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[Halo2] [Swamp] - CptnNsan0
Posted: Sun Oct 15, 2006 9:22 am
by CptnNsan0
Swamp
- Author: __ CptnNsan0
Website: ...http://www.halopatch.com
Video:__....
Patch:__....
Type:___...SPPF
Base:___...Beaver Creek
Changes:
-entire level skinned
-glowbugs from backwash are scattered around the map
-trees with collision
-fog added
-arbitor replaces the elite
-arbitor has fp skin
-many little plants added around the map to give it more of a swampy feel to the map.
Map Information:
[ UNTESTED ] __System Linkable
[ ___ ] __Weapon Mods
[ YES ] __Skin Mods
[ ___ ] __Physics Mods
[ YES ] __Lighting Mods
[ ___ ] __Vehicle Mods
Time spent on mod: 1 hour
Preview Images:

arbitor replaces the elite.

new fp armor

glow bugs
Credits:
Entity
Halopatch
Halomods
This topic was auto generated with The Mimesis Mod Post Generator
Posted: Sun Oct 15, 2006 9:26 am
by xXtR1Xm1Xx
I really like the feel and skin on this one, beaver creek usually isnt all that great but this is pretty good. GJ.
Posted: Sun Oct 15, 2006 9:28 am
by OwnZ joO
For 1 hour this is a sick mod. GJ
Posted: Sun Oct 15, 2006 9:33 am
by gamefreak249
Like I said on HP, I like it.
Posted: Sun Oct 15, 2006 9:39 am
by TrashiestGerm
great, but the bright lil bushes killed the dark map.
Posted: Sun Oct 15, 2006 9:50 am
by When Shrubs Attack
WOW!! way better than ours. 9.9987406/10 (nuttin is perfect)
great job!
Posted: Sun Oct 15, 2006 9:54 am
by smacktalker
too bad the glowbugs don't systemlink
Posted: Sun Oct 15, 2006 9:55 am
by CptnNsan0
thanks for the comments. Im still making a version 2 with more glowing bugs, and i have to fix a tree that is floating in the air. Im open to suggestions and TrashiestGerm I will darken up the bushes.
I am also currently making a map pack with all of my mods that will include mods like this one and graveyard 2. In total there will be about 12 new maps
Posted: Sun Oct 15, 2006 9:58 am
by Enlighten3d-one
smacktalker wrote:too bad the glowbugs don't systemlink
XD
of course they do, they're in a BUNGIE made map and you can play it over System link or xbl and it works so why wouldnt the slc in this map?
Posted: Sun Oct 15, 2006 9:59 am
by smacktalker
because they're from backwash maybe? scen tags dont systemlink in other map
Posted: Sun Oct 15, 2006 10:05 am
by Hawaiian Modder
Do you mean like system link without the map, or with the map.
Looks good, Really never liked beaver creek.
I'm still waiting for someone to put actual beavers in beaver creek.
Posted: Sun Oct 15, 2006 10:08 am
by Enlighten3d-one
Hawaiian Modder wrote:I'm still waiting for someone to put actual beavers in beaver creek.
XD LMFAO XD
ill get right to that

Posted: Sun Oct 15, 2006 10:11 am
by smacktalker
the added scen-tags won't show up on the clients xbox.
Posted: Sun Oct 15, 2006 10:14 am
by StalkingGrunt911
Looks really nice I was hoping you would do something with the water to actually make it look swampish. The bushes don't look that good when they are light. For a hour it's really good. 8/10
Posted: Sun Oct 15, 2006 11:11 am
by supremesniper1
it looks really good
Posted: Sun Oct 15, 2006 11:20 am
by Sgt.Peppers
I'm pretty sure that sig is a just a
liiiittle too large

^^^^
Posted: Sun Oct 15, 2006 11:25 am
by yodoo17
that elite looks really cool
Posted: Sun Oct 15, 2006 11:43 am
by BOBtheMASTER
great mod 9/10 this just proves that you dont have to put a ton of time into a mod for it to be good.
ps: wow dat sig is da uber HuGe!!
Posted: Sun Oct 15, 2006 11:45 am
by Sgt.Peppers
BOBtheMASTER wrote: this just proves that you dont have to put a ton of time into a mod for it to be good.
Agreed. And why the Arbiter? I hate the Arbiter. Oh well, just my opinion, everything else looks really good.
Posted: Sun Oct 15, 2006 12:12 pm
by Dojorkan
You should use the Arbiter FP model instead of putting his shaders ont he normal Elite FP.
