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[mod] Consumed

Posted: Wed Dec 06, 2006 5:42 pm
by T Beezie
Consumed
By: T Beezie
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    The infection is spreading, the Flood cannot be stopped, soon all will be Consumed!


    Author: __.T Beezie
    Preview: --.http://www.youtube.com/watch?v=-90LeTIf5Lg
    Type: ___-- Serenity / sppf
    Base: ___-.Elongation

    Map Information:
    [ YES ] __System Link
    [ YES ] __BSP Mods
    [ YES ] __Skin
    [ YES ] __Model Injections
    [ YES ] __Machines Added
    [ YES ] __Biped Mods
    [ YES ] __Weapon Mods
    [ YES ] __AI Added
    [ YES ] __Injected Scripts
    [ YES ] __Lighting Mods
    [ YES ] __Jmad Edits

Story:

The un-stoppable spread of the Flood, has over-taken this shipping facility, your mission is to take back this facility and exterminate the infection.


Mods:

-Map Mods-

Edited ltmp
Injected sky w/edited bloom/blur
Custom fog added
Disabled conveyor belts
Added extra boxes for upper-level accessablity
Dead ragdoll MCs w/red/blue colorchange (thnx ScottyGee)
Map re-skinned to give it an "aged" look (thnx Woovie)
Custom walkway lighting
& many other lighting mods

-Weapon Mods-

AR- Replaces SMG, fires fully-auto
BR rounds w/less damage, un-used rounds lost upon reload(Default starting weapon)

BR- Has been reduced to a single-shot burst w/ a hair trigger and has flashlight attached, and like the AR, un-used rounds are lost upon reload

Hunter Cannon- Replaces PP spawn, name says it all (thnx HSM)

Needler- I did this one HSM style, has cool blue explosion effe w/beautiful blue particle effects, also has slow ammo recharge w/ higher ROF

Sentinel Beam- Has custom tdtl (thnx -DeToX- & turk645)

Spore Gun- Replaces Brute shot, fires flood infection spore projectile w/ edited flood explosion effe

Flood Sword- Has new shader w/ edited activation effe

Brute Plamsa Rifle- Fires edited plasma turret proj w/ less damage

Fire Nade- feat. in my Halo Wars mod, frag with fire contrail and explosive detonation effe

Plasma Nade- not much changed, just a new contrail

All other weaps remain stock

-AI Mods-

I originaly started making this map without the AI, but some people seem to like my AI stuff, so I decided to throw some in. The map is made to be fun with or without the AI enabled, so I just see the AI as an added bonus, so if you don't want the AI, just don't enable it.

3 AI Flood Combat Elite squads spawn in the center of the map, I put each squad on a seperate team so they would fight each other (it helped the respawns flow smoother)
They have squad based respawns, respawn upon death of squad, and spawn with a variety of weaps. AI bipds have slightly reduced health/ shields cuz there are so many, with proper health/ shields, they pwn too much.

Must be running the Yelo Trainer to enable AI

-Bugs-

I only had one bug that I could find, sometimes when you kill the AI w/ an explosion, they give out an annoying sound, due to the fact that I had to null certain dependancies in the flood elite bipd to fix freezing issues, well, at least it don't freeze. :lol:

Screenshots:
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Credits:

dec1234- for the orsm AR model
Aequitas- for his Uberscreencap tools and Uberlightmap tools
xbox7887- for Yelo
Brok3n Halo- for Entity
haloplugins.com- for uber-plugins
Iron Forge- for Serenity
voodoo721- for his uber-sweet post gen
Anthony & DiscoBob- for their Movable Surface tool
Kornman- He FOUND the AI in MP in the Xbe.
Soldier of Lite- for his awsome script tools
-DeToX- & turk645 for their tdtl editor
ScottyGee- for his kewl ragdolls
HSM- for the 1337 Hunter Cannon
Woovie- for skinning the map and helping me beta test SLC on X-Link
Halomods.com- for letting me host and post on the best Halo modding site in teh world.

If I left anybody out, I'm sorry, just let me know and I'll edit.

Enjoy! :D

Posted: Wed Dec 06, 2006 5:43 pm
by kibito87
Looks gorgious!

Posted: Wed Dec 06, 2006 5:44 pm
by jzimmer09
Oooo spooky! i like it :)

Posted: Wed Dec 06, 2006 5:44 pm
by -Legendary-
Wow this looks awsome.

Posted: Wed Dec 06, 2006 5:58 pm
by halo0001
wut was the bsp mod, i dont see anything, for some reason i dont really like it cuz it dosent seem to have a theme, the effects are nice but kinda random if u ask me

Posted: Wed Dec 06, 2006 6:00 pm
by MilyardoX2
cool you got my download. I'll rate it in a sec

Posted: Wed Dec 06, 2006 6:02 pm
by T Beezie
halo0001 wrote:wut was the bsp mod, i dont see anything, for some reason i dont really like it cuz it dosent seem to have a theme, the effects are nice but kinda random if u ask me
The ability to disable the conveyor movement, resides within the BSP. :wink:

Posted: Wed Dec 06, 2006 6:06 pm
by xlRainlx
did u get zones on the map?

Posted: Wed Dec 06, 2006 6:09 pm
by uncutshadow
This is awsome.

Posted: Wed Dec 06, 2006 6:14 pm
by T Beezie
xlRainlx wrote:did u get zones on the map?
I wish :lol:

I suk @ hex :P

I'm still restricted to using SP-MP BSP conversions for my zones research. :?

Posted: Wed Dec 06, 2006 6:19 pm
by StalkingGrunt911
Pretty cool, I don't like the red though. Glad to see that you actually make cool AI mods that make them fun and not just stand there shooting.

Posted: Wed Dec 06, 2006 6:23 pm
by MilyardoX2
all his ai mods are those fun ones....... that one on containment and the banshees in coag and those other ones that i can't remember at the moment
this is fun BTW

Posted: Wed Dec 06, 2006 6:23 pm
by -DeToX-
T Beezie wrote:
xlRainlx wrote:did u get zones on the map?
I wish :lol:

I suk @ hex :P

I'm still restricted to using SP-MP BSP conversions for my zones research. :?
Cough Cough. I might work on it tommorow.

Posted: Wed Dec 06, 2006 6:27 pm
by Zone 117
Nice mod!
it looks like it gives you the cramped panic feeling from the small level and amount of AI. Which is a great element to be able to add. :o

Great job!

Posted: Wed Dec 06, 2006 6:43 pm
by T Beezie
-DeToX- wrote: Cough Cough. I might work on it tommorow.
:D
<3

Posted: Wed Dec 06, 2006 6:44 pm
by Battery
i love this mod dling now

Posted: Wed Dec 06, 2006 6:56 pm
by PepRally75
I like It 8) :lol: :D :o :P :idea: :wink: but not 1 of your bests and this is y? Its to small of a map for ai? :?:

Posted: Wed Dec 06, 2006 7:00 pm
by StalkingGrunt911
I just saw the the Hunter Gun was it in pretty sweet. =D

Posted: Wed Dec 06, 2006 7:13 pm
by T Beezie
StalkingGrunt911 wrote:I just saw the the Hunter Gun was it in pretty sweet. =D
Ah yes, teh Hunter Cannon. Thanks goes to dec1234 for remodeling it and to HSM for releasing the tags. :D

Posted: Wed Dec 06, 2006 7:14 pm
by StalkingGrunt911
Yeah, I remember when HSM posted that a while ago. =D