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[Halo 2] Conduit

Posted: Thu Aug 17, 2006 8:14 am
by smacktalker
Conduit
  • Author: __ Smacktalker
    Website: ...http://www.hacks-4-snacks.com
    Type:___...Serenity v3.2
    Base:___...gemini

    UPDATE:
    changed weapon spawns and stuff. more human weapons.

    Map Information:
    [ YES ] __System Linkable
    [ ___ ] __Weapon Mods
    [ ___ ] __Skin Mods
    [ ___ ] __Physics Mods
    [ ___ ] __Lighting Mods
    [ ___ ] __Vehicle Mods
Hello hax my first mod wtf.

ok so here's the deal the BSP is from forerunnership (high_9), its thesame as pyroman his mod he released oneday (Covenant Asylum). a wicked good mod, but couldve been done better.

i did some interesting finds under the unknown values in the SCNR tag, which kinda helped me out making this. its not that big of a deal, but the gameplay is wicked kool. i've contacted headshot and he tested it and such he said it was a awesome mod , so i'm quite sure it'll be hosted somewhere soon. :)

basically what i've done is restored the map in original state, by injecting the things that are spawned on that bsp in singleplayer (the obstacles, the scenery and the doors), and using the placement reflexives from singleplayer as well. if you look close you'll even see the electric sparks, and the so little floodclumps.

it got 2 gravlifts from midship on the map, which i found quite fitting, coz there's like this tube kinda thing that brings you to a higher level.. (check the pic)

features:
- fully restored as in singleplayer
*DECR (decorators), FOG, FPCH, SCEN, BLOC, MACH.
- proper deathzone
- perfect gametypes /w gametypedeathzone
- fully working special spawns ( ty The Flying Dutchman for explaining and ur time and trouble )
- renamed terries
- few more doors placed.
- gemini weaponery. no human weaps except for the shotgun.

well its not that much, but sure this map is quite comforting to your playing needs. this map will be awesome for some quick 3v3 CTF games.. most likely i'll add some more, so if anyone got idea's please go ahead. and if you can find any bugs please report.


Mainmenu Description:
Seek through this armory to get the weaponery. Once succeeded its time to become the raging beast and fight your enemy.

Preview Images:
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^^ here you see where the lift takes you ^^
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This topic was auto generated with The Mimesis Mud Post Generator

Credits:

- [[_-De4tH-De4LeR-_]] for the name
- headshotmasta for finding little bugs and helping me out a bit
- the flying dutchman for learning me do teamspawns and sorting out few bugs.
- broken halo crew for app of the century ENTITY

Posted: Thu Aug 17, 2006 8:31 am
by Dojorkan
Great use of the gravlift!

Posted: Thu Aug 17, 2006 8:41 am
by RA1N THE ELITE
can u at least say sorry to pyroman so i can feel better about downloading this?

Posted: Thu Aug 17, 2006 8:41 am
by jkjk
Looks good. Glad you made a better version of the map. It was fun to play Cov Asylum but it had some spots that trapped you. You should fix up Glasswall too. It has potential but needs more teleporters or lifts from the bottom up.
What did you find in the scnr? I'm very interested in that.

Posted: Thu Aug 17, 2006 8:43 am
by smacktalker
RA1N THE ELITE wrote:can u at least say sorry to pyroman so i can feel better about downloading this?
why would i. if i said he failed at making gameplay, i'm entitled to say that. it might ve been said a little harsh, but sometimes having english as second language doesnt do well to what you want to express / say sometimes. thus i've remade it.. i'm not bothered if you don't download tho.
What did you find in the scnr? I'm very interested in that.
i found different values in the placement chunks for SCEN, BLOC and MACH. so you can actually make the stuff you injected spawn. due to the singleplayer placement reflexives, the SCEN, BLOC and MACH didnt want to spawn on this BSP, because the BSP and the SCEN, BLOC and MACH gets loaded in a later point of playing in the singleplayermap.
so ive found these values so reset this and make it jus like a MP-placement reflexive.

Posted: Thu Aug 17, 2006 8:48 am
by kornkidcrazy
smacktalker wrote: if i said he failed at making gameplay, i'm entitled to say that
Maybe you didn't like how the gameplay was, but that doesnt mean it failed, it just means you enhanced it and/or made it better. ;)

Posted: Thu Aug 17, 2006 8:50 am
by Geo
Well done, needed some improvement.

Posted: Thu Aug 17, 2006 8:50 am
by RA1N THE ELITE
smacktalker wrote:why would i. if i said he failed at making gameplay, i'm entitled to say that. it might ve been said a little harsh, but sometimes having english as second language doesnt do well to what you want to express / say sometimes. thus i've remade it.. i'm not bothered if you don't download tho.
well u gotta point there but it's still kinda rude.

anyways back on topic ur mod is awesome. still hurts me from the inside that that is ur opinion of pyroman.

Posted: Thu Aug 17, 2006 8:51 am
by smacktalker
well ya that was my main point. but it seems everyone got on me for saying it "failed". i only ment i didnt like it. or however. what a misunderstanding over 1 word on this forums :? :? but ya it goes here like that all around.
still hurts me from the inside that that is ur opinion of pyroman.
you still misunderstand. i only said he did not do well at his conversion of this mod ( but mb in another misinterpreted way). i always digged his mods and therefore i can only love him. :D

Posted: Thu Aug 17, 2006 8:54 am
by Geo
From the Title I was expecting that area on erm whats it called... dam... erm... heck the second to last level where theres an 'armoury' the room full of human and cov weapons... I like that bit.

Posted: Thu Aug 17, 2006 8:55 am
by GametagAeonFlux
That one's Uprising.

Anyways, map looks great, keep it up smacktalker. =)

Posted: Thu Aug 17, 2006 8:58 am
by Geo
GametagAeonFlux wrote:That one's Uprising.

Anyways, map looks great, keep it up smacktalker. =)
Yeah! Thanks, that was really starting to bug me.

Posted: Thu Aug 17, 2006 9:54 am
by DoorM4n
ill stick with pyromans :)

Posted: Thu Aug 17, 2006 10:29 am
by DWells55
All Covenant weapons sounds like a bad idea. Midship isa Covie map and they still have human weapons. In fact, I might just flat out refuse to play any map without a BR being the MLG whore I am.

Posted: Thu Aug 17, 2006 10:41 am
by dec1234
The name doesnt go right but this map looks awsome GJ i like it! i would like to see a hog or ghost somewere though i prefair vehicles but apart from that GJ!

Posted: Thu Aug 17, 2006 10:52 am
by Hadriel
I agree with DWells, creating a Covie only or even Human only map is not balanced gameplay. Don't get me wrong I love this map and your rendition of it, but some weapon tweeks are needed before I will like this map. Period. You want balance? Then balance everything. THat includes which weapons are on the map. You'll notice that (nearly) every Bungie map has a good mix of covenant and human weaponry.

And the name is a bit misleading as the map is a Covenant Structure with Covenant Weapons.

Posted: Thu Aug 17, 2006 10:56 am
by smacktalker
Hadriel wrote:I agree with DWells, creating a Covie only or even Human only map is not balanced gameplay.
i see.
but like i said i used the original weaponplacement from gemini, which has 2 shotguns. i happen to like gemini's gameplay.

Posted: Thu Aug 17, 2006 11:29 am
by StalkingGrunt911
Looks good for your first mod I am going to download this later is there team spawning and stuff?

Posted: Thu Aug 17, 2006 11:30 am
by Hadriel
Alrighty then. I just ran through the map a quick 8 minute game by myself. Again a complaint with your weapons, Where's the symmetry? Seems as if weapons are just randomly placed. I only saw one Carbine, One shotgun. and The bruteshots were not in the same spot per each side of the map. Also , it seemed like the one carbine that did spawn, spawned late. Late as in: not until there were only 2 minutes left in the game.

Posted: Thu Aug 17, 2006 11:37 am
by smacktalker
Also , it seemed like the one carbine that did spawn, spawned late. Late as in: not until there were only 2 minutes left in the game.
can't be. they have original spawning time.

indeed they are somewhat random placed and i see no need in symmetrical placement. you obviously didnt find all weaps, coz both sides have got thesame weapons. (shotgun, carbine, PR, BPR. brute shot is placed on different places jus like all weaps. nothin bad.)