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jordanimal
Posts: 678 Joined: Wed Nov 16, 2005 1:41 pm
Location: Houston, Texas
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by jordanimal » Mon Aug 28, 2006 7:57 pm
Last edited by
jordanimal on Mon Aug 28, 2006 9:10 pm, edited 1 time in total.
Elite747
Posts: 636 Joined: Wed Nov 30, 2005 5:57 pm
Location: Reach
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by Elite747 » Mon Aug 28, 2006 8:05 pm
Yay! Someone besides a friend used the postgen!
I like that orange neon. Definitely original.
And I always been a fan of dark maps.
GJ
fodelement
Posts: 93 Joined: Wed Jun 15, 2005 9:08 pm
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by fodelement » Mon Aug 28, 2006 8:10 pm
It seems to dark, but the lights on the hog help alot. GJ
Edit: Is there a new model for the rocket hog?
ledgendary
Posts: 317 Joined: Wed Jun 07, 2006 8:39 am
Location: New Account August 02, 2004 Was joining date, Post Count:943554
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by ledgendary » Mon Aug 28, 2006 8:17 pm
fodelement wrote: Is there a new model for the rocket hog?
I don't see one. Mabye he tryied to and it didn't work. Or he nulled out the turrent. It looks nice though. I liek the sky, it matches well.
Elite747
Posts: 636 Joined: Wed Nov 30, 2005 5:57 pm
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by Elite747 » Mon Aug 28, 2006 8:18 pm
the turrets shaders are gone and it is using the tank HUD
jordanimal
Posts: 678 Joined: Wed Nov 16, 2005 1:41 pm
Location: Houston, Texas
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by jordanimal » Mon Aug 28, 2006 8:20 pm
Elite747 wrote: the turrets shaders are gone and it is using the tank HUD
Precisely. I tried rocket turret model, and it fucked up. And it looked better without a turret so I nulled the shaders.
Last edited by
jordanimal on Mon Aug 28, 2006 9:12 pm, edited 1 time in total.
jzimmer09
Posts: 584 Joined: Sat Jan 21, 2006 2:48 pm
Location: Making MODZ
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by jzimmer09 » Mon Aug 28, 2006 8:37 pm
koolie
uralllame wrote: *looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
r0tten
Readers Club
Posts: 1734 Joined: Sun Jan 22, 2006 8:41 pm
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by r0tten » Mon Aug 28, 2006 8:44 pm
it's alright, not my style but the neons look great, however i have to full heartedly disagree with the "it looks better without a turret" comment. you need to fix that, why not use the h1 tags and make use of that rockethog?
jordanimal
Posts: 678 Joined: Wed Nov 16, 2005 1:41 pm
Location: Houston, Texas
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by jordanimal » Mon Aug 28, 2006 9:11 pm
r0tten wrote: it's alright, not my style but the neons look great, however i have to full heartedly disagree with the "it looks better without a turret" comment. you need to fix that, why not use the h1 tags and make use of that rockethog?
jordanimal wrote: I tried rocket turret model, and it *** up. And it looked better without a turret so I nulled the shaders.
r0tten
Readers Club
Posts: 1734 Joined: Sun Jan 22, 2006 8:41 pm
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by r0tten » Mon Aug 28, 2006 9:32 pm
well, i dont see how it F'ed up cause it worked for me every time. if i get some free time i will see what i can do.
Geo
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by Geo » Mon Aug 28, 2006 9:46 pm
Nice Neon's
For
extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
StalkingGrunt911
Posts: 3618 Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
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by StalkingGrunt911 » Tue Aug 29, 2006 3:56 am
Don't look that bad just really dark but other than that looks fun.
Prodigy
Posts: 73 Joined: Sun Aug 13, 2006 8:27 am
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by Prodigy » Tue Aug 29, 2006 9:44 am
im a likn the neons, but not so much the turretless hogs
Panic
Posts: 9 Joined: Fri Aug 25, 2006 9:00 am
Location: under your bed
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by Panic » Tue Aug 29, 2006 10:48 am
great job with this mod i love it
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX
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by MrBalll » Tue Aug 29, 2006 7:19 pm
This looks pretty cool.
VicJames
Posts: 26 Joined: Mon Aug 21, 2006 10:23 am
Location: Canada
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by VicJames » Tue Sep 12, 2006 4:36 pm
Good, But I Am Not One For Dark Maps, I Find Them, How Do I Put This...Hard To See In.
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DoorM4n
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Posts: 2530 Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance
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by DoorM4n » Tue Sep 12, 2006 4:39 pm
i like the lights on the hogs!
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