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Dark Ascension Mod (First Mod)
Posted: Mon Sep 04, 2006 9:52 am
by yodoo17
This is my first mod..
Its the map Ascension that i skinned with Dothalo and MS paint.
I didnt do any projectile swaps except Rocket launcher shoots banshee bomb and pistol shoots sniper bullet.
The vechile is a warthog that shoots rocket launcher projectiles while your in drivers seat. the turret in the back still works as a normal warthog too. O ya it flies to.
Im a noob at modding so if anyone can help me or recommend programs my aim is garthg91.

Warthog in action

the rocks in the background are colored to yayyy.

Posted: Mon Sep 04, 2006 9:54 am
by keasla
not bad 4 1st
Posted: Mon Sep 04, 2006 9:58 am
by SS-kojak
Doesn't look like dark ascension, looks like corrupted bitmap ascension

Posted: Mon Sep 04, 2006 10:09 am
by yodoo17
is their someway to make it not go corrupted forsure? like using somethign other than ms paint or something
Posted: Mon Sep 04, 2006 10:12 am
by blood dimond
looks a little confusing but it dose look kick ass
Re: Dark Ascension Mod (First Mod)
Posted: Mon Sep 04, 2006 10:18 am
by StalkingGrunt911
yodoo17 wrote:Its the map Ascension that i skinned with Dothalo and MS paint.
I can tell either those look like corrupted bitmaps or you wanted to do that. I don't like it the skin gives me a headache when I look at it.
Posted: Mon Sep 04, 2006 10:20 am
by yodoo17
well how do you not get corrupted bitmaps cause it does that for me most of the time and on this map i just said the hell wiht it and did most of it that theme so how do you not do it or what do you do?
Posted: Mon Sep 04, 2006 10:20 am
by Dojorkan
Flying hog =
I wasnt aware that Warthogs had invisable wings, thrusters, and anti-gravity pods....
Silly me, all this time thinking Warthogs were ground vehicles!
Anyway, my advice, give your mods a Theme and make them realistic, and make them fair!
Posted: Mon Sep 04, 2006 10:25 am
by SS-kojak
My advice, don't call corrupted bitmaps a skin.
Posted: Mon Sep 04, 2006 10:27 am
by xheadshotmastax
SS-kojak wrote:My advice, don't call corrupted bitmaps a skin.
Posted: Mon Sep 04, 2006 10:33 am
by XxSilencedDeathxX
You owe me new eyes. K? Ty.
Posted: Mon Sep 04, 2006 10:33 am
by yodoo17
well you dont have anyreal good advice like how making it not corrupted??

Posted: Mon Sep 04, 2006 10:38 am
by SS-kojak
save them in the correct ddsxt format.
Don't inject it in dxt1 format if it is a dxt5
Posted: Mon Sep 04, 2006 10:44 am
by yodoo17
oh thanks
Posted: Mon Sep 04, 2006 10:55 am
by DoorM4n
Pwnzord
Posted: Mon Sep 04, 2006 11:05 am
by yodoo17
whats that mean
Posted: Mon Sep 04, 2006 11:06 am
by Aumaan Anubis
i think it looks pretty darn awesome, good job.
Posted: Mon Sep 04, 2006 11:07 am
by Enlighten3d-one
if you dont know you dont need to know
pretty good mod
you should try harder next time though
look at some tutorials
Posted: Mon Sep 04, 2006 11:13 am
by SpecOp44
"A" for effort..but "F" for result. Try reading some tutorials and gaining more experience.

Posted: Mon Sep 04, 2006 11:16 am
by -masterpie-
0_0 It's like the matrix goes polka-dot! Erm....and multi-coloured...
