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[MOD] Covenant_Shaft 1.1 Update-JesseCuster

Posted: Mon Jul 31, 2006 7:25 pm
by JesseCuster
Covenant_Shaft
  • Author: __ JesseCuster
    Website: ...http://www.halogamaonline.com
    Video:__....
    Patch:__....
    Type:___...Serenity 3.2
    Base:___...Gemini

    Map Information:
    [ YES ] __System Linkable
    [ ___ ] __Weapon Mods
    [ ___ ] __Skin Mods
    [ ___ ] __Physics Mods
    [ ___ ] __Lighting Mods
    [ ___ ] __Vehicle Mods
Little Information: 2 Tubes are connected with a long vertical tunnel, u can enter a teleporter and fall realy fast in the next big room (very funny and hold X,when u fall down :wink:, some spining rings outside the window, be carefull, dont drink and play, it could be hard for u!!

Please, report some bugs!!

K i forget to tell u one bug, that i cant fix, dont know why...
CTF- Blue team got this (Flag not at home sign,when flag is at home)
i try diffrent levels for the spawn, but nothings works....sorry..

EDIT:**** bottom of the tunnel is fixed, shotgun at the teleexit was changed with a normal, some hills moved a bit.....nothing special...

Bugs that i cant fix'??wtf: the flag not at home sign for blue team, some probs with bomb neutral...don t know why :roll:

ok..little fixes, but better than nothing!!

Preview Images:

Image

Image

Image

Image

Credits:
xHeadshotmastax - for being nugat ,beta testing and help me a lot
TFD -beta testing, fixing teamspawning and little bugs
MasterChief2829- THX for the name
The Entity Team-O_o
The Swamp Fox-ADI (oldie but goldie)
farklem-Dot Halo
Team GAMA

This topic was auto generated with The Mimesis Mod Post Generator

Posted: Mon Jul 31, 2006 7:27 pm
by IRONMAN.
TUNNEL NOW SHAFT, god bless you JC

Posted: Mon Jul 31, 2006 7:27 pm
by RA1N THE ELITE
Yesss. you released it. thx JC.

Posted: Mon Jul 31, 2006 7:30 pm
by xheadshotmastax
blo-job eeh i mean good job, AWESOME job ^_^

Posted: Mon Jul 31, 2006 7:33 pm
by Pyroman
Hehe shaft.


Nice looking mod man. Definately goin on my menu.

Posted: Mon Jul 31, 2006 7:36 pm
by T1xAnton
Woot NICE! :P SHAFT ZOMG THATS HILARIOUS! ^^

Posted: Mon Jul 31, 2006 7:47 pm
by nintendo9713
Looks awesome!

Posted: Mon Jul 31, 2006 7:54 pm
by StalkingGrunt911
I saw this on halogama and I was waiting for it. Good job =)

Posted: Mon Jul 31, 2006 8:08 pm
by jlddodger
This is really cool looking.

Posted: Mon Jul 31, 2006 8:08 pm
by RA1N THE ELITE
T1xAnton wrote:Woot NICE! :P SHAFT ZOMG THATS HILARIOUS! ^^
LOL. I suggested that it should be called THE HOLE.

Posted: Mon Jul 31, 2006 8:14 pm
by Monkey Terd
Awesome mod Jesse, if it's good enough for my mainmenu...Its good enough for The Serenity Repository!

Image

This Covenant ventilation system is littered with weapons. But why? Who cares, the Covenant are on your ass, move out soldier!


Some noob named G.I.R. wrote that description... <_<

Posted: Mon Jul 31, 2006 8:18 pm
by G.I.R.
Monkey Terd wrote:Some noob named G.I.R. wrote that description... <_<
Hey, I am NOT a n00b. Well, maybe just a bit.

Posted: Mon Jul 31, 2006 8:20 pm
by DWells55
This advanced piece of Covenant architecture maintains life support for High Charity.

My description at least, Bungie descriptions never reference the weapons on map or anyone idividually, so I made my own.

Posted: Mon Jul 31, 2006 8:22 pm
by Monkey Terd
DWells55 wrote:This advanced piece of Covenant architecture maintains life support for High Charity.

My description at least, Bungie descriptions never reference the weapons on map or anyone idividually, so I made my own.
^_^

You and your descriptions...your not good for anything else now are you? ;)

Posted: Mon Jul 31, 2006 8:27 pm
by G.I.R.
DWells55 wrote:This advanced piece of Covenant architecture maintains life support for High Charity.

My description at least, Bungie descriptions never reference the weapons on map or anyone idividually, so I made my own.
MT held a gun to my head and told me to tell you too die for making good descriptions :?

Posted: Mon Jul 31, 2006 8:29 pm
by r0tten
that was fast, good job.

Posted: Mon Jul 31, 2006 8:46 pm
by x088x
Yay, my name FTW! This looks great; completely different from all other mods. Also, could someone tell me what BSP this is? I'm dying to know.

Posted: Mon Jul 31, 2006 8:48 pm
by xheadshotmastax
r0tten wrote:that was fast, good job.
it was fast coz hes

Image

DR PLACEMENT

Posted: Mon Jul 31, 2006 8:53 pm
by r0tten
do you use entity 1.2 for placement? i have troubles with it cause i find it to be too sensitive, got any tips?

Posted: Mon Jul 31, 2006 9:14 pm
by -Treetoad-
Looks amazing :D