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Bridge over coag v2.1 (skull forest)
Posted: Fri Jun 23, 2006 3:24 pm
by snakejknight
ok, this the2nd version of bridge over coag, it has new bases, vehicles, weapon, and structures. it is still in progrress, wat would make this quicker is if i could get some help with slc, everything is added properly, and i have shade's plugins in it
wats to come:
1, bipd swaps
2, lighting, and sky edits
3, sound fixing
4, jmad edits
5, more structures (maybe)
6, fix game types
I'm going to need pics, and it would realy help if someone sould make this slc
Download
thnx PPFNOOB101 for the pix
V2.1 (Skull Forest)
well i downloaded the new entity and go this map slc (finaly) so i decided to expand on it, its the same basic idea, but gone a little further
slc-yes
lighting mods-yes
jmad edits- yes

Posted: Fri Jun 23, 2006 3:28 pm
by PPFNOOB101
cant help with slc...sorry, and im at work, but ill get picks in an hour and a half when im home
if u figure out slc, could u help me with a tut???
Posted: Fri Jun 23, 2006 3:47 pm
by Elite747
Ill try making it SLC. But can u upload it to Halomods please? it would be much easier.
Posted: Fri Jun 23, 2006 3:49 pm
by snakejknight
Ill try making it SLC. But can u upload it to Halomods please? it would be much easier.
its too big, it won't let me, but yea, thnx if u can do it, my aim is srchrisknight if u wanna send it
Posted: Fri Jun 23, 2006 4:08 pm
by Elite747
Ok, how many types of items did you add to the map?
Posted: Fri Jun 23, 2006 4:20 pm
by snakejknight
ummmm, i added 2 bipds, 4 machines, the pelican, creep, fuel rod cannon, and i think thats it
Posted: Fri Jun 23, 2006 4:33 pm
by -Treetoad-
looks kool

cant wait to try it out
Posted: Fri Jun 23, 2006 4:41 pm
by MasterChief2829
I can't see anything in those tiny pics...
Posted: Fri Jun 23, 2006 4:48 pm
by -Treetoad-
I played it, but there were some things you could have fixed
1. the angle of one of the bases is messed up
2.base shader doesnt match(the one with coag map all over it)
3.fuel rod cannon makes really loud teleport noise
other that those I think this was a pretty fun mod
Ill try to get some pics if im able to
Posted: Fri Jun 23, 2006 6:56 pm
by snakejknight
yea i know its a work in progress
Posted: Fri Jun 23, 2006 8:07 pm
by PPFNOOB101
Took me long enough...swear I was trying, damn wireless FTP
http://img156.imageshack.us/img156/1056/coag25kp.gif
Posted: Fri Jun 23, 2006 8:43 pm
by Elite747
SLC bridgeovercoag:
Posted: Fri Jun 23, 2006 9:25 pm
by snakejknight
hey thnx for trying, but that isn't slc, i just tried it
Posted: Fri Jun 23, 2006 9:36 pm
by Elite747
yes it is. I just did and it was all SLC. Nothing is going wrong.
Posted: Fri Jun 23, 2006 9:38 pm
by snakejknight
dude, i've got it on 2 box's right now, and its definatly not slc, maybe u messed up on the pach?
Posted: Fri Jun 23, 2006 9:39 pm
by Elite747
uh, IDK. Maybe the tut I followed didn't work. Oh well.
Posted: Fri Jun 23, 2006 9:41 pm
by snakejknight
o ok, u didn't test it? and wich tut was it?
Posted: Fri Jun 23, 2006 9:49 pm
by StealFoxx319
I have an idea snakejknight, try and see if you can get the mod for the pelican to pick up other vehicles, its worth a shot.
Posted: Fri Jun 23, 2006 9:55 pm
by snakejknight
yea i posted a topic in modding general, but no one gave me a good answer yet, but let me check again
Posted: Sat Jun 24, 2006 6:15 am
by Snaku
It isn't currently possible. Well... sort of. TLM is working on it and acheived a proof of concept, but it's still got a long way to go before it's viable.