By: T Beezie
The infection is spreading, the Flood cannot be stopped, soon all will be Consumed!
Author: __.T Beezie
Preview: --.http://www.youtube.com/watch?v=-90LeTIf5Lg
Type: ___-- Serenity / sppf
Base: ___-.Elongation
Map Information:
[ YES ] __System Link
[ YES ] __BSP Mods
[ YES ] __Skin
[ YES ] __Model Injections
[ YES ] __Machines Added
[ YES ] __Biped Mods
[ YES ] __Weapon Mods
[ YES ] __AI Added
[ YES ] __Injected Scripts
[ YES ] __Lighting Mods
[ YES ] __Jmad Edits
Story:
The un-stoppable spread of the Flood, has over-taken this shipping facility, your mission is to take back this facility and exterminate the infection.
Mods:
-Map Mods-
Edited ltmp
Injected sky w/edited bloom/blur
Custom fog added
Disabled conveyor belts
Added extra boxes for upper-level accessablity
Dead ragdoll MCs w/red/blue colorchange (thnx ScottyGee)
Map re-skinned to give it an "aged" look (thnx Woovie)
Custom walkway lighting
& many other lighting mods
-Weapon Mods-
AR- Replaces SMG, fires fully-auto
BR rounds w/less damage, un-used rounds lost upon reload(Default starting weapon)
BR- Has been reduced to a single-shot burst w/ a hair trigger and has flashlight attached, and like the AR, un-used rounds are lost upon reload
Hunter Cannon- Replaces PP spawn, name says it all (thnx HSM)
Needler- I did this one HSM style, has cool blue explosion effe w/beautiful blue particle effects, also has slow ammo recharge w/ higher ROF
Sentinel Beam- Has custom tdtl (thnx -DeToX- & turk645)
Spore Gun- Replaces Brute shot, fires flood infection spore projectile w/ edited flood explosion effe
Flood Sword- Has new shader w/ edited activation effe
Brute Plamsa Rifle- Fires edited plasma turret proj w/ less damage
Fire Nade- feat. in my Halo Wars mod, frag with fire contrail and explosive detonation effe
Plasma Nade- not much changed, just a new contrail
All other weaps remain stock
-AI Mods-
I originaly started making this map without the AI, but some people seem to like my AI stuff, so I decided to throw some in. The map is made to be fun with or without the AI enabled, so I just see the AI as an added bonus, so if you don't want the AI, just don't enable it.
3 AI Flood Combat Elite squads spawn in the center of the map, I put each squad on a seperate team so they would fight each other (it helped the respawns flow smoother)
They have squad based respawns, respawn upon death of squad, and spawn with a variety of weaps. AI bipds have slightly reduced health/ shields cuz there are so many, with proper health/ shields, they pwn too much.
Must be running the Yelo Trainer to enable AI
-Bugs-
I only had one bug that I could find, sometimes when you kill the AI w/ an explosion, they give out an annoying sound, due to the fact that I had to null certain dependancies in the flood elite bipd to fix freezing issues, well, at least it don't freeze.

Screenshots:
Credits:
dec1234- for the orsm AR model
Aequitas- for his Uberscreencap tools and Uberlightmap tools
xbox7887- for Yelo
Brok3n Halo- for Entity
haloplugins.com- for uber-plugins
Iron Forge- for Serenity
voodoo721- for his uber-sweet post gen
Anthony & DiscoBob- for their Movable Surface tool
Kornman- He FOUND the AI in MP in the Xbe.
Soldier of Lite- for his awsome script tools
-DeToX- & turk645 for their tdtl editor
ScottyGee- for his kewl ragdolls
HSM- for the 1337 Hunter Cannon
Woovie- for skinning the map and helping me beta test SLC on X-Link
Halomods.com- for letting me host and post on the best Halo modding site in teh world.
If I left anybody out, I'm sorry, just let me know and I'll edit.
Enjoy!
