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[Mod]FloodShip
Posted: Sun Jul 16, 2006 9:48 am
by StalkingGrunt911
Description: The flood has landed on the ship and has infected the humans and elites that battle here. Now you play as the flood but you must battle your brothers to claim the ship.
Bipd
Master Chief=Flood Human
Elite= Flood Elite
Everything else in the map
Lightmapping nulled out to give it a dark look.
Backwash sky injected
Flood pods spawned around the level with collision.
Master Chief and Elite's FP shaders has been swap to flood shader's.
Some sounds are switch.
Now for the pics.
Please leave feedback.
Posted: Sun Jul 16, 2006 9:51 am
by getlowdogg369
Very very old. Try working harder next time. Maybe do some modeling or skinning? Midship is a covenant map. It doesn't fit in with the flood.
Posted: Sun Jul 16, 2006 9:51 am
by Geo
It's pretty good, it just lacks something, I can't quite put my fiinger on it, maybe try adding some form of fog or something to make it more flood like and spooky?
It's also a bit simple, nothing majorly "wow" in it, try a few more changes before you post it.

Posted: Sun Jul 16, 2006 9:54 am
by XxSilencedDeathxX
I suggest skinning the ground and stuff so it looks more flood-ish. Also the scenery could use some work, maybe add a little bit more and do some things with the weapons.
Posted: Sun Jul 16, 2006 9:55 am
by StalkingGrunt911
iGeo wrote:It's pretty good, it just lacks something, I can't quite put my fiinger on it, maybe try adding some form of fog or something to make it more flood like and spooky?
It's also a bit simple, nothing majorly "wow" in it, try a few more changes before you post it.

There is fog in the map I got it from backwash's sky.
Posted: Sun Jul 16, 2006 9:56 am
by galvination
this idea is way overused but I give you credit for making the map... try adding some active scenery, exploding phantoms mb?

just an idea but if this is the final product 2/10
Posted: Sun Jul 16, 2006 10:06 am
by LuxuriousMeat
yea active scenery on mid ship GREAT IDEA......
Posted: Sun Jul 16, 2006 10:09 am
by StalkingGrunt911
galvination wrote:this idea is way overused but I give you credit for making the map... try adding some active scenery, exploding phantoms mb?

just an idea but if this is the final product 2/10
No this isn't a final production I am going to add active scenery like the little flood infection's running or something similar to that.
Posted: Sun Jul 16, 2006 10:10 am
by XxSilencedDeathxX
LuxuriousMeat wrote:yea active scenery on mid ship GREAT IDEA......
It would be, but on the outside near a window that you could see through.
Posted: Sun Jul 16, 2006 10:12 am
by Geo
XxSilencedDeathxX wrote:LuxuriousMeat wrote:yea active scenery on mid ship GREAT IDEA......
It would be, but on the outside near a window that you could see through.
Obviously, you're gonna struggle to have pelicans/phantoms or any vehicle for that matter driving around in the ship.

Crazy Fools
Posted: Sun Jul 16, 2006 10:15 am
by XxSilencedDeathxX
StalkingGrunt911 wrote:galvination wrote:this idea is way overused but I give you credit for making the map... try adding some active scenery, exploding phantoms mb?

just an idea but if this is the final product 2/10
No this isn't a final production I am going to add active scenery like the little flood infection's running or something similar to that.
Yea, spawn various bipeds of the flood carriers and change their idle animation to their running animation, thus making them run across the map when they're not doing anything (which is always).
Posted: Sun Jul 16, 2006 10:22 am
by StalkingGrunt911
XxSilencedDeathxX wrote:StalkingGrunt911 wrote:galvination wrote:this idea is way overused but I give you credit for making the map... try adding some active scenery, exploding phantoms mb?

just an idea but if this is the final product 2/10
No this isn't a final production I am going to add active scenery like the little flood infection's running or something similar to that.
Yea, spawn various bipeds of the flood carriers and change their idle animation to their running animation, thus making them run across the map when they're not doing anything (which is always).
Yea thats sorta what I was going to do but I can't use Entity's BSP viewer because my computer sucks so I use my friend's computer to do all the spawning stuff but I don't think I could go to his house this week because he is going to New York for the rest of July before school starts.
Posted: Sun Jul 16, 2006 10:35 am
by RA1N THE ELITE
hey you got the idea for those arms from my preview pics. nice mod. though i'm gonna borrow your flood combat human since I can't get mine to wrok.
Posted: Sun Jul 16, 2006 10:50 am
by -Treetoad-
iGeo wrote:It's pretty good, it just lacks something
Posted: Sun Jul 16, 2006 10:53 am
by x088x
Reskin the map, change the fog type, add creepy sounds to the map, and if you can (I know how difficult it is), give the flood working sounds. If you do those following things, this map will be really good.
Right now I give it a 5/10.
Oh, and think of a different name. It's awful.

Posted: Sun Jul 16, 2006 10:59 am
by RA1N THE ELITE
try incarnation as a name. that sounds way better.
Posted: Sun Jul 16, 2006 11:20 am
by PPFNOOB101
aww!
poor grunt, he did well
I think its kool man...
Could you possibly PM me? I need to ask a quick question
Posted: Sun Jul 16, 2006 11:42 am
by MrBalll
XxSilencedDeathxX wrote:I suggest skinning the ground and stuff so it looks more flood-ish.
Posted: Sun Jul 16, 2006 11:53 am
by ~FallenOne~
yes SKINNING... try making it look like a floodcontainment facility and add in a mach or sumthin taht would suit just that...
Posted: Sun Jul 16, 2006 1:18 pm
by cjmacmod
iGeo wrote:It's pretty good, it just lacks something, I can't quite put my fiinger on it, maybe try adding some form of fog or something to make it more flood like and spooky?
It's also a bit simple, nothing majorly "wow" in it, try a few more changes before you post it.

I agree maybe a dusty floor? or fog is cool
Nice mod anyway
