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				Dark Ascension Mod  (First Mod)
				Posted: Mon Sep 04, 2006 9:52 am
				by yodoo17
				This is my first mod..
Its the map Ascension that i skinned with Dothalo and MS paint.
I didnt do any projectile swaps except Rocket launcher shoots banshee bomb and pistol shoots sniper bullet.
The vechile is a warthog that shoots rocket launcher projectiles while your in drivers seat.  the turret in the back still works as a normal warthog too.  O ya it flies to.
Im a noob at modding so if anyone can help me or recommend programs my aim is garthg91.

Warthog in action

the rocks in the background are colored to yayyy. 
 

 
			 
			
					
				
				Posted: Mon Sep 04, 2006 9:54 am
				by keasla
				not bad 4 1st
			 
			
					
				
				Posted: Mon Sep 04, 2006 9:58 am
				by SS-kojak
				Doesn't look like dark ascension, looks like corrupted bitmap ascension 

 
			 
			
					
				
				Posted: Mon Sep 04, 2006 10:09 am
				by yodoo17
				is their someway to make it not go corrupted forsure? like using somethign other than ms paint or something
			 
			
					
				
				Posted: Mon Sep 04, 2006 10:12 am
				by blood dimond
				looks a little confusing but it dose look kick ass
			 
			
					
				Re: Dark Ascension Mod  (First Mod)
				Posted: Mon Sep 04, 2006 10:18 am
				by StalkingGrunt911
				yodoo17 wrote:Its the map Ascension that i skinned with Dothalo and MS paint.
 I can tell either those look like corrupted bitmaps or you wanted to do that. I don't like it the skin gives me a headache when I look at it.
 
			 
			
					
				
				Posted: Mon Sep 04, 2006 10:20 am
				by yodoo17
				well how do you not get corrupted bitmaps cause it does that for me most of the time and on this map i just said the hell wiht it and did most of it that theme so how do you not do it or what do you do?
			 
			
					
				
				Posted: Mon Sep 04, 2006 10:20 am
				by Dojorkan
				Flying hog = 
 
I wasnt aware that Warthogs had  invisable wings, thrusters, and anti-gravity pods....
Silly me, all this time thinking Warthogs were ground vehicles!
Anyway, my advice, give your mods a Theme and make them realistic, and make them fair!
 
			 
			
					
				
				Posted: Mon Sep 04, 2006 10:25 am
				by SS-kojak
				My advice, don't call corrupted bitmaps a skin.
			 
			
					
				
				Posted: Mon Sep 04, 2006 10:27 am
				by xheadshotmastax
				SS-kojak wrote:My advice, don't call corrupted bitmaps a skin.
 
			 
			
					
				
				Posted: Mon Sep 04, 2006 10:33 am
				by XxSilencedDeathxX
				You owe me new eyes. K? Ty.
			 
			
					
				
				Posted: Mon Sep 04, 2006 10:33 am
				by yodoo17
				well you dont have anyreal good advice like how making it not corrupted?? 

 
			 
			
					
				
				Posted: Mon Sep 04, 2006 10:38 am
				by SS-kojak
				save them in the correct ddsxt format.
Don't inject it in dxt1 format if it is a dxt5
			 
			
					
				
				Posted: Mon Sep 04, 2006 10:44 am
				by yodoo17
				oh thanks
			 
			
					
				
				Posted: Mon Sep 04, 2006 10:55 am
				by DoorM4n
				Pwnzord
			 
			
					
				
				Posted: Mon Sep 04, 2006 11:05 am
				by yodoo17
				whats that mean
			 
			
					
				
				Posted: Mon Sep 04, 2006 11:06 am
				by Aumaan Anubis
				i think it looks pretty darn awesome, good job.
			 
			
					
				
				Posted: Mon Sep 04, 2006 11:07 am
				by Enlighten3d-one
				if you dont know you dont need to know 
 
pretty good mod
you should try harder next time though 
look at some tutorials
 
			 
			
					
				
				Posted: Mon Sep 04, 2006 11:13 am
				by SpecOp44
				"A" for effort..but "F" for result. Try reading some tutorials and gaining more experience. 

 
			 
			
					
				
				Posted: Mon Sep 04, 2006 11:16 am
				by -masterpie-
				0_0 It's like the matrix goes polka-dot! Erm....and multi-coloured...
