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[mod]Gemini Reloaded v1
Posted: Mon Aug 07, 2006 6:20 pm
by Elite747
Once a barren and empty spaceport at High Charity is now a battleground for the covenant soldiers that occupy it
This mod is best played with original starting weapons and weapons spawns
Weapon Mods-Yes
Skin Mods-No
Lighting Mods-Yes
Vehicle Mods-Yes
Mod is for: Gemini
Pics:
This is a very big upsize to the original Gemini. This includes two banshees so you can fly about the outside of the map. The four Phantom Docks are all occupied with phantoms as they should be. The two way teleporter goes out to a hovering pad out from the docks. The pad is the offense base. The offense base has four plasma cannons that send out the very dangerous core if destroyed. No dual wields. The Plasma Rifle from Halo 1 is back! And the beam rifle is equipped with a non-lethal laser for targeting. (the laser is only accurate when in zoom) The Frags are replaced with needler ammo that explodes if thrown. All LOD's are removed, only the highest quality models and textures are used.
Theres so much more that I can't really explain too well. Anyways, I hope you enjoy!
Oh, BTW, there is a broken ident, so serenity doesn't work. If someone knows how to fix that, please tell me. I really dislike sppf.
Posted: Mon Aug 07, 2006 6:23 pm
by RA1N THE ELITE
wow very creative. needs a better description though. I like it. and since i am very bored i will download and play.
Posted: Mon Aug 07, 2006 6:23 pm
by GametagAeonFlux
Looks cool, the Phantoms are a nice touch.
Posted: Mon Aug 07, 2006 6:35 pm
by Catalyst_BSX
I'm liking the new attachments to the map. Very cool. I'll have to pick this one up tomorrow in my downloading exploit.
Although, I'm not sure if I can trust something with the name "Reloaded" in the title. lol...
Too many things are now "Reloaded". But, Cool mod anyway! I'll rate it tomorrow after I play it.
Posted: Mon Aug 07, 2006 6:36 pm
by r0tten
nice, they offense base looks like a little much though. i havent played it yet but from your description it sounds like it wouldnt be hard to teleport whore the offense base if there are plasma cannons and only one teleport. so basically what i ma getting at is how is the balance?
Posted: Mon Aug 07, 2006 6:50 pm
by shade45
Looks awsome
Posted: Mon Aug 07, 2006 6:54 pm
by MilyardoX2
i like the thought of gemini being expanded. something has to fill the space, besides nothingness
Posted: Mon Aug 07, 2006 6:55 pm
by StalkingGrunt911
Looks like a real fun mod the phantoms and the docks look really good with this mod good job keep it up.
Posted: Mon Aug 07, 2006 7:07 pm
by Supa1337
Very good idea
Posted: Mon Aug 07, 2006 7:46 pm
by Elite747
r0tten wrote:nice, they offense base looks like a little much though. i havent played it yet but from your description it sounds like it wouldnt be hard to teleport *** the offense base if there are plasma cannons and only one teleport. so basically what i ma getting at is how is the balance?
The balance is good. The cannons are balanced out with the two banshees that spawn. The teleporter is only in the cannons' fire for a short time. And only one of them can accurately hit the teleporter. If you have two shooting at you, kill one, and the core that spits out will most likely kill the other. The flag is away from any spawn points or cannons.
Posted: Mon Aug 07, 2006 7:56 pm
by r0tten
just what i wanted to hear.
Posted: Mon Aug 07, 2006 7:57 pm
by T1xAnton
Looks good! I will download it.
Posted: Mon Aug 07, 2006 8:26 pm
by Geo
You most certainly have my download when I get home, good job.
I also agree, the phantoms are a very nice touch.
Posted: Mon Aug 07, 2006 8:29 pm
by x088x
Looks pretty cool! You may want to reconsider the banshees, I have explored almost every part of gemini with them, and there are ENDLESS places to hide. Someone could get the lead and just fly to the distant structures.
Posted: Mon Aug 07, 2006 8:35 pm
by r0tten
thats when you boot them for being douches.
Posted: Mon Aug 07, 2006 8:46 pm
by Elite747
r0tten wrote:thats when you boot them for being douches.
LMFAO
Yeah, or you play a gametype where you CAN'T use vehicles with the oddball.
Also I am thinking of extending and moving the deathzones. That way you can't get to hiding places.

Posted: Mon Aug 07, 2006 9:16 pm
by DoorM4n
WOW, that looks great!
Posted: Mon Aug 07, 2006 10:13 pm
by MrBalll
I like the Phantom's. It looks pretty good, nice job.
Posted: Mon Aug 07, 2006 10:29 pm
by xheadshotmastax
good job at the phantoms!
but i wouldve taken mausplatforms because theyre matching the theme of gemini!

Posted: Mon Aug 07, 2006 10:36 pm
by Elite747
xheadshotmastax wrote:good job at the phantoms!
but i wouldve taken mausplatforms because theyre matching the theme of gemini!

The what???
