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[mod] Discobob 1st, apply to Elongation.
Posted: Mon Jun 26, 2006 7:19 pm
by DiscoBob
Ok, here is my first mod. I know its not ooba l337 greatness but please dont flame me too bad
I don't have any pictures yet as im having some trouble getting halo on my HDD right now, so I can't use the screencap trainer. So if someone could take some pictures for me, or if you guys can wait like a day or two for me to fix my problem.
Features:
BR and Magnum only weapons on map
Frag grenades only grenades on map
BR and Magnum have a proper flashligh that is always on
Darkened Lightmap
Some skinning
Crates dont appear on the conveyor belt (the first one falls, then after that no more, the script reference was removed)
Some minor active scenory outside, inda hard to see though.
BR only shoots one bullet, but at a faster rate, along with a faster projectile speed.
Magnum ROF increased
This is meant to be a map used for SWAT mainly, or standard slayer.
And now, the downlaod:
http://mayhem.sbdesigning.com/halo2mods ... 1.serenity
Comments/Suggestions please
p.s. I plan to improve on this alot, that's why its beta.[/url]
Posted: Mon Jun 26, 2006 7:33 pm
by StalkingGrunt911
sounds pretty cool i would like to try out your first but i don't mod the new maps cause I play xbox live at least once a day but I will help you with getting h2 on your HDD just pm me and what is the point of having active scenery if you can't see it good; and I guess you mod on xbox live cause you said its good for SWAT or slayer modding on live is a no no

Posted: Mon Jun 26, 2006 7:51 pm
by dalton xX
this sounds like an ok mod.
Posted: Mon Jun 26, 2006 8:03 pm
by r0tten
StalkingGrunt911 wrote:sounds pretty cool i would like to try out your first but i don't mod the new maps cause I play xbox live at least once a day but I will help you with getting h2 on your HDD just pm me and what is the point of having active scenery if you can't see it good; and I guess you mod on xbox live cause you said its good for SWAT or slayer modding on live is a no no

slayer and swat are gametypes
Posted: Mon Jun 26, 2006 8:22 pm
by Dojorkan
Nice map concept DiscoBob.
Posted: Mon Jun 26, 2006 9:34 pm
by ~FallenOne~
ok well all in all not too shaby fix a few thing here and there and youll have a halfway decent mod!
add a bit more into it too ya kno skins shad swaps mabey
either way keep at it
Posted: Mon Jun 26, 2006 9:39 pm
by DiscoBob
thanks for the reply
Posted: Tue Jun 27, 2006 6:36 pm
by Hawaiian Modder
Pretty good mod. I like the swat feel.
Heres what I say.
Maybe make it only MC as the players, or even better make all players odsts'. They do look swat like.
Some new weapons or models to give a swat feel would be cool.
Skining the odsts' so they have a swat look.
(Harder) Maybe make the hud slightly different. I know that with insolence and the ifp plugins for hud you can make it really cool.
Posted: Wed Jun 28, 2006 6:02 am
by PyroBlizzard
Posted: Wed Jun 28, 2006 7:48 am
by jackosmack
looks pretty cool, kinda reminds me of an abondoned warehouse
pretty spooky, if you could figure out a way to make lights flicker - omg talk about l337ness!
the map def'n looks worth a dl, and i agree with the odsts...put some more good stuff in this, good job btw!
Posted: Thu Jun 29, 2006 10:47 am
by x088x
Hey, this actually looks pretty good! I might download this! Doesn't it freeze where you took out all of the scenery?
Posted: Thu Jun 29, 2006 11:29 am
by DiscoBob
nah, none of it freezes..theres still a few bugs need worked out..the banshee that isnt moving outside i accidently placed in a null place outside of elongation..like its not actually in the level so it wont move. Also, for some reason the crates sometimes dissapear and sometimes dont, i need to fix that a little more. And I'm working on touching a few other things up.
Posted: Thu Jun 29, 2006 1:45 pm
by thefreindly0ne
this mod looks very good but i would get the scenery moving if i were you (not in a bad way)
Posted: Thu Jun 29, 2006 8:38 pm
by DiscoBob
there is still active scenery that moves..they're colliding banshee's but it happens sorta fast...their outside the base windows. I'll probobly just remove the still banshee as there's not much space outside elongation.
Posted: Thu Jun 29, 2006 8:48 pm
by ~FallenOne~
DUDE I LIKE WAT I SEE
Posted: Thu Jun 29, 2006 8:49 pm
by ~FallenOne~
jackosmack wrote:looks pretty cool, kinda reminds me of an abondoned warehouse
pretty spooky, if you could figure out a way to make lights flicker - omg talk about l337ness!
the map def'n looks worth a dl, and i agree with the odsts...put some more good stuff in this, good job btw!
hey thats not hard take the light form lockout the flood one and then change it to be white or watever
Yea sry about the double post

Posted: Thu Jun 29, 2006 8:55 pm
by DiscoBob
lol, edit button plz :p
but thanks..and ya..im gonna put in quite a few more things around the map..thanks for the ideas though =D (and the comments!)
Posted: Thu Jun 29, 2006 9:01 pm
by r0tten
now that i see pics i like what i see, add one of those portable shield barrier things (like in turf) in each flag room, it would make it more like longest from halo 1, then maybe add a overshield and an invisibility in there somewhere too. keep up the good work.
Posted: Thu Jun 29, 2006 9:09 pm
by ~FallenOne~
r0tten wrote:now that i see pics i like what i see, add one of those portable shield barrier things (like in turf) in each flag room, it would make it more like longest from halo 1, then maybe add a overshield and an invisibility in there somewhere too. keep up the good work.
yea but change the shader on the shield cus itd be kinda odd having a glowing blue shield running at you on a map ment for darkness and stealth
Posted: Fri Jun 30, 2006 9:20 am
by ledgendary
lol what would you shoot with banshee.. And what would shoot you..
