Page 1 of 1
H2X plugins
Posted: Tue Jan 02, 2007 3:27 pm
by gobs13
18 new plugins made by me. vehi and weap are updated.
here are some
Light

Projectile

Machine
http://www.megaupload.com/?d=B7SXUEVF
Posted: Tue Jan 02, 2007 3:39 pm
by GametagAeonFlux
There's no A in explode...but neat.
Posted: Tue Jan 02, 2007 3:40 pm
by DarkMetal
Hey, check this out:
http://files.halomods.com/viewtopic.php?t=58199
Maybe you could define some of the unknown stuff in those plugins.
re
Posted: Tue Jan 02, 2007 3:56 pm
by gobs13
yes Aeon i am a horrible spellur.
dark metal thanks for that link, now i can find more than floats and indents.
Posted: Tue Jan 02, 2007 5:15 pm
by Shalted
I'm pretty sure most of those values have already been discovered, and documented...
You should probably check out our plugins:
www.haloplugins.com
And H2X uses an old and not fully compatable plugin system, Entity's .ent is much easier to work with.
Posted: Tue Jan 02, 2007 5:16 pm
by Dootuz
gobs13 wrote:yes Aeon i am a horrible spellur.
are you trying to take my title?????
but nice plauigns!
Posted: Wed Jan 03, 2007 4:18 am
by smacktalker
lol
expload
use entity not h2x
Posted: Wed Jan 03, 2007 6:49 am
by T1xAnton
H2X FTW!!!! Anyway, I thought these values had already been mapped out? Even if they weren't Entity covers them so just use Entity.
Posted: Wed Jan 03, 2007 9:22 am
by TheTyckoMan
ah the good ol days of h2x plugins.....sigh....I wish there was an easy way to convert them into ent(ifp) format......H2X was one of the best plugin systems for advanced modders, but that was just because of how customizable it is. That's also it's bane, most modders don't want to have to worry about all that stuff, so that's why ent is better. I learned that a while ago with my meta editor (entity's main meta editor), I spent a lot of time on stuff that people don't really use, oh well, just gave me more programing practice.

Posted: Wed Jan 03, 2007 9:27 am
by Dootuz
Enthy dosent like me much. Or maeby just not my pc.... It takes forever to do anything with this pc. so i use H2x. And i dont like how enthy has SOOOOOOOOOOOOOO many errors. Thats why i use H2x.
But unfornatly i have to use enthy still XD but I will use these plguins in h2x and see if i can remove enthy from my life!!! yay
Posted: Wed Jan 03, 2007 10:47 am
by kibito87
enthy? lol. Well, what kind of problems do you get with Entity? I've been using 1.3 for awhile now and from what I can remember it's worked flawlessly...besides corrupting my bitmaps.
Posted: Wed Jan 03, 2007 12:45 pm
by TheTyckoMan
Dootuz wrote:Enthy dosent like me much. Or maeby just not my pc.... It takes forever to do anything with this pc. so i use H2x. And i dont like how enthy has SOOOOOOOOOOOOOO many errors. Thats why i use H2x.
But unfornatly i have to use enthy still XD but I will use these plguins in h2x and see if i can remove enthy from my life!!! yay
You do know that pokecancer coded H2X and coded most of Entity, right?
Posted: Wed Jan 03, 2007 1:06 pm
by Dootuz
yeah he did a good job on both also

. Its not that i dont like enthy .... I dont like any modding prgrams lol... no.
I like h2x alot but I use enthy more.
Posted: Wed Jan 03, 2007 1:16 pm
by T Beezie
Dootuz wrote:yeah he did a good job on both also

. Its not that i dont like enthy .... I dont like any modding prgrams lol... no.
I like h2x alot but I use enthy more.
Just so you know, it's
Entity, NOT
Enthy.
Entity>ALL
BTW, I've seen many of your posts, and, wow, you should really slow down when you type. People might take you more seriously when your posts are legible. Don't tell me you don't have time or you're in a hurry, because your're online 24/7. You have all day, so please, just calm down.
Posted: Wed Jan 03, 2007 1:22 pm
by xbox7887
Oh the good old days when we were using the h2x plugin system to document AI...
