This is a big project we have been working on for a while, Due to some complications we did not get to do all the things we wanted to do but to inform you we will be doing a redo of the entire map eventually. Wake Island:
Basemap Waterworks. Download: Serenity Super PPF
Pictures:
[YES] System Linkable
[YES] All Gametypes Supported
[YES] Team Spawns
[YES] Weapon Tweaks
[YES] Skin Mods
[YES] Weather Edits/Added
[YES] Water Added
[YES] Machines Added
[YES] Scenery Added
[YES] Lighting Edits
[-----] Physics Mods
[-----] Vehicle Mods
[-----] AI Mods
Credit:
Entity
Photo Shop
Insolence
Gimp
Yelo
Beta Testers/Help:
Detox
Foxfanatic
T Beezie
Destroyer
Eternal
S3anyBoy
Dootuz
And all those who where forgotten
Last edited by DarkShallFall on Sat Jun 02, 2007 11:27 pm, edited 8 times in total.
Well to sort some things out I'd like to say a few things:
A) Its Demonics Fault.
AND
B) Its Cougars Fault
And Finally: Argon is not at fault...
I am very proud of this map; I am only sorry that so much bad luck hit us from the get-go; its a miracle it got to where it is really.
Most credit I believe belongs to DarkShallFall and DemonicSandwich for creating the base map and the main map idea. Trees are my thing though! I don't remember who thought of the rocks...
Covie tovers are the Beta'ers thing...
A's K is just a cool little Egg...(Keep it to yourself Beta Testers >_<) My egg didn't make it in... They said I "Screwed up too many sounds"... lol.
This was kept from being the great map it could have been by a few fundamental screw-ups with the map from the very beginning.
The Ground (Grass) is my backyard. I know; terrible lawn-keeping >_< -- Looks good on the map though!
Speaking of the ground... well if your getting shader errors try looking straight up to the sky...might help...might not.
The Skin was never finished fully; cliffs were on a to-do, as were the bases >_< Damn metal Plating. Basically all textures were a "to-do"...
Took a long time to get were it was; hold-up was mainly trying to force certain things to work with the messed-up map rebuild we were using.
I love the look of this map but when the rebuilt version comes out be prepared to be blown away; in some far off distant future, lol.
Well hope ya'll enjoy this; and if its glitchy well just remember: "Its Jackson's and Demonic's Fault!"
Expect to see more from Ace Mods soon; less glitchy as well >_<
Oh and a special thanks from me to DeToX; He probably knows why... Even if I couldn't get that one thing to work yet... The ground is your due.
This map took WAY to long to make... And should be fun re-making it in the future.
--Team Ace Mods
--Cougar
Last edited by JacksonCougAr on Wed May 23, 2007 10:32 pm, edited 1 time in total.
Well, the top of Coagulation that is. Ill make a developement site tommarow showing the stages of this map(Because i got like 126 pictures of this map over the whole time we have been working on it).
Iron_Forge wrote:I assume I won?..I should get an emblem...
I didn't want to sound too... windy.
lol; but ladies (Where'd the fux they all at anyways... I knew I should have picked a more lady-friendly game...) and gentlemen... well just... okay...I'll own up to this one: The flags: "Its Jackson's Fault!"...
JacksonCougAr wrote:Well to sort some things out I'd like to say a few things:
A) Its Demonics Fault.
You just won't drop it will you...
>_<
AIM wrote:Demonic5andwich (6:10:10 PM):structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit