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(mod)AI War [Containment]-Now w/ Respawns-

Posted: Mon Oct 30, 2006 1:51 pm
by T Beezie
AI War [Containment] -NOW W/ RE-SPAWNS-

By: T Beezie
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    If they want war, we'll give em' war!


    Author: __.T Beezie
    Website: _.http://www.halomods.com
    Preview: --.http://www.youtube.com/watch?v=os8n7jMYnBQ
    Patch:___-. megaupload
    (Alt. DL): rapidshare
    (Alt. DL 2): fsphost
    (Alt. DL 3): sppf
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    >> Updated re-spawn script version <<
    ^^^^^^^^^^^^^^^^^^^^^^^^^
    Type: ___--Serenity/sppf
    Base map: ___-.Containment

    Map Information:
    [ YES ] __System Link
    [ YES ] __Skin
    [ YES ] __Model Injections
    [ YES ] __Biped Mods
    [ YES ] __Vehicle Mods
    [ YES ] __Weapon Mods
    [ YES ] __AI Added
    [ YES ] __Injected Scripts
    [ YES ] __Lighting Mods
    [ YES ] __Jmad Edits
    [ YES ] __Physics Mods
Must be running the Yelo Trainer to enable AI

Story:

Containment, once a snowy wonderland, now shows it's true battle scars. As the snow melts away, you can behold its brutally beaten landscape. The never-ending fight between Humans and the Covenant wages on, in this foresaken valley.


Mods:

Map mods

New sky
Added fog
Edited ltmp
Skinned ground and cliff walls
Added scen

Weapon mods

SMG= Replaced w/ AR (thnx dec) [still fires SMG proj] edited firing effe
frag nade= Fire bomb nade
plasma nade= edited contrail
Energy Sword= dual wieldable
-All other weaps remain stock-

AI mods

2 Covie Turrets
1 Covie Ghost
4 Covie Banshees
1 Human Ghost
1 Human Pelican w/ gunner
25 vs. 25 Human/Covie --- Elites/Grunts vs. Marines/ODSTs [All bipds spawn w/ properly set pemutaions and proper health/shields]
Yellow team=Human
Green Team=Covie


Screenshots:
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Bugs
Very minimal lag for the first 5 seconds or so, while all the AI initialize, then it plays smoothly
Pelican is real crappy, AI wouldn't fly a real pelican, but they'll fly a hog, lack of scripts, so I converted a flying hog into a pelican. So, it only has the collision of a hog :(
Random static sounds, only once at initial spawn, not sure what caused that.

Credits

snakejknight- for teaching me how to fix my bipds plus lots more
Trulife- for bringing the community together to achieve the once thought impossible
WastingBody- for all his AI smartness
dec1234- for the orsm AR model
Aequitas- for his Uberscreencap tools and Uberlightmap tools
xbox7887- for Yelo
Brok3n Halo- for Entity
haloplugins.com- for uber-plugins
Iron Forge- for Serenity
voodoo721- for his ube-sweet post gen
Kornman- He FOUND the AI in MP in the Xbe.
Soldier of Lite- for his awsome script tools

Posted: Mon Oct 30, 2006 1:53 pm
by D4rkFire
Holy Mother of God! thats awesome

Posted: Mon Oct 30, 2006 1:53 pm
by Enlighten3d-one
FINALLY
ps. get on yim

Posted: Mon Oct 30, 2006 1:54 pm
by Geo
Halo Wars... W00t

Posted: Mon Oct 30, 2006 1:55 pm
by Munsie
Sexy. Get on MSN and I'll hook you up with respawning AI. :wink:

~Munsie

Posted: Mon Oct 30, 2006 1:56 pm
by latinomodder
This is awesome! I'm gonna download and play in xlink for a while. Does the ai move with jmad swaps?

Very Cool!
LEo

Posted: Mon Oct 30, 2006 2:01 pm
by halo0001
FINNALY ive been waiting for this forever looks sick!!!!!!!!!! :D

Posted: Mon Oct 30, 2006 2:04 pm
by hellogoodbye2
OMG 8) :lol: 8) :lol: 8) how do you get ai to work?!?! i want this so bad!

Posted: Mon Oct 30, 2006 2:08 pm
by Prodigy
gj :P

Posted: Mon Oct 30, 2006 2:08 pm
by MrBalll
Finally. I shall download and try when I get home from school. Looks good, T Beezie.

Posted: Mon Oct 30, 2006 2:09 pm
by StalkingGrunt911
Not bad but seriously the whole jmad editing thing is really annoying ( I know it's the only thing that can be done because of the zones, DeToX did tell what reflexive the zones are in the [sbsp] tag but then again it's pretty hard to transfer it over to a MP map ) anyways I noticed in the video that the marines are running into the elite's and trying to kill them but think about it would you run up to someone that close when you have a gun and they have a sword?

Good work thought I do like it better than playing campaign 20 times on the same map. :)

Posted: Mon Oct 30, 2006 2:09 pm
by GametagAeonFlux
That looks incredible man, crazy map...great job.

Posted: Mon Oct 30, 2006 2:10 pm
by -DeToX-
Looks good...


But no credit to Kornman?

Posted: Mon Oct 30, 2006 2:13 pm
by Mr N
I've been waiting for this mod for a long time and now it is finally here!

*/me goes to play*

Posted: Mon Oct 30, 2006 2:17 pm
by Hawaiian Modder
Looks really good Beezie. I guess your gonna win. (I dropped out after I got the bad news about my mod(thanks alot fasial :wink: ))

Posted: Mon Oct 30, 2006 2:19 pm
by xzodia
sweet pitty im to lazy to play mods anymore...mb when i get my new pc...

Posted: Mon Oct 30, 2006 2:22 pm
by A1M4TH3H3AD
Awesome! :shock:

Posted: Mon Oct 30, 2006 2:31 pm
by Loonycgb2
is that a working pelican ai or is it you driving it if its a ai very good

Posted: Mon Oct 30, 2006 2:34 pm
by T Beezie
Loonycgb2 wrote:is that a working pelican ai or is it you driving it if its a ai very good
AI Pilot w/ AI gunner :D


FTW :wink:

Posted: Mon Oct 30, 2006 2:34 pm
by Munsie
It's a warthog, disguised as a pelican, with AI driving/piloting it.

EDIT: Zomg T Beezie get your ass on Yahoo/MSN! >_<

~Munsie