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[Halo2] [gulch of death] - S3anyBoy (Evil Inc.)
Posted: Sat Aug 26, 2006 7:15 pm
by SCARE
gulch of death
- Author: __ S3anyBoy (Evil Inc.)
Website: ...
Video:__....
Patch:__....
Type:___...serenity
Base:___...coagulation
Map Information:
[ ___ ] __System Linkable
[ YES ] __Weapon Mods
[ ___ ] __Skin Mods
[ ___ ] __Physics Mods
[ ___ ] __Lighting Mods
[ ___ ] __Vehicle Mods
Preview Images:
This topic was auto generated with The Mimesis Mod Post Generator
DOWNLOAD
http://files.filefront.com/gulch_of_dea ... einfo.html
Posted: Sat Aug 26, 2006 7:17 pm
by Monkey Terd
Hmm..no pics/description?
Posted: Sat Aug 26, 2006 7:17 pm
by SS-kojak
Need in game pictures.....yelo is stickied here, use it.
Posted: Sat Aug 26, 2006 8:18 pm
by T1xAnton
im assuming this is the mod he wanted me to post for him :S... Im confused...
YELO IS REQUIRED FOR AI
HERE!!!! This is the Description etc..
Description:
Plasma Pistol:
Spawn: where Rockets were
Projectile1: Flood Carrier Biped
Projectile2: Rocket
SMG:
Spawn: where Magnum was
Projectile: normal
Fuel Rod Gun: (no firing sound)
Spawn: where Brute Shot was
Projectile: normal
Jackal Shield:
Spawn: where Plasma Pistol was
Projectile: none
Sentinel Beam:
Spawn: where Needler was
Projectile: normal
Battle Rifle:
Spawn: normal
Projectile: normal
Sniper Rifle:
Spawn: normal
Projectile: normal
Flood Carrier Biped: (when killed spawns infection forms with AI)
Spawn: where Plasma Rifle was, where Rocket Ammo was, and where Oversheild/Invis was
Thanks to:
Xbox7887: Yelo
Brok3n Halo: Entity
Tjc2k4: insolence
-Detox-: AI in mp tut
Srchrisknight: helping out a lot
SCARE: for being a cool guy
T1xAnton: BEING THE COOLEST MAN EVER!!! Bow Chicka Bow wow...

Posted: Sat Aug 26, 2006 9:42 pm
by jzimmer09
Koolie, so it has AI... Y do all the AI mods just have the lil tiny flood? can we not give the biggerr 1's AI?
Posted: Sat Aug 26, 2006 9:46 pm
by Tain7ed
jzimmer i was just gonna ask that, and to the topics creator, A little more info would get you a ton of downloads, but what i can tell from the pics is all youve added are the little popcorn guys and the FRG,May i suggest you spend a little more time to fill this mod out a bit like adding backwash fog(i know everyone hates it but it goes with the theme), and maybe a little skinning of the level
good job so far i know AI is hard to add
Posted: Sat Aug 26, 2006 9:54 pm
by T1xAnton
me and scare take no responsiblity for this mod as we didn't make it.
Posted: Sat Aug 26, 2006 9:57 pm
by Tain7ed
Oh Ok well then i have to thank you guys for helping the comunity by posting for the maker of this map, even though it does make me wuestion why he didnt post himself oh well
Posted: Sat Aug 26, 2006 10:40 pm
by GametagAeonFlux
The Flood Infection Forms are
not AI. They're scripted to attack you, and explode when their distance from you is 0. Or something like that.

Posted: Sat Aug 26, 2006 10:46 pm
by StalkingGrunt911
GametagAeonFlux wrote:The Flood Infection Forms are
not AI. They're scripted to attack you, and explode when their distance from you is 0. Or something like that.

It's sad people still don't know this but the mod looks ok.
Posted: Sun Aug 27, 2006 12:08 am
by SCARE
I had 2 help in this mod and take no responsibility 4 it
All that i hav done is post it 4 S3anyBoy
I dont no if he would want me 2 say y he didnt post it himself so i wont say anythin
Posted: Sun Aug 27, 2006 3:11 am
by smacktalker
hurrraay another fake-ai mod with floodinfection -_-
Posted: Sun Aug 27, 2006 5:50 am
by ZzJ03zZ
smacktalker wrote:hurrraay another fake-ai mod with floodinfection -_-
hey guys dont make fun of him, hes learning. All great ai i mean real ai mods takes alot of time to complete*not that i would know

). Anyways if he keeps doing these fake 1s it might, i said might just lead him to the real thing
Posted: Sun Aug 27, 2006 12:56 pm
by -Treetoad-
As much as I agree with everyone else that this mod didn't take too much time, he is new here it seems. I've never seen him post before. Also, just because it's already been done doesn't mean it won't be fun the next time

(unless it's racecourses) . he might be able to improve off this mod and add al new kinds of things whenever he's more advanced. me and my friends spent around 3 hours messing around with "AI" when it first came out and i'm glad it came out for a larger level with less walls(especially since they can climb up them,lol

). If i were able to help i would say to make the mod actually fit the level more. maybe add some swamp trees and add green for, since its probably the only place where it would fit unlike most mods that add fog just to make it seem like theres more in it (no offence for the mods that were flood based)I'm glad to see this kind of thing going on and I hope that the mean people here at halomods won't let you down and cause you to refrain and discontinue from modding. Just because some people could do this mod really fast doesn't mean that everyone can, and a mod doesn't have to be professional to be fun

. great job on this map i hope to see more from you

Posted: Sun Aug 27, 2006 1:02 pm
by x088x
Doesn't look like you changed much at all. Check the tutorials section for methods on spicing up your mod.
Posted: Sun Aug 27, 2006 1:06 pm
by SpecOp44
So this is just a Scripting mod with projectile swaps then?
Posted: Sun Aug 27, 2006 2:04 pm
by -Treetoad-
It's those popcorn flood guys except for coag with frg and some stuff
Posted: Sun Aug 27, 2006 2:56 pm
by -DeToX-
T1xAnton wrote:
-Detox-: AI in mp tut
Hehehe. Your welcome.

Posted: Sun Aug 27, 2006 5:10 pm
by foxfanatic23I7
wait just have a question, why is all ai, the little flood things? someone needs to make ai with like brutes or heretics or hunters, thatd be worth a dl

Posted: Sun Aug 27, 2006 5:12 pm
by -DeToX-
foxfanatic23I7 wrote:wait just have a question, why is all ai, the little flood things? someone needs to make ai with like brutes or heretics or hunters, thatd be worth a dl

Its in the works. But its hard. We need to make the BSP accustomed to the BSP.