This forum is for files only, Utilities and Hacks go here, not skins.
Jdogg
Posts: 184 Joined: Thu Aug 31, 2006 3:18 pm
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by Jdogg » Mon Sep 18, 2006 2:13 pm
Very coool.
every time you die and respawn you spawn as a different marine dressed in random cloths
and elites spawn as grunts.
New lightting..
New sky..
fuel cannon
and more
new models too.
Download
StalkingGrunt911
Posts: 3618 Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
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by StalkingGrunt911 » Mon Sep 18, 2006 2:21 pm
>_< You didn't mean to make the Maste Chief spawn as something new everytime you didn't set the premutation ( or however you spell it ) right...
Nice looking sniper thought.
nintendo9713
Posts: 548 Joined: Tue May 23, 2006 2:04 pm
Location: Louisiana...
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by nintendo9713 » Mon Sep 18, 2006 2:33 pm
That looks pretty cool. Nice job, nice sniper model.
foxfanatic23I7
Posts: 1343 Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
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by foxfanatic23I7 » Mon Sep 18, 2006 2:40 pm
kinda need to work on part of that skin though, it looks purple in one of the pics
killaclown87
Posts: 29 Joined: Wed Aug 17, 2005 9:54 am
Location: NH
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by killaclown87 » Mon Sep 18, 2006 3:06 pm
looks sweet
you got my download!
sig to large. >..<
Battery
Posts: 694 Joined: Thu Jul 06, 2006 6:11 am
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by Battery » Mon Sep 18, 2006 3:17 pm
i got to many burial mounds mods
, but this is awesome.
Boney526
Posts: 356 Joined: Sat Dec 10, 2005 12:04 pm
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by Boney526 » Mon Sep 18, 2006 4:17 pm
LMAO I LOVE IT. haha nice one... how'd you do that?
x088x
Posts: 837 Joined: Sun Nov 06, 2005 1:46 pm
Location: ..
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by x088x » Mon Sep 18, 2006 4:51 pm
Arrgh, you didn't set your permutations.
Halo 3 ruined everything..
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
Location: ...
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by -DeToX- » Mon Sep 18, 2006 5:18 pm
Cool... As long as you feel satisfied with your work, thats all that matters...
Zone 117
Posts: 799 Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(
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by Zone 117 » Mon Sep 18, 2006 5:23 pm
The models are cool, but the random clothing is kinda...... random.
Dead Killa \ D
Posts: 539 Joined: Fri Nov 25, 2005 6:58 pm
Location: ^^here...?
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by Dead Killa \ D » Mon Sep 18, 2006 5:37 pm
um that odst is starting to frighten me, but gj otherwise
link816 says:your crazy about those jeely beans arent you?
=EP Killa says: welll, um yes i love them YUK BUTTER SCOTCH
xXtR1Xm1Xx
Posts: 406 Joined: Thu Aug 31, 2006 5:14 pm
Location: Queens
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by xXtR1Xm1Xx » Mon Sep 18, 2006 5:48 pm
Looks good, but needs a little bit of work on the skin.
Jdogg
Posts: 184 Joined: Thu Aug 31, 2006 3:18 pm
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by Jdogg » Mon Sep 18, 2006 5:52 pm
i lvoe it when my mods are appricated =) but it only took me 30 min to make! and about the sniper, i didnt even touch the bitmap, i will fix the scope and the bitmap, as well as bring back the LIGHT SABER =)
galvination
Posts: 908 Joined: Sat Jun 17, 2006 6:30 pm
Location: I lack a witty comment to put here.
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by galvination » Mon Sep 18, 2006 6:04 pm
permutations not set... geeze do people just skip the "fixing bipid" part of the tut or what.. this never happened for me
Jdogg
Posts: 184 Joined: Thu Aug 31, 2006 3:18 pm
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by Jdogg » Mon Sep 18, 2006 6:08 pm
what i like that
Jdogg
Posts: 184 Joined: Thu Aug 31, 2006 3:18 pm
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by Jdogg » Mon Sep 18, 2006 6:15 pm
ill make a version two, with bug fixes and new models along with a dark tint to the map with a night sky. ill call it Night time.
weeeee
RA1N THE ELITE
Posts: 874 Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
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by RA1N THE ELITE » Mon Sep 18, 2006 7:53 pm
don't double post use the edit button. mmmkay? anyways the mod looks sweet. needs a bit of fixing with the skin and the odst is starting to scare me too, Dead Killa \ D
The Elites cannot be stopped.
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX
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by MrBalll » Mon Sep 18, 2006 8:21 pm
Fix the permutations and floating scope and this could be good. Hopefully you will add a lot more in the next version.