 wrote:Fix pictures?
There's nothing wrong with the pictures...
Posted: Fri May 25, 2007 10:45 am
by Fleabag77
Add a switch that can restart the game (scripting) and this'll be great.
Posted: Fri May 25, 2007 5:56 pm
by DJ_Gnomey
Fleabag77 wrote:Add a switch that can restart the game (scripting) and this'll be great.
or you can use Yelo's load gamestate function....
Very good idea on this mod man! This will come in handy for my new weapon and vehicular testing so I don't have to screw with other maps

Posted: Fri May 25, 2007 6:01 pm
by DemonicSandwich
DJ_Gnomey wrote:Fleabag77 wrote:Add a switch that can restart the game (scripting) and this'll be great.
or you can use Yelo's load gamestate function....
Campaign only function.
Besides, you can just end game and start again from the pre-game lobby.
Posted: Fri May 25, 2007 6:24 pm
by SpecOp44
demonicsandwich wrote:Campaign only function.
Actually Yelo can create and load checkpoints in multiplayer. If no checkpoint has been made it will automatically reload the game.