[Mod] Halo2:Modern Combat SLC & Links Fixed
Posted: Thu Jul 06, 2006 12:03 pm
This is my first mod.
Description: The Covenant had taken control of the Zanzibar Island Hydro-Power plant in an attempt to shut off all power to the city of Mombassa. Later that night the UNSC have sent in a group of Marines to eliminate the potential threat to Mombassa, the battle has already begun!
Pictures:
Main Menu Preview
All in 16:9
Changes:
(The gate on the beach is "Unlocked" and works like a regular door)
Level Darker
Fog Added
Burning Vechs spawn all over the map. (They stay burning too)
Covenant HEVS and Human HEVs added.
2 Pelicans on the beach.
Holo Profit inside the base.
Jakal Shield and FRG added.
Weapons spawn around the burning vechs.
(Bugs: Kinda)
If you spawn on the beach the vechs inside the wall do not spawn "destroyed"
If you spwan at the base the vechs on the beach do nto spawn "destroyed"
The Pinkish sheilds have no collison but stop bullets.
The FRG makes a clicking noise (I know the problem)
Downloads:
Serenity (Not Direct Link ne more)
SPPF
Credits:
The Enity Team
farklem-Dot Halo
Iron_Forge-Serenity & Insolence
Low8-SPPF
(I cant host the Serenity here, its too large *12 Megs*
but feel free to add it to the repository)
Somebody let me know if the SLC works, I have no way to test it....[/url]
Comign in Version 2 (Its been requested alot but iw as plannign it from the start)
Spawns Like PDZ (In a square Room)
"Kit rooms"
^only one downfall to them,it would only work with CTF or assault...(you cant have a red dude spawn in blue base, can you?^
ODST injected and instead of jumping, ud dive.
Description: The Covenant had taken control of the Zanzibar Island Hydro-Power plant in an attempt to shut off all power to the city of Mombassa. Later that night the UNSC have sent in a group of Marines to eliminate the potential threat to Mombassa, the battle has already begun!
Pictures:



Changes:
(The gate on the beach is "Unlocked" and works like a regular door)
Level Darker
Fog Added
Burning Vechs spawn all over the map. (They stay burning too)
Covenant HEVS and Human HEVs added.
2 Pelicans on the beach.
Holo Profit inside the base.
Jakal Shield and FRG added.
Weapons spawn around the burning vechs.
(Bugs: Kinda)
If you spawn on the beach the vechs inside the wall do not spawn "destroyed"
If you spwan at the base the vechs on the beach do nto spawn "destroyed"
The Pinkish sheilds have no collison but stop bullets.
The FRG makes a clicking noise (I know the problem)
Downloads:
Serenity (Not Direct Link ne more)
SPPF
Credits:
The Enity Team
farklem-Dot Halo
Iron_Forge-Serenity & Insolence
Low8-SPPF
(I cant host the Serenity here, its too large *12 Megs*

Somebody let me know if the SLC works, I have no way to test it....[/url]
Comign in Version 2 (Its been requested alot but iw as plannign it from the start)
Spawns Like PDZ (In a square Room)
"Kit rooms"
^only one downfall to them,it would only work with CTF or assault...(you cant have a red dude spawn in blue base, can you?^
ODST injected and instead of jumping, ud dive.