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Should I continue this mod?

Posted: Tue May 30, 2006 3:31 pm
by gamefreak249
Hello.

This is a mod i've been working on this for quite awhile now, and I think it would be pretty fun :) It's a metro bridge BSP conversions. It WILL include the following:
DOWNLOAD

(Oh, and I posted this in the Halo2 downloads forum because I included a DL. (And I tried to host it on halomods's server, but it never ended up attaching the .sppf so I hosted it on filefront. I think it's good)
[SLC]-Hopefully if someone can help me with it
[Vehicle spawns]-Soon to come
[Weapon spawns]-Already have some but need more for other side
[Gametypes fixed]-About half-way done
[Working teleporters]-Yupperz.
[Secret teleporter no one knows about]-Yup :wink:
[Machine placements]-Yes. (And I hope to fill out those black spots with billboards like on headlong)
[No more clicking sounds]-Yes
[A sky]-Yes

Bugs:
So far the only the only bug i've found is when you walk over those black patches on the ground near the gemini gates/doors, the game freezes. I hope to fix it by placing what is actually supposed to go there from SP, or block it off with walls.

And now, the pics.

The gates and freezing black spots.(Just ignore the doors, they're just there for now)
Image

Machine:
Image

Cool sniper spot:
Image

Working sky:
Image

Teleporter entrance:
Image

Teleporter exit:
Image

Overview of one side: (Ignore all those teleporters on the left, they're just there for reference/positioning.
Image

Working oddballs:
Image


If anybody could help me out with SLC or has any ideas contact me on MSN or AIM.

-gamefreak249

Posted: Tue May 30, 2006 3:40 pm
by TunesRus90
seems like you have a good idea in mind, but it looks very unfinished, even for a beta. but keep working and it could turn out nicely!

Posted: Tue May 30, 2006 3:41 pm
by xzodia
why did you post this in both forums? and this is the wrong place(edit: oops sorry didnt see the download but you shouldnt have posted in both forums)

Posted: Tue May 30, 2006 3:50 pm
by gamefreak249
Oh, well, which one should I keep it in? And yes it is a very early WIP.

Posted: Tue May 30, 2006 3:53 pm
by b1z3rk
hmmm..... mombosa bridge, something i would defintally like
to see, but yours again leik TunesRus90 also said is still very beta.
so keep working on this maybe make some bases, skin, get 1 working
teleporter from end-end, and maybe a different sky yours kinda defeats the
purpose of an earthly bridge, maybe something nice and sunny :]
-just some of my suggestions, good luck!

Posted: Tue May 30, 2006 4:03 pm
by Dojorkan
Get rid of the coveneant stuff. It it does not look right at all on a human level.

Posted: Tue May 30, 2006 4:33 pm
by Juniorman030790
Looks like it could turn out fun! Go ahead and finish it!

Posted: Tue May 30, 2006 4:34 pm
by gamefreak249
To Dojorkan, I will get rid of the covenant stuff, it was just there so I knew where it was, it came when I transfered over every object, i'll take it out in the final version.

Re: Should I continue this mod?

Posted: Tue May 30, 2006 4:34 pm
by Trigger_six
Why is the sky all Gemini, so it looks like the Human, cement bridge, is inside the luxurious Covenant city? kinda weird dont you think? :?

Posted: Tue May 30, 2006 4:36 pm
by gamefreak249
Well, to me it looks kinda cool, but I can just transfer over mombasa's original sky and replace it if you all find it'd be better :?

Posted: Tue May 30, 2006 4:39 pm
by Sniper_Wolf
Needs alot more work put into it, even though this is a beta.

I like the ideas you have though. I say continue.

Posted: Tue May 30, 2006 4:42 pm
by Dojorkan
gamefreak249 wrote:Well, to me it looks kinda cool, but I can just transfer over mombasa's original sky and replace it if you all find it'd be better :?
Zanzibar's sky might look good or terminal too. Just as long as it isnt High Charity or anything with the Halo ring.

Actually, I just got an idea.... The Burial Mounds sky could be cool....
Because it dosnt have a halo on it and it could look like the place just got hit from the blast after Regret's Carrier left the city.

Posted: Tue May 30, 2006 4:46 pm
by gamefreak249
^^^^^

Ooooo, good idea :) I'll get some updated pics tomorrow guys, im getting off the computer for tonight, bye.

Posted: Tue May 30, 2006 5:00 pm
by Monkey Terd
Why would you bother posting an unfinished mod? Especially a BSP conversion that has already been posted 2 times unfinished...

Posted: Tue May 30, 2006 7:23 pm
by atreyuangel
to many teleporters for my liking


edit:hmm i see ok i should read before i post lol

Re: Should I continue this mod?

Posted: Tue May 30, 2006 7:25 pm
by MrBalll
gamefreak249 wrote:Ignore all those teleporters on the left, they're just there for reference/positioning.

Posted: Tue May 30, 2006 8:14 pm
by T1xAnton
Monkey Terd wrote:Why would you bother posting an unfinished mod? Especially a BSP conversion that has already been posted 2 times unfinished...

Don't flame him...He said himself that he posted the mod for you guys to give him support and feedback on how to make the mod better.

Posted: Tue May 30, 2006 8:32 pm
by DiscoBob
make sure you put in death zones on the water


looks like it could be good...gj

Posted: Wed May 31, 2006 12:04 am
by The Flying Dutchmen
meh this map would have way too many freezing issues but please continue you'd be done sorting those issues out in about half a year.. i can tell you there's about 50-60 scenery boundaries that will freeze you xbox

Posted: Wed May 31, 2006 2:51 am
by gamefreak249
Well so far Dutchmen i've only found those black spots on the map, and I can always import it from campaign.

Oh, and at the people that say why did you post this, it seems to me like this is the most finished version of the metro BSP conversion i've ever seen on these forums, so ya.