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Sacred Icon
Posted: Sat Apr 14, 2007 5:43 pm
by UR MAST3R
Sacred Icon
Name: Sacred Icon
Base map: Beavercreek
Author: UR MAST3R
SPPF patch download:
http://www.megaupload.com/?d=FIOVUZI5
Info about the map:
-All gametypes are working
-added machines
-nulled lightmap (made the dark hallways bright)
-conversion of sentinalwalls 1b
Description:
-symmetrical map
-medium sized map
-great map for CTF
Pics:
Bugs:
-for covenant weapons you cant see the firstperson model but everyone else can see the weapon
Credits:
-Anthony and Poke for H2Core and H2G
-Crazygruntmodder for converting the BSP
-makers of entity
-makers of SPPF
Posted: Sat Apr 14, 2007 5:49 pm
by Dagger13
look really good

, but those r some horrible pics
Posted: Sat Apr 14, 2007 5:49 pm
by Pyroman
Team spawns work?
Man you gotta get better pictures. Those look...very bad. But the map does look like a fun one. Great conversion dude.
Posted: Sat Apr 14, 2007 5:54 pm
by UR MAST3R
lol i know the pics are bad i had to use my crappy capture card to get them since idk what happened with yelo. From what ive tried out teamspwans seem to be working.
Posted: Sat Apr 14, 2007 6:02 pm
by Dojorkan
lightmap?
Posted: Sat Apr 14, 2007 6:05 pm
by x088x
Cool stuff. You may want to look into fixing the FP models, and thinking of a better name.
And you don't have to null the lightmap just to make the hallways lighter.. just brighten it.
Posted: Sat Apr 14, 2007 6:18 pm
by UR MAST3R
no i added machs into it and they turned green so i had to null it.
As for the name i completely forgot about it so i just went with what the SP map was called.
Posted: Sat Apr 14, 2007 6:21 pm
by CrazyGruntModder
Glad I could be of help with the conversion.
Map looks really fun to play on.
Posted: Sat Apr 14, 2007 6:53 pm
by galvination
It's a nice mod but I'm getting sick of conversions. People just convert it and fix gametypes and it's supposed to be great. I think people should start creating themes for the campaign BSP's not just converting them.
Posted: Sat Apr 14, 2007 11:55 pm
by DarkShallFall
yo, fix ur light map and fix the machine's heres the
[mach] fixing tut, your so very welcome

next time ask people for help dont just blah post it.
Posted: Sun Apr 15, 2007 12:26 am
by Th3_SicK_on3
Nice, gonna give it a try.
Posted: Sun Apr 15, 2007 7:59 am
by Cragsterboy
Nice work! Wat were u using to take thoose pics?!? A hamster powered camera?
lol
But anyway looks a good map to play on!
Posted: Sun Apr 15, 2007 8:45 am
by plushiefire
Cool mod man, good job

Posted: Sun Apr 15, 2007 10:06 am
by DJ_Gnomey
y do you have those camera angles yet u took pics with the capture card?

Decent mod but pics give it a bad presentation

Posted: Sun Apr 15, 2007 10:15 am
by CptnNsan0
DJ_Gnomey wrote:y do you have those camera angles yet u took pics with the capture card?
maybe he cant get the pictures from his xbox...great mod by the way. best bsp conversion I've seen yet. as long as the maps balanced
Posted: Sun Apr 15, 2007 10:22 am
by UR MAST3R
the map is perfectly balanced. there is the same amount of weapons on each side and a sniper in the middle.
Posted: Fri Apr 27, 2007 4:00 am
by daggerx
does anybody have a MM image for this...this map is pretty cool and although i want to put this on my hdd "I like MM images" - if you have one and your willing to share please post it...thanks in advance...
Posted: Fri Apr 27, 2007 5:09 am
by CRAZYKALEB
Nice map. Later i'll test it out with my friend's.
Posted: Fri Apr 27, 2007 10:28 am
by DarkShallFall
Posted: Fri Apr 27, 2007 6:00 pm
by daggerx
thank you so much Darkshallfall