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My Unnamed Mach mod
Posted: Mon Apr 16, 2007 10:04 pm
by Th2mods
Fun mach mod
Author:Th2mods
Mod Name:Fun mach mod
Mod type:Serenity
Base map:Headlong
Download: http://dodownload.filefront.com/7262157 ... 48ca206184
Pictures:
description:
I made this mod for fun, it is my fisrt public mod, and my first mach mod. I can do a lot better, i just made this to mess around with on XBC. Its realy fun with a lot of people
Credits
- Entity (To create this mod)
- UR MAST3R (Machines database)
- Eternal (Trying to figure out my chunk cloning problem)
- Serenity (For the patch)
- Crazy_Colombiano (for disturbing me on MSN while i was making this mod

)
This topic was generated with Texter
Posted: Mon Apr 16, 2007 10:58 pm
by jzimmer09
koolie i like it, but mach mods are used sooo much try adding some more stuff into it. i like the overall design tho

Posted: Tue Apr 17, 2007 5:43 am
by blackdiamond
COOL, but im just saying, you should put more stuff in it. all it is is a bunch of machs placed in a spot, no offense. im working on four mods right now, so its taking me a while, since i want to take my time.
Posted: Tue Apr 17, 2007 5:48 am
by DarkShallFall
HMM, its kinda randomly placed and looks like it doesnt belong there. but it looks like a good place to jump around.
Posted: Tue Apr 17, 2007 5:50 am
by foxfanatic23I7
Team spawns work? I like how the map isn't just floating, but it needs a theme, not just machs floating on headlong.
Posted: Tue Apr 17, 2007 7:33 am
by uncutshadow
foxfanatic23I7 wrote:Team spawns work? I like how the map isn't just floating, but it needs a theme, not just machs floating on headlong.
yeah that makes perfect sense

Posted: Tue Apr 17, 2007 9:10 am
by Th2mods
slayer is the only spawns that work, and the weapon spawns are layed out. Remember i made this just to have some battles on XBC, if i wanted to really work on it i would have added scenery and a theme
Posted: Tue Apr 17, 2007 11:36 am
by StalkingGrunt911
Fix the gametypes, and what exactly would the doors even do

.
Posted: Tue Apr 17, 2007 11:54 am
by Dootuz
Not bad!
Re: My Unnamed Mach mod
Posted: Tue Apr 17, 2007 12:18 pm
by Crazy_Colombiano
Th2mods wrote:
Credits
- Entity (To create this mod)
- UR MAST3R (Machines database)
- Eternal (Trying to figure out my chunk cloning problem)
- Serenity (For the patch)
- Crazy_Colombiano (for disturbing me on MSN while i was making this mod
)
Nice
at least im in credits for disterbing

im going to disturbe u even more today just for that little comment

Posted: Tue Apr 17, 2007 12:48 pm
by DJ_Gnomey
pretty good for a first mach mod man

Posted: Tue Apr 17, 2007 12:54 pm
by SpecOp44
Terrible.
The mach's don't match at all. And the lack of team spawns and objectives makes it worst.
Posted: Tue Apr 17, 2007 1:13 pm
by blackdiamond
whats up with the shiny banshee? I WANT A SHINY BANSHEE

Posted: Tue Apr 17, 2007 2:51 pm
by CrossedOffName
actually that does look pretty fun. i might try it once i turn on my soft mod again. had to shut it off due to changing of GT... -_-
Posted: Tue Apr 17, 2007 2:57 pm
by Zone 117
Dootuz wrote:Not bad!
Seconded.
Posted: Tue Apr 17, 2007 5:05 pm
by Th2mods
SpecOp44 wrote:Terrible.
The mach's don't match at all. And the lack of team spawns and objectives makes it worst.
and i said...
i just made this to mess around with on XBC. Its realy fun with a lot of people
im making a full scale mach mod with everything. like i said this was just for fun to play on xbc
Posted: Wed Apr 25, 2007 9:49 am
by plushiefire
Hmm...This doesnt look that bad but maybe null the bsp shaders and skin the machines next time. That would be cool. 7/10
Posted: Wed Apr 25, 2007 2:28 pm
by jkjk
When you say it's fun to mess around in XBC, the other people have the modded map too right?
Posted: Wed Apr 25, 2007 4:37 pm
by dante23
jzimmer09 wrote:koolie i like it, but mach mods are used sooo much try adding some more stuff into it. i like the overall design tho

Posted: Wed Apr 25, 2007 4:44 pm
by Dojorkan
If this is your first mod then its a heck of alot better than mosts of the firsts we get around here.