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Dynamitron
Posted: Sat Dec 30, 2006 1:23 pm
by Home hacker
Dynamitron
- Author: __ Home hacker
Type:___...SPPF
Base:___...cyclotron
Map Information:
[ YES ] __System Linkable
[ ___ ] __Weapon Mods
[ YES ] __Skin Mods
[ ___ ] __Physics Mods
[ YES ] __Lighting Mods
[ ___ ] __Vehicle Mods
I hope you enjoy it.
Some words about the shilds.You can run through them but not shoot through them.It's funny you can see the others but you can't do anything if you don't run through the shild.
Preview Images:
Credits:
JC for helping
Killer for testing
The Swamp Fox - ADI
low8 - sppf
pokecancer - Entity
Farklem - DotHalo
xbox7887 - Yelo
Posted: Sat Dec 30, 2006 1:47 pm
by M
Oh you post it on HM ^^
I like the H3 shield !!!
I test it with a few people and the shield is important for tactical sh*t ^^
Its not enough skinned....BUT I LIKE IT !!!!!!
Posted: Sat Dec 30, 2006 1:55 pm
by Zone 117
Nice shield.
Posted: Sat Dec 30, 2006 2:00 pm
by JesseCuster
Hehe.....germany is in the house
not really a new idea, but the doors looking really nice and they are usefull at this spots...
nice feeling with all the fire....i like it......good job homie

Posted: Sat Dec 30, 2006 2:08 pm
by foxfanatic23I7
I really like the shields, but um, the rock skin isn't so good IMO.
Posted: Sat Dec 30, 2006 2:15 pm
by Home hacker
Yes i think.
Posted: Sat Dec 30, 2006 2:15 pm
by StalkingGrunt911
foxfanatic23I7 wrote:I really like the shields, but um, the rock skin isn't so good IMO.
The rock skin is from Burial Mounds, the wreckage or whatever. Anyways, that's a pretty cool idea how the shield doesn't have a [phmo] tag but a [coll] tag. ;D
Posted: Sat Dec 30, 2006 2:16 pm
by trepdimeflou
Any chance of a tut for those shields? I'd love to add it to my h3 mod that's coming up =)
Posted: Sat Dec 30, 2006 2:25 pm
by Jubakuba
shields were from where?
nice mod!
Posted: Sat Dec 30, 2006 2:27 pm
by -DeToX-
trepdimeflou wrote:Any chance of a tut for those shields? I'd love to add it to my h3 mod that's coming up =)
Wouldnt nulling out the phmo take away Bipd(walking through) collision, and the coll(bullet collision(not being touched)) would stay?
Posted: Sat Dec 30, 2006 2:31 pm
by StalkingGrunt911
I just was playing this and I noticed there are wierd flowers or something by the rocks... What exactly is it suppose to be?
Posted: Sat Dec 30, 2006 2:35 pm
by halo0001
thats prety cool about how the shields only have coll and no phmo, thats a good idea, testign now

Posted: Sat Dec 30, 2006 2:41 pm
by trepdimeflou
-DeToX- wrote:trepdimeflou wrote:Any chance of a tut for those shields? I'd love to add it to my h3 mod that's coming up =)
Wouldnt nulling out the phmo take away Bipd(walking through) collision, and the coll(bullet collision(not being touched)) would stay?
>.> <.<
PM me your AIM addy mbmb
Posted: Sat Dec 30, 2006 2:42 pm
by Home hacker
trepdimeflou wrote:Any chance of a tut for those shields? I'd love to add it to my h3 mod that's coming up =)
Sure.
It's the mach "door_tron_lg_containment_shield" from 04b_floodlab just null out the phmo and some shader

Posted: Sat Dec 30, 2006 2:44 pm
by trepdimeflou
=D thanks!
Posted: Sat Dec 30, 2006 3:00 pm
by halo0001
just tested pretty sweet, but i think u should prolly skin some weapons, and wtf are those lil flowers on the escalading terraces near the molted rocks, they look kinda like hippie flowers which dont mix with this mod very well , but still very nice mod i just think it would be cooler if ud fix these small details

Posted: Sat Dec 30, 2006 3:04 pm
by GametagAeonFlux
Pretty awesome...haven't ever seen bullet-only shields before...sweet.

Posted: Sat Dec 30, 2006 3:06 pm
by JesseCuster
im sorry for my german bro....he made the flowers, when he was stoned
i told him, fix this stuff, but he said...
wowowo i like flowers...in every color and everywhere..in my pants, in my hair, everywhere..wowowweeeeeee
Posted: Sat Dec 30, 2006 3:12 pm
by Home hacker
Im also sorry for my german bro.... but I think he is stoned right now
I know this flowers are argumentative but imo I think they give the map a small contrast to the dark theme.
Posted: Sat Dec 30, 2006 4:15 pm
by StalkingGrunt911
Nah, I wasn't going to argue over it or any thing I was just wondering why they were there.
