Map: Glasswall 1.1
Posted: Fri Jul 28, 2006 4:10 pm
Since this one is my undisputed favorite of the three, I thought it deserved the update treatment next (and yes, that next is a subliminal message)... Let's see here... I fixed a few flags I accidentally messed up. I de-Godlike-ified the sentinel beam - I forgot that I massively increased the damage on that 8 months ago. I replaced it with the same bling-bling beam that DD got. I added twice as many weapons/grenades, and gave the weapon layout a true design. One base has all covenant weapons, and the other has human weapons. This also fixes up the inherent inbalance caused by the sniper rifle, because, well, there's four now... I also fixed up the map so team spawn works, enhancing objective gameplay... So, enjoy...
Gotcha... You thought I was just gonna do a crappy, dark map that no one's ever going to play? Well, you were dead wrong. Glasswall is a much more balanced level than any I have ever done before, and is no doubt the coolest... You gotta love the sky... This map, by the way, was intended to be a Christmas present to you all last year, but didn't systemlink at the time, so I never released it.
This one's Gemini too.
Again, since it's no doubt due:
I wanted to thank Iron_Forge and the rest of TF6 for helping me to first make these little pieces work...
A big thanks to xHeadshotmastax for helping me to understand the magic of systemlink and those stupid predicted resources, as well as testing this with me to make sure there was no errors and stuff...
Also, props to xbox7887 and Aequitas for the screencap suite...
Gotcha... You thought I was just gonna do a crappy, dark map that no one's ever going to play? Well, you were dead wrong. Glasswall is a much more balanced level than any I have ever done before, and is no doubt the coolest... You gotta love the sky... This map, by the way, was intended to be a Christmas present to you all last year, but didn't systemlink at the time, so I never released it.

This one's Gemini too.
Again, since it's no doubt due:
I wanted to thank Iron_Forge and the rest of TF6 for helping me to first make these little pieces work...
A big thanks to xHeadshotmastax for helping me to understand the magic of systemlink and those stupid predicted resources, as well as testing this with me to make sure there was no errors and stuff...
Also, props to xbox7887 and Aequitas for the screencap suite...