mp-sp .map conversion

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snakejknight




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mp-sp .map conversion

Post by snakejknight »

a while back i tried to convert tutorial.map into mp (not the bsp, the whole thing) it never worked

today i'm sittin at my comp, and i decide to try to make zanzibar an sp man (the whole map, not bsp) and guess wat???

i did it

its not done, but i need some help

right now, u spawn spinning and flipping around, and i need help fixin that

anyway heres the pach
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zanzibar sp.serenity
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shade45




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Post by shade45 »

Thats cool :D
Ive thought about attempting this before.
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snakejknight




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Post by snakejknight »

yea, but i can't make it spawn in the level idk y
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Post by Axel18 »

Im taking a guss but it prob has to do with the single player spawns not being set correctly in the scenarios tag check these areas : Byped Placement, Player spawns. Also try to set up the cinimatics. I Im thinking of do a map pack like that In theory you could play SP with the all the functioning stuff in MP. It would be cool Co Op Online.Sorry for being off topic
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Post by snakejknight »

na i set the spawns, i think i'm missing a script to unstash the players. i did get the other 24 scripts in to get this far, so yea
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Re: mp-sp .map conversion

Post by Dootuz »

I was going to try this lol.
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Post by xxCHANCExx »

AWESOME! Can't wait until it's finished. I would help, but I'm a nub :P .
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Post by snakejknight »

lol, we'l see how it goes
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Post by Battery »

i would if i could... but i cant, i wouldnt be very reliable... the fact that im grounded, and that i dont know two things about how to do a conversion.


hope this works out :D.
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Post by XTHIRST »

... Im still confused ...

So, basically when you go through a cinematic scene, instead of going to the next level, you go to zanzibar? And if this is the case, couldnt we make it where you walk through a hallway in zanzibar, and you end up in lockout? Then, since all of those SP levels are linked together, couldnt we have all of the MP maps linked together. EX: You drop through a hole in lockout and you end up in midship, you go through a hallway in midship and end up in beavercreek, etc.?
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Post by XBC-Requiem »

I know that converting Zanzibar been done before, because I remember seeing the "first AI in multiplayer map" a LONG time ago where it was an Elite fighting you in Zanzibar, and I remember seeing the video on a website whose name we're not allowed to talk about in here. The map was just a Single Player version of Zanzibar.

You know, doing stuff like this would make AI in "multiplayer" maps much easier to handle... and you could even play with a friend if you do co-op.
instead of going to the next level, you go to zanzibar?
Well, there's no reason that it wouldn't work. The only thing that it would take is some scripting knowledge, most of which HaloMods doesn't quite know about yet, I'd imagine. You could, essentially, link every map together.
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Post by JunkfoodMan »

XBC-Requiem wrote:I know that converting Zanzibar been done before, because I remember seeing the "first AI in multiplayer map" a LONG time ago where it was an Elite fighting you in Zanzibar, and I remember seeing the video on a website whose name we're not allowed to talk about in here. The map was just a Single Player version of Zanzibar.
snakejknight Made that.
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wat
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Post by MilyardoX2 »

um...... i don't see the point of this topic.... before I remember a mp-sp convert of zanzibar.... I think it was you, snake. and also we have said the bsp switching will work in mp........ so y test it with sp, we already know that it works in sp. i don't see the point, maybe a missed a post some where.
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Post by snakejknight »

nooooooo, this isn't a bsp conversion

its a .map conversion

this is zanzibar.map converted to a sp map

learning to do this can help make custom sp maps possible, plus as far as i know it hadn't been done before
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Post by xzodia »

^^^wtf is a .map conversion?
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Post by Phaile »

snakejknight wrote:nooooooo, this isn't a bsp conversion

its a .map conversion

this is zanzibar.map converted to a sp map

learning to do this can help make custom sp maps possible, plus as far as i know it hadn't been done before
Didn't you do it before?
http://youtube.com/watch?v=yob0BlCsvz4 <-- Zanzibar in SP
http://youtube.com/watch?v=ynth8YOqWtI <-- Containment in SP
And the forum...
http://forums.halomods.com/viewtopic.ph ... 97&t=42913
So um, yeah.
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Post by Battery »

Phaile wrote:
snakejknight wrote:nooooooo, this isn't a bsp conversion

its a .map conversion

this is zanzibar.map converted to a sp map

learning to do this can help make custom sp maps possible, plus as far as i know it hadn't been done before
Didn't you do it before?
http://youtube.com/watch?v=yob0BlCsvz4 <-- Zanzibar in SP
http://youtube.com/watch?v=ynth8YOqWtI <-- Containment in SP
And the forum...
http://forums.halomods.com/viewtopic.ph ... 97&t=42913
So um, yeah.
yes he has done them before, but the point of this topic is to perfect the ai spawning, and have objectives so you can finish the level
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Post by Phaile »

Oh, that makes more sense.
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Post by Battery »

it says the patch goes to beaver creek?
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Post by snakejknight »

Battery wrote:
Phaile wrote:
snakejknight wrote:nooooooo, this isn't a bsp conversion

its a .map conversion

this is zanzibar.map converted to a sp map

learning to do this can help make custom sp maps possible, plus as far as i know it hadn't been done before
Didn't you do it before?
http://youtube.com/watch?v=yob0BlCsvz4 <-- Zanzibar in SP
http://youtube.com/watch?v=ynth8YOqWtI <-- Containment in SP
And the forum...
http://forums.halomods.com/viewtopic.ph ... 97&t=42913
So um, yeah.
yes he has done them before, but the point of this topic is to perfect the ai spawning, and have objectives so you can finish the level

lol, the map is zanzibar not a sp map, but i made it so u can play it in sp not mp

this pach changes the format of zanzibar, and the name from zanzibar to oldmombasa, but its still zanzibar, meaning that every tag is exactly the same as the mp zanzibar, it is mp zanzibar.map converted to a single player format

open it up in entity and look at all the tags it is zanzibar.map

just to clarify i'll say one more time, this is zanzibar.map in sp
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