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[mod] Repression v.1

Posted: Wed Jun 14, 2006 3:31 pm
by Elite747
Name: Repression
for: Containment
Patch type: Serenity
mods:
weapon...yes
vehicle...yes
sbsp...no
character change...no
models...no
lightmap...yes
sky...yes
skins...yes


Mission statement:
You and your fellow spartan teammates enter Halo for the first time by pelican. Unexpectedly you are attacked by covenant forces. The pilots of the two pelicans are killed leaving the vehicle in hover. But everyone and all vehicles attached are dropped to the surface, stranded. You look up at the pelicans and notice four streaks of light zoom close by. At first it looks like ordinary comets, but then... BANG! Instantly you know that they were drop pods. Covenant Elites are in with you to make matters worse. Since this waas at first recon, you are only equipped with the old Battle Rifle. Your veicles are a Scorpion and a recon class Warthog. Your new mission statement: stay alive.

Red is Human side and blue is covie side.

Pics:
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Known bugs:
the Drop pod has no collision geometry(you can walk through it)
sometimes if you fly high in the Banshee, you can see the sky fog get cut off

Posted: Wed Jun 14, 2006 3:39 pm
by Capta1n_Insan1ty
nice but it looks to easy to do. I could probably do this within an hour and im not a good modder :wink:

what im saying is maybe you should try to do some more stuff other than just active scenery, lightmaps and skys.

I cant even really tell if there are skins either. but that could be because its dark. I suggest some weapon effects. just mess around. other than that cool mod

6/10

Posted: Wed Jun 14, 2006 3:42 pm
by Sniper_Wolf
I like it. Very simple. I'd put it on my main menu.
8.5/10

Posted: Wed Jun 14, 2006 3:46 pm
by Elite747
Capta1n_Insan1ty wrote:nice but it looks to easy to do. I could probably do this within an hour and im not a good modder :wink:

what im saying is maybe you should try to do some more stuff other than just active scenery, lightmaps and skys.

I cant even really tell if there are skins either. but that could be because its dark. I suggest some weapon effects. just mess around. other than that cool mod

6/10
But its not just active scenery and lightmaps :wink:
What u see in the pics isn't all there is...

Posted: Wed Jun 14, 2006 3:47 pm
by -Treetoad-
Yeah this looks pretty nice. I saw this in the pics forum before it came here

Posted: Wed Jun 14, 2006 7:16 pm
by MasterChief2829
How can you rate a mod without playing it? Seriously...

Posted: Wed Jun 14, 2006 7:29 pm
by r0tten
MasterChief2829 wrote:How can you rate a mod without playing it? Seriously...
by looking at the pictures they give us... if thats not all thats in the mod i would suggest taking some pictures of what else is different as to attract more people.

Posted: Wed Jun 14, 2006 8:48 pm
by Elite747
But see I am constantly modding it. If I take more pics now you would see suff not even in it yet. (I could do that and put the pics in the pictures forum)

Posted: Wed Jun 14, 2006 8:50 pm
by r0tten
that sounds like a fool proof plan, get to it.