Official Mini Map Making Competition
Posted: Mon May 14, 2007 11:35 am
Like my 2(Wakey Islandey and NarBarBeBar) random maps you have the task of building your own maps(Kinda)
using the hlmts of everyday halo items spawned through an machine.
The Maps entered into this competition will be added
to a "Mini Map MapPack"
The Contest Consists of these simple rules.
You may enter into the contest as a group with another or as a single. Also you can do more than 1 map BUT you have to choose 1 to be in the competition.
You may skin.(Anything)
You may inject models model's.(But only for the items that your building the map with)
You may spawn Blocs, Scenery and Machines.(Such as Gravity lifts, Boxes, Water Falls, etc)
Your map has no size limit it can be small or giant.(In game not file size
)
You may spawn effects like fire.
You may add water, weather, fog, and sky swaps.
You may not change any portion of game play.(Projectile swaps damage effects and even weapon effects)
Map Must have weapon spawns and player spawns.
Your must have 1 working gametype or more.(Assault, CTF, KOTH, Odd Ball and Territories)
What is the best idea is to remove the sbsp's collision then null all the sbsp's shaders unless using gemini
If you use a map with water dont null the water shader or if you are going to have you map off a cliff or what ever creative thing you may think of.
Here's some Tut's to help some people out:
Smoother Rotating In Bsp Viewer
Making A Race Track
Adding Teleporter's
Scenery With Full Collision
BumpMapping
Spawn Working Machine's
Moving Things From Map To Map
Adding Waterfall
Adding Fog
------------------------------------------------------------------------------------------------------------
Judges:
Darkshallfall
-DeToX-
demonicsandwich
JacksonCougAr
Phaile
xzodia
Entries:
Judges may enter Competition(Including Myself
although judges cant vote for team mates)
Have Fun!

The Maps entered into this competition will be added
to a "Mini Map MapPack"
The Contest Consists of these simple rules.
You may enter into the contest as a group with another or as a single. Also you can do more than 1 map BUT you have to choose 1 to be in the competition.
You may skin.(Anything)
You may inject models model's.(But only for the items that your building the map with)
You may spawn Blocs, Scenery and Machines.(Such as Gravity lifts, Boxes, Water Falls, etc)
Your map has no size limit it can be small or giant.(In game not file size

You may spawn effects like fire.
You may add water, weather, fog, and sky swaps.
You may not change any portion of game play.(Projectile swaps damage effects and even weapon effects)
Map Must have weapon spawns and player spawns.
Your must have 1 working gametype or more.(Assault, CTF, KOTH, Odd Ball and Territories)
What is the best idea is to remove the sbsp's collision then null all the sbsp's shaders unless using gemini
If you use a map with water dont null the water shader or if you are going to have you map off a cliff or what ever creative thing you may think of.
Here's some Tut's to help some people out:
Smoother Rotating In Bsp Viewer
Making A Race Track
Adding Teleporter's
Scenery With Full Collision
BumpMapping
Spawn Working Machine's
Moving Things From Map To Map
Adding Waterfall
Adding Fog
------------------------------------------------------------------------------------------------------------
Judges:
Darkshallfall
-DeToX-
demonicsandwich
JacksonCougAr
Phaile
xzodia
Entries:
Judges may enter Competition(Including Myself

Have Fun!
