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Aqua Backwash (Its really,really cool)

Posted: Mon Jan 08, 2007 7:11 pm
by x1OwNAnGe1x
Aqua Backwash (Its really,really cool)
All projectiles visible
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MOD

Br-Brute Shot(rapidfire)

PlasmaRifle-Wraith shot

BrutePlasma-Brute shot

Magnum-Beam rifle

Smg-Regular

PlasmaPistol-(regular)Assaultbomb(Charged)Wraith Shot also when you hold the R trigger you go flying back like a mini jetpack.

Sniper-BeamRifle(rapidfire)

Bruteshot-plasma turret shot

RocketLuancher-BansheeBomb(Locked-on)Wraith shot

Carbine-Banshee Bomb shoots like battle rifle


Skins

This map is skinned like and under water is feild

There are a many shader swaps on guns like Carbines and stuff like that


Vehicles

There a flying warthogs and stuff like that

Extras

Plasma grenades ae wraith shots

There is a flying sentinal beam

Frag grenades are assault bombs

Thanks for your time and enjoy!!!


Download

http://hosted.filefront.com/MONEYTAKEA

p.s. srry no pics although Il try to get some up asoon as possible.

Posted: Mon Jan 08, 2007 7:16 pm
by theycallmechad
Sounds interesting, but pictures will tell for sure.

You could consider using the underwater weather tag from deltatowers.map in this mod to make it more "underwater-ish."

Thanxs

Posted: Mon Jan 08, 2007 7:21 pm
by x1OwNAnGe1x
thanxs for the idea ill definentily try it

Posted: Mon Jan 08, 2007 7:22 pm
by Battery
try to take more effort into youre mods, i suggest taking up something intermediate, then go to something like ai. now that you know you can learn something on modding, you can try more intermediate or advanced things.

i said it as pollitely as i could.

take notes on this:

* not every thing has to be modded

* projectile swaps are out of date, unless used with a theme

* same with shader swaps

* you will get the hang of most of modding, once my vietnam is released( not making any promises, or trying to steal your topic) try to take some of the ideas, and form it into a good mod

* form a modding team, to cover specific spots in the mod

* i know you may be pretty good at skinning, so keep practicing with it, and come up with original skins, then create an original mod to go along with it, kinda like what iGeo did, nobody made an FaF mod vefore, and its his first mod

* it takes a while to make a great, and succesfull mod, like mine, its going on 2 weeks now and we still dont have a skinner = o.


try to take these into consideration, and try at some intermediate or advanced tutorials, i think the best thing to work around with would be custom effects, then work from there.

edit: this is constructive critisism, not flamming, im trying to help you make a better mod, and you will see the change between this, and a well themed mod, i hope you take this into consideration, because i wanna see pwnzor mods from you! lol :lol:. but im being serious.

edit 2: ill take pics for you from now on, just pm me, when you are abiout to release a mod, and ill be more than happy to. :)

Posted: Mon Jan 08, 2007 8:02 pm
by -Legendary-
I am a good skinner.. But most wouldn't know because I release one thing a year.. (Not to mention my lastest mod coming up in about a week or so. :wink: )


BUT ANYWAYs

This mod sounds ok, seems fun, not really a theme..(You know, like where everything is related..) but Good job I guess. You need to get some pictures.. I would take them.. But my xbox is not working now. I have a 360.. but no modchip.. so sorry about that.. ;(

But good luck in the future.

Posted: Mon Jan 08, 2007 8:12 pm
by theycallmechad
Battery wrote: * same with shader swaps
I have yet to see an effective skin that failed to utalize shader swaps, but I understand what you're saying by this. Certain shader swaps are ineffective in helping create a mood or assisting in building a theme.

-Legendary- wrote:I am a good skinner.. But most wouldn't know because I release one thing a year.. (Not to mention my lastest mod coming up in about a week or so. :wink:
I think it's pretty rude to use his topic to advertise your upcoming mod. Congrats on your coming mod, but don't hijack others' topics to get exposure for your mods.

Posted: Mon Jan 08, 2007 8:26 pm
by Bankhead
I'm taking pics for you right now.

Posted: Mon Jan 08, 2007 8:32 pm
by StalkingGrunt911
Good job on the mod.

Posted: Mon Jan 08, 2007 8:44 pm
by Bankhead
Here's some pics, truefully this is insanly bright and i coudn't handle it anymore...

Image
Image
Image
Image
Image
Image

Posted: Mon Jan 08, 2007 8:50 pm
by GametagAeonFlux
A little bit too bright.

Tone it down a bit and it'd be cool though...this reminds me of that Ascension mod with the Nemo and stuff...good times.

Posted: Mon Jan 08, 2007 8:51 pm
by ScottyGEE
Reminds me of Atlantis O_O

Posted: Mon Jan 08, 2007 10:59 pm
by PepRally75
Is it just for or does this sound like a MM Mod somewhat?

Flying Warthog
Auto-Fire on Some guns
Things Non-Modders can't do.

However nice job but WAY to bright

Posted: Mon Jan 08, 2007 11:13 pm
by theycallmechad
"Things non-modders can't do?" What do you mean by this? I have made skins in the past, and every single one of them are skins that non-modders can't see. Non-modders can't play modded maps, period. (Yes, they can be effected by modded gameplay, but they can not play the modded maps).

Also, I would remove any suggestion you have about this being a cheating mod. Discussion of this sorts are starting to get on peoples' nerves, including those of the staff members.




I'm glad you have pictures now. I do suggest putting the underwater weather in the map and toning down the glare a LOT.

Posted: Tue Jan 09, 2007 3:19 am
by DarkMetal
It would be quite interesting to see water above somewhere to make it seem like you're in under-water ruins... or something like that. The brightness is way too intense though. Nice job none-the-less.

Posted: Tue Jan 09, 2007 4:49 am
by -DeToX-
GametagAeonFlux wrote:A little bit too bright.

Tone it down a bit and it'd be cool though...this reminds me of that Ascension mod with the Nemo and stuff...good times.
ScottyGEE wrote:Reminds me of Atlantis O_O
Same thing.

Posted: Tue Jan 09, 2007 5:09 am
by StalkingGrunt911
Whoa, really bright.

Posted: Tue Jan 09, 2007 7:16 am
by Munsie
Battery wrote:* form a modding team, to cover specific spots in the mod
I disagree. I find you can get more accomplished on your own if you work at it.

I demand pictures next time you post a mod. :wink:

~Munsie

Posted: Tue Jan 09, 2007 12:37 pm
by -Legendary-
Sorry Chad, didnt even notice ;x

From the pictures, I guess it does seem under water A little. But the sky needs to be changed in my opinion. Alos, the Coivinant Carbine seems very plain. :)

Posted: Tue Jan 09, 2007 1:04 pm
by CptnNsan0
A little to bright. looks like another "fun" mod except for the host who shall be blinded playing it.

Posted: Thu Jan 11, 2007 3:42 pm
by smokey
ahhhhhhh the light!!! It BURNS!