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[mod] The Library Beta 1 by, Elite 747

Posted: Wed Apr 04, 2007 3:08 pm
by Elite747
The Library Beta 1 by, Elite 747

Author:Elite 747
Mod Name:The Library Beta 1
Mod type:Serenity
Base map:beavercreek
Download: http://savefile.com/files/562829



Weapon mods
SP-MP Conversion
BSP Conversion


Pictures:
Image
The final for the sentinal biped
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Firing the Sentinal Beam
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New FP view (If I don't put in 3p)
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The neutral zone - the area where the skulls and neutral flag spawn, as well as some others. (Recognize the area?)
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The three rectangular holes are the enterances to the red base
Image
This area is the blue base
Image
Firing rocket
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Charged energy pistol shot
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The energy gun
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Enforcer Needler
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Overhead view of the indoor part (99% of the map)
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The layout for team games (Outside portion not shown in picture)


description:
Well, I am sorry to say that my latest mod that has been posted in the pictures section has become a failure. I couldn't get any of the work done on the weaopns, and anything I inject would result in the map failing to load. BSP conversions weren't working for me anymore. I had tried to repair the mod for months now, with no success. Although, the BSP is just fine. Same with the Sentinel biped tags. So, instead od letting that work go to waste, I give to you the first successful beta build of The Library. This was played by my beta testers, so you know it works. The weapons for the most part suck though. That was probably the only signifigant flaw.

If anyone wants to continue this, or make something else with the BSP or sentinel biped tags, feel free to do so, but if you use something from this map, be sure to give me some credit. (The biped tags weren't easy to make and perfect, you know).

And since this is discontinued, there is no need to tell me what I can do to fix something. >_>

The file for downloading has an encrypted passcode, so noone but my beta testers could get it. I didn't feel like re-uploading, so download it, and when it asks for a passcode, type in "123library"


This topic was generated with Texter (app not released yet)

Posted: Wed Apr 04, 2007 3:11 pm
by Phaile
Looks cool.

Posted: Wed Apr 04, 2007 3:12 pm
by Evilsnowflakes
Its too bad you couldn't finish it but a nice mod none the less, I hope someone can finish this though because it would have been nice to see it completed.

Nice job though

Posted: Wed Apr 04, 2007 4:06 pm
by Domnio
Wich bsp is that from it looks like a halo1 bsp. and how did you get two bsps in there

Posted: Wed Apr 04, 2007 4:08 pm
by foxfanatic23I7
Domnio wrote:Wich bsp is that from it looks like a halo1 bsp. and how did you get two bsps in there
It's not 2 sbsps.

Posted: Wed Apr 04, 2007 4:19 pm
by Th2mods
foxfanatic23I7 wrote:
Domnio wrote:Wich bsp is that from it looks like a halo1 bsp. and how did you get two bsps in there
It's not 2 sbsps.
then what is it? :wink:

Posted: Wed Apr 04, 2007 4:22 pm
by foxfanatic23I7
The pictures of Beavercreek are just to show some of the weapons. He used this map to test out some of the weapons, and get them perfected. The Beavercreek bsp is not even in the mod. The actual bsp is the sentinel one shown above.

Posted: Wed Apr 04, 2007 4:44 pm
by -Treetoad-
I was waiting for this one to come out :)
Thanks for releasing it, I'll tell you how it is once I've tried it out

Posted: Wed Apr 04, 2007 4:52 pm
by SpecOp44
Looks good, it's a shame you couldn't finish it though, it could have made for some very interesting game play.

However, what you have now seems good, I'll try it.

Posted: Wed Apr 04, 2007 9:17 pm
by Elite747
ya the only bad thing really is the weapons. it still boasts cool gameplayand i like to playit. its just hard to get a kill fast. (btw, i`m posting from my xbox! lol :o

Posted: Wed Apr 04, 2007 9:47 pm
by Xiion
Elite747 wrote:ya the only bad thing really is the weapons. it still boasts cool gameplayand i like to playit. its just hard to get a kill fast. (btw, i`m posting from my xbox! lol :o
ooo are you using linksys :o ?? laggy as hell for internet on the xbox o.O

i like the mod so far. but its a shame you had to discontinue it. :(

Posted: Wed Apr 04, 2007 10:05 pm
by StalkingGrunt911
Nice job, too bad you couldn't finish.

Posted: Thu Apr 05, 2007 6:33 am
by Battery
you should add team ai like red team has sentinels, and blue team has elites and so forth.


great job so far, cant wait till next version.

Posted: Thu Apr 05, 2007 12:37 pm
by G.I.R.
No, AI in this mod would ruin the gameplay. Its a shame not all the weapons could be fixed, Elite, still, great job on the mod. :P

Posted: Thu Apr 05, 2007 1:28 pm
by blackdiamond
woah, if the bipd is that sentinal looking thing, you gotta tell me how you did that! ON A BIPD!

Posted: Thu Apr 05, 2007 3:04 pm
by Elite747
Battery wrote:you should add team ai like red team has sentinels, and blue team has elites and so forth.


great job so far, cant wait till next version.
I shouldn't do anything. I discontinued the project.

And like I said, its discontinued, so there is no next version unless someone else takes over.

To blackdaimond, that sentinel-looking thing IS a sentinel. And you DO play as it.

And Linksboks isn't that laggy. I use it a lot and it works just fine. Not that it matters so much to the current topic..

Posted: Thu Apr 05, 2007 3:42 pm
by BADSMILEY
wo wait how the frig did you make the sentinel playable:?:
whenever i attempted it, as soon as you were about to look at another player playing as a sentinel the game froze(this applies to any of my hlmt swaps i attempt)

Posted: Thu Apr 05, 2007 3:45 pm
by MasterChief2829
With that Beaver Creek picture I thought you made it so that if you went down that hole you go into the library lol... heh that would be pretty cool. Anyways it looks great :)

Posted: Thu Apr 05, 2007 4:48 pm
by Dootuz
I loved this mod. Betaing was great!


:) Dootuz :)

Posted: Sat Apr 07, 2007 9:41 am
by ali954
yea sry bout wat happened. i just couldnt get the new weapons to work. if u plan and doin another mod tho, im still willing to help out