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[mod] Kamikazi Kreek

Posted: Mon Aug 07, 2006 7:19 pm
by T Beezie
- KAMIKAZI KREEK -
Here's a little somthing I've been working on for a while, thought I'd go ahead and release it. Only my 2nd published map mod, so go easy on me. :)


-Changes-

Edited lightmap
Enhanced lighting effects/muzzle flash's
Real Time Shadows on everything
Fog added
New sky
Everything skinned (except weaps)
Weaps relocated
Jackal shield (w/ swapped shader)
Sword (also w/ swapped shader)
New sniper spots
Snipe has nightvision
Magnum has flashlight attached
(That's right, Dual Wielding Flashlights!) :D
New 2way teleporters (for sniper spot access)
Sys Link Comp
Active scenery- includes: Pelican flying overhead launching peli rockets at Kamikazi Heritic Banshees and a dual stage waterfall with splash effects

-Credits-

Brok3n Halo = Entity
farklem = DotHalo
low8 = Super PPF
tjc2k4 = Insolence
-Detox- & ScottyGee = Real Time Light Redering
Monkey Terd = Flashlight attachments & Nightvision
TfAv1228 = Bitmap Internalizer
Aequitas = Uber Lightmap Tool
xbox 7887 = Awsome Trainers

-So now I present to you -KAMIKAZI KREEK-
Patch to Beavercreek
enjoy!

Posted: Mon Aug 07, 2006 7:21 pm
by TrackCrew
looks good, cant wait to play

Posted: Mon Aug 07, 2006 7:21 pm
by madkyle12
pretty good i like it but a story would be nice... is there a story?

Posted: Mon Aug 07, 2006 7:25 pm
by T Beezie
I never was any good at story telling :cry:

Posted: Mon Aug 07, 2006 7:25 pm
by Tural
Kamikaze.

Posted: Mon Aug 07, 2006 7:27 pm
by T Beezie
Tural wrote:Kamikaze.
lol :lol:

Posted: Mon Aug 07, 2006 7:31 pm
by StalkingGrunt911
T Beezie wrote:
Tural wrote:Kamikaze.
lol :lol:
If you haven't noticed he did that because you mispelled Kamikaze.

It looks cool but better pics would be nice if that leaves by the master chief on the third pic.

Posted: Mon Aug 07, 2006 7:53 pm
by Aumaan Anubis
looks great. awesome job.

Posted: Mon Aug 07, 2006 7:56 pm
by T Beezie
More pics

Posted: Mon Aug 07, 2006 7:59 pm
by T1xAnton
Looks good. :P

Posted: Mon Aug 07, 2006 8:01 pm
by Elite747
Nice! I haven't seen that many beaver creek mods lately, so I think Ill download

Posted: Mon Aug 07, 2006 8:24 pm
by Geo
It looks pretty good from the pictures, good job. Sorry I can't test it for the mo, will make a more in depth comment once I've tested it. :wink:

Posted: Mon Aug 07, 2006 8:24 pm
by LostWithin
Nice, Ill download in the morning, Looks nice and kinda of like that old Haunted creek mod, I rate a 8/10 and i havent played yet, Will probably become 9/10 or 10/10 after i test. :) I see you put a ton of effort into it. :D

Posted: Mon Aug 07, 2006 8:26 pm
by x088x
Looks pretty good, a beavercreek mod is a nice change of pace.. however, pelicans/banshees on BC are rather weird, and that fog is way overused. Good job on the active scenery nonetheless.The name isn't very good. PM me if you want some suggestions. I like how there are no weapon mods. To make this mod really great, just change the fog type (try some of the fog from The Oracle, or the mainmenu fog). 7/10

Posted: Mon Aug 07, 2006 9:15 pm
by DoorM4n
looks really good nice job

Posted: Mon Aug 07, 2006 10:32 pm
by xheadshotmastax
i like the theme :)
is it nolag/lag free?
because this real time thing is known for the lag it can cause!
good job :)

Posted: Tue Aug 08, 2006 5:27 am
by XxSilencedDeathxX
Looks pretty cool. Good job. :)

Posted: Tue Aug 08, 2006 6:11 am
by dragon248
its really good.

u dont see much good beaver creek ones. or bever creek ones.

im not sure if anyone noticed. the shadow looks like a br or something. lol
or an AR with a big barrel or silencer :P
Image

Posted: Tue Aug 08, 2006 7:10 am
by surrounded001
Looks really cool. Great job and keep up the great work. 8/10

Posted: Tue Aug 08, 2006 7:35 am
by T Beezie
xheadshotmastax wrote:i like the theme :)
is it nolag/lag free?
because this real time thing is known for the lag it can cause!
good job :)
It does lag a lil bit in the middle around the big fire, I took the big fire out on another version and it played beautiful, but the big fire was just too cool to leave out. The RTS didn't really seem to cause many problems except for on the magnum, where I get that stupid first person gun shadow thing. That's why I used the magnum instead of a bigger gun to attach the flashlight to, smaller gun = less stupid first person gun shadow.