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[2nd mod]Extermination by RA1N THE ELITE *SLC*

Posted: Thu Jul 27, 2006 3:32 pm
by RA1N THE ELITE
EXTERMINATION

Map:Zanzibar

After obtaining and studying a flood specimen. Dr. Gene Wesley created a new smarter stronger flood creature. Obsessed with studying his creation he unleashed his "babies" on a small almost unguarded Island Power Plant a few miles of shore from Mombasa. A few hours later the UNSC received a distress call from that island of creatures possesing peoples bodies and turning them into monsters. Knowing of the threat the flood pose the UNSC hired the best mercenaries in the planet, the Hell Hounds. Given upgraded super secret weapons these soldiers are ready to face their toughest enemy yet. Their orders... exterminate them all.

Map is system link compatible

Bugs:Might freeze sometime if playing 1on1. three or more players recommended.

Weapons:

Battle Rifle,
Replaced with MG6-5 Assault Rifle that is full automatic but not very accurate. Very useful in close and medium range combat.

SMG,
Replaced with the Assault Rifle model that Guyfromga2000 made and I finished. Very similar to the Assault Rifle from Halo 1 however this one is completely black and not as strong. This is also the default starting weapon.

Plasma Rifle
And
Needler,
Replaced with Needle Rifle a.k.a. N-Rifle. Made from stolen technology this weapon basically a sentinel enforcer needler with a hybrid model of the plasma rifle and needler.

Shotgun
And
Rocket Launcher,
Replaced with the GL-200 Grenade Launcher. Fires a flaming grenade that will cause a big explosion but will only kill if the player is caught in the explosion not the cloud of smoke. Can only hold one round per clip and is powerful.

Magnum,
Replaced with the P-14 Magnum. Moderately accurate and automatic this magnum is basically just a new version of the old magnum but with a larger clip. Hold the trigger for auto fire. Note: Auto Fire isn't fast.

Plasma Pistol,
Replaced with the Beam Pistol. Made from stolen covenant technology this handgun fires a concentrated plasma beam that is pretty accurate. I also added a cool custom red firing effect. Has auto fire like magnum.

Covenant Carbine,
Replaced with the Heavy Machine Gun a.k.a Mach-gun. Although equipped with the best weaponry the UNSC has, the Hell Hounds decided to dismount the Machine Gun Turret

Posted: Thu Jul 27, 2006 3:38 pm
by latinomodder
Wow this is awsome for your second mod. Excellent job 10/10

Posted: Thu Jul 27, 2006 3:38 pm
by Tural
Looks pretty good, nice work.

Posted: Thu Jul 27, 2006 3:42 pm
by -DeToX-
Tural wrote:Looks pretty good, nice work.

Posted: Thu Jul 27, 2006 3:42 pm
by xxCHANCExx
I like it! :D Good job dude for second mod.

Posted: Thu Jul 27, 2006 3:43 pm
by RA1N THE ELITE
:D thx guys. I really worked hard on this mod.

Posted: Thu Jul 27, 2006 3:46 pm
by MasterChief2829
Is there a way to get the BR counter on your AR?

Looks Nice.

Posted: Thu Jul 27, 2006 3:51 pm
by RA1N THE ELITE
Is there a way to get the BR counter on your AR?
I've never tried

Posted: Thu Jul 27, 2006 4:01 pm
by SpecOp44
Looks awesome. You certainly have my download.

Posted: Thu Jul 27, 2006 4:02 pm
by StalkingGrunt911
Looks good I noticed you got different pics.

Posted: Thu Jul 27, 2006 4:09 pm
by T1xAnton
:( My baby is all grown up... jk. Anyways looks nice. Great for a second. :P

Posted: Thu Jul 27, 2006 4:13 pm
by T Beezie
Nice job Rain, it's bout time you released it. :) Just kidding, I know GOOD mods take time. That AR looks pretty cool. I lkie it, 9.5/10. Keep em' coming.

Posted: Thu Jul 27, 2006 4:29 pm
by RA1N THE ELITE
Nice job Rain, it's bout time you released it. Just kidding, I know GOOD mods take time. That AR looks pretty cool. I lkie it, 9.5/10. Keep em' coming.
No I agree i messed up on it a bunch of times and had to start over but I'm glad you like it. I'm gonna start working on my next mod tommorow since I'm not going to school. Oh and just to inform you guys some of the models from this mod will make a comeback in some of my future mods. :P . That or I will make even better models.

Posted: Thu Jul 27, 2006 5:01 pm
by Xbox Playa
here comes...wait...ya here comes overused caps
OMG THAT IS AWESOME

Posted: Thu Jul 27, 2006 5:05 pm
by x088x
Did you give the flood sounds? Without them, the flood are just.. eh.. I'm not a huge fan of two completely different bipeds in one map (flood and ODST). You should have done all ODST or both kinds of Flood. The fact that the warthog isn't driveable is kind of stupid; good luck playing CTF. I know it's impossible, but personally I think no AR is better than one with improper UVs. Backwash fog is overused, and as far as I can tell there is no skin..

On the positive side, it's pretty good looking, and the effects are good. The flood claw sounds really neat. I also like the sleeping Flood Carriers that are fusion coils. That's awesome.

Sorry I was so critical; I know you put a lot of time and effort into this. Keep at it. 6.5/10

Posted: Thu Jul 27, 2006 5:10 pm
by Supa1337
Pretty nice.looks like you put time into this mod

Posted: Thu Jul 27, 2006 5:11 pm
by ckyfan3k
pretty good for not having a skin (compliment)

Posted: Thu Jul 27, 2006 5:13 pm
by xheadshotmastax
nice work buddy :)

Posted: Thu Jul 27, 2006 5:26 pm
by RA1N THE ELITE
x088x wrote:Did you give the flood sounds? Without them, the flood are just.. eh.. I'm not a huge fan of two completely different bipeds in one map (flood and ODST). You should have done all ODST or both kinds of Flood. The fact that the warthog isn't driveable is kind of stupid; good luck playing CTF. I know it's impossible, but personally I think no AR is better than one with improper UVs.

On the positive side, it's pretty good looking, and the effects are good. The flood claw sounds really neat. I also like the sleeping Flood Carriers that are fusion coils. That's awesome.

Sorry I was so critical; I know you put a lot of time and effort into this. Keep at it. 6.5/10

well I made the warthog, as well as some other vehicles, undrivable in order for the game to make more sense since the base was attacked after all. and ctf is possible to play because the flood can jump high and the marines can throw the grenades to desintegrate the flood. so i pretty much tried to compensate for features each bipd lacked.

Posted: Thu Jul 27, 2006 5:34 pm
by larryolive
good job for your second mod. looks awsome
10/10