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hotel zanzibar

Posted: Mon Mar 26, 2007 12:25 pm
by chubchubbz
this is my first mod and its a MP sppf of oldmombassa
i blocked off one of the entrances so that its a fight in the city area with all the buildings. its really easy to get on top of the buildings so there is still away to get off the map onto another part of the map but i didnt put any weapons or spawns over there so theres really no point in doing that. not all game types work so if anyone can fix that it would be appreciated. if anyone wants to they can make changes to it.better pics would be nice too.

download here!

i did find some bugs when you're an elite there is no fps model unless you have the shotgun and beatdown is a little laggy, there are someplaces on the wall where you can fall through the map i tried to block them but theres a possibility that you can still fall through it

credits:
Entity - pokecancer
H2Core and H2Guerilla - not sure but i think pokecancer
H2Mapchecker - Anthony
Pictures - Darkshallfall
Pics

Posted: Mon Mar 26, 2007 12:28 pm
by WoW
Needs better pics.

Posted: Mon Mar 26, 2007 12:35 pm
by DarkShallFall
ill get you better pic chubchubbz um is the download a full map it 40 mb?

Posted: Mon Mar 26, 2007 12:46 pm
by foxfanatic23I7
no, when rebuilding a map, the sppf or serenity size increases by a ton.

Posted: Mon Mar 26, 2007 1:26 pm
by latinomodder
why release a mod if its not perfect?

Posted: Mon Mar 26, 2007 1:28 pm
by halo0001
hmm seems to need more actual modding like idk some active scenary or some cool stuff like that would really set this mod off but also does it have fixed gametypes and team spawns and is it slc?

Posted: Mon Mar 26, 2007 1:29 pm
by chubchubbz
latinomodder wrote:why release a mod if its not perfect?


because its as much as i know how to do and its good enough to play on

and the file is small cuz i compressed the sppf with winrar btw this is for beaver creek

Posted: Mon Mar 26, 2007 1:31 pm
by chubchubbz
idk how to do team spawns so i released it as is and system link stuff ... yeah idk making it better would be appreciated

Posted: Mon Mar 26, 2007 1:33 pm
by DarkShallFall
Add Me 2 the credits for pics plz.
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note: dude there s a dumpster in the wall and it sent me flying when i jumped on it and where the antena is the wall has no coll u walk through it and fall.

Posted: Mon Mar 26, 2007 1:42 pm
by Cragsterboy
kwl nice work! I might ave ago on this one!

Posted: Mon Mar 26, 2007 2:32 pm
by DarkShallFall
Heres some main menu images i made 4 the mod


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Posted: Mon Mar 26, 2007 2:35 pm
by Sgt.Peppers

Posted: Mon Mar 26, 2007 2:59 pm
by DarkShallFall
thx dude i did my best. lol and dude has any one else gottin the sexy chat hud message while playing this

Posted: Mon Mar 26, 2007 5:15 pm
by StalkingGrunt911
Are all the objective spawns, etc placed out? If you would like I can help you with your Elite FP model problem. Just IM me. :wink:

Posted: Mon Mar 26, 2007 5:30 pm
by chubchubbz
the objective spawns are placed on map but i think i placed them wrong so idk but yeah if anyone wants to fix it go ahead

Posted: Mon Mar 26, 2007 7:16 pm
by x088x
As I said in another topic, no objective spawns, no deal. :?

Posted: Wed Mar 28, 2007 5:47 am
by slugggggg
Yeah, I got objective spawns working for that floodlab now, by the way.
Anywho I was hoping someone would do this bsp.