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[MOD/SKIN][Castleation]
Posted: Wed Jun 28, 2006 10:04 pm
by XxD3ATHxX
Ok I was working on this for a while now and finally came up with a pretty nice result. I wanted to make a nice looking mod with no weapon mods because I wanted to get a whole new environment feeling without the use of weapon mods or effects.
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- Whole map skinned to feell like your in a castle or castle yard/field.
- A lot of trees throughout the map with FULL COLLISION!
- Lightmaps
- New Sky
- Warthog renders real time shadows
- Basically that is it. Feedback is greatly appreciated
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PICS

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Posted: Wed Jun 28, 2006 10:07 pm
by Monkey Terd
Looks cool, but the cliff texture could use some work.
Posted: Wed Jun 28, 2006 10:07 pm
by platesofpaper
So you got the mainmenu preview to work, I take it?
Posted: Wed Jun 28, 2006 10:10 pm
by Monkey Terd
platesofpaper wrote:So you got the mainmenu preview to work, I take it?
..That is what the
Serenity Repositorysays.
Posted: Wed Jun 28, 2006 10:13 pm
by XxD3ATHxX
platesofpaper wrote:So you got the mainmenu preview to work, I take it?
Yes thanks to you!

I saved it as A8R8G8B8 32 bit alpha with no mip maps and it worked.
Posted: Wed Jun 28, 2006 10:14 pm
by platesofpaper
Monkey Terd wrote:platesofpaper wrote:So you got the mainmenu preview to work, I take it?
..That is what the
Serenity Repositorysays.
I know that. He IM'ed me about the main menu image not working.
Posted: Wed Jun 28, 2006 10:16 pm
by =LiL= Squirrel
Good job man it looks cool

Posted: Wed Jun 28, 2006 10:16 pm
by jzimmer09
Looks realy good.. but the "walkways" i guess u could call them are kinda repetitive... but u got my DL
Looks realy nicely done
Posted: Wed Jun 28, 2006 10:23 pm
by XxD3ATHxX
Wait guys I am lost here. This is only my 3rd mod ever and this may be a dumb noob question but how did this mod I made end up in The Serenity Repository?
Posted: Wed Jun 28, 2006 10:24 pm
by MrBalll
Looks pretty good. Nice job on it. Like MT said, cliffs could use some work.
Posted: Wed Jun 28, 2006 10:25 pm
by XxD3ATHxX
MrBalll wrote:Looks pretty good. Nice job on it. Like MT said, cliffs could use some work.
Ok cool I appreciate the feedback but maybe you could tell me like what about the cliffs needs work?
Posted: Wed Jun 28, 2006 10:27 pm
by Monkey Terd
XxD3ATHxX wrote:MrBalll wrote:Looks pretty good. Nice job on it. Like MT said, cliffs could use some work.
Ok cool I appreciate the feedback but maybe you could tell me like what about the cliffs needs work?
Err..More blended together, make the edges more seemless, also, make the rocks smaller.
Posted: Wed Jun 28, 2006 10:28 pm
by drewboi
looks good...i would try to do something about the bases bump maps...but it looks fine how it is
Posted: Wed Jun 28, 2006 10:55 pm
by StalkingGrunt911
Nice mod i like the feel of it the only things I don't like is the cliff texture and how there is too many trees
Posted: Thu Jun 29, 2006 8:55 pm
by blood dimond
looks sweet dude, nice job
Posted: Thu Jun 29, 2006 8:59 pm
by r0tten
good start, the pathways could blend better and if you made custom bumps that would also help get rid of the ugly textures on the bases. i would also darken the lightmap a bit and maybe screw with the skies bitmaps a bit.
Posted: Sat Jul 01, 2006 5:27 pm
by scuba9191
i like it! it looks neato.
Posted: Sat Jul 01, 2006 5:30 pm
by PunkRockRhys
MrBalll wrote:Looks pretty good. Nice job on it. Like MT said, cliffs could use some work.
yeh its nice i like how it doesnt look complicated
Posted: Sat Jul 01, 2006 5:36 pm
by T1xAnton
come to think of it this mod reminds me of the cool castle to castle mod from ce. or ? something like that.
Posted: Sat Jul 01, 2006 5:51 pm
by kornkidcrazy
I would have fixed the metal shaders since you can see the outline of the old textures under the bricks..... but it looks great!